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Merc is TERRIBLE


heechJunzi's Avatar


heechJunzi
10.07.2012 , 08:48 PM | #51
Quote: Originally Posted by foxmob View Post
heh. I know how to fight'em. just noticing that I take dmg that I theoretically should not.
Oh, and don't forget sentinels do have ranged attacks. For my combat sentinel, my blade storm (range 10m) is one of my biggest hitters. I also have other snares / slows at range as well.
Junzi - EWH Sentinel Buxi - EWH Commando Jünzi - EWH Operative
----------- The Harbinger -----------

ArchangelLBC's Avatar


ArchangelLBC
10.07.2012 , 08:55 PM | #52
Quote: Originally Posted by Asturias View Post
Really

http://kraytdragonclan.enjin.com/pro...83#pid=1135234

http://kraytdragonclan.enjin.com/pro...83#pid=1135235

Seems I can solo Jedi Player pretty well one on one when I couldn't before with out the interrupt so whats your reason again?

I don't keep a pocket healer by my side either, I like the challenge of the fight and I enjoy pugging it.
What exactly do you think an interrupt does? The thing does nothing against instant abilities, and for that matter it does nothing against Ravage/Master Strike is uninterruptable. It's not an incapacitate or anything. There could be any number of contributing factors (for example, Focus spec is much squishier than other specs in either knight AC, and everyone and their mother is focus spec). Your screenshots prove less than nothing since they don't even tell us WHO you soloed.

Quote: Originally Posted by Henu View Post
This is the trouble with most people... you want more proof and when you get it you pick the **** out of it. in 1 of those SS im doing 850k DPS, look at the kill/death ratio. i can smash out 400 - 500k DPS with little deaths but its not good enough for you..

Yet not once to do i get a post saying, Great job man you've stuck it out in a tough class with out re-rolling to a PT, Sent's, guardains or what ever. Ive sat there in EVERY war zone on my merc and shown people how to do it. Yet its never good enough for a lot of you people.

If you want more proof from now on come to Dalborra server and ill show you inside a war zone.
Still waiting on that video dude. No, I'm not going to come to your server and level a toon to 50 just to try and pick up tips. You've never even tried to post what you do. Just screenshots. Post a guide yo. Also I've said it before, I'll concede right now that you're an incredible player but that doesn't make the class fine. You'd still be doing way way better on a class with the tools to do it's job properly, and we both know Commando/Merc ain't it.

You want a post patting you on the back for sticking out the PVP game on hard mode? I'll give it to you, along with a slap upside the head for being stubborn for the sake of being stubborn (which fine, whatever, it's your time) and then coming off like there's nothing at all wrong with the class. Are you mental? I'm glad you can stick it out, but in the meantime I would like to play my commando, but PVP is just a never ending teeth grinding hair pulling frustration for me on the class, even when I can seem to eek out good damage for it.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

heechJunzi's Avatar


heechJunzi
10.07.2012 , 10:34 PM | #53
For those who complain about commando.. Do you play any other classes?

If you're dominating on those instead but struggle at commando.... Well, maybe you have a point, or maybe you're just better suited for a different style of play.

If you don't dominate, what's your frame of reference for saying commando is weak?

I would say I'm at least in the top 10% of sentinels on my server. That's me being reasonable humble. I really, really don't agree commando as a class is crippled / weak or whatever. I don't get to win many 1v3s, which I've done regularly on my sentinel in regular wz (against poorly geared guys obviously)... But in terms of damage, kills, objectives, impact on the game.... I think my commando is doing fine.
Junzi - EWH Sentinel Buxi - EWH Commando Jünzi - EWH Operative
----------- The Harbinger -----------

Asturias's Avatar


Asturias
10.07.2012 , 11:32 PM | #54
Quote: Originally Posted by ArchangelLBC View Post
What exactly do you think an interrupt does? The thing does nothing against instant abilities, and for that matter it does nothing against Ravage/Master Strike is uninterruptable. It's not an incapacitate or anything. There could be any number of contributing factors (for example, Focus spec is much squishier than other specs in either knight AC, and everyone and their mother is focus spec). Your screenshots prove less than nothing since they don't even tell us WHO you soloed.



Still waiting on that video dude. No, I'm not going to come to your server and level a toon to 50 just to try and pick up tips. You've never even tried to post what you do. Just screenshots. Post a guide yo. Also I've said it before, I'll concede right now that you're an incredible player but that doesn't make the class fine. You'd still be doing way way better on a class with the tools to do it's job properly, and we both know Commando/Merc ain't it.

You want a post patting you on the back for sticking out the PVP game on hard mode? I'll give it to you, along with a slap upside the head for being stubborn for the sake of being stubborn (which fine, whatever, it's your time) and then coming off like there's nothing at all wrong with the class. Are you mental? I'm glad you can stick it out, but in the meantime I would like to play my commando, but PVP is just a never ending teeth grinding hair pulling frustration for me on the class, even when I can seem to eek out good damage for it.
It interrupts there abilities that they are trying to use and it works against Charge/Leap/Throw saber or whatever you want to call it and by using Unload it prevents them from running up on me along with all the other utilities I have. Pyro is another great spec with hit run kiting abilities.

Mercs were lacking without a interrupt ability and I have seen a great deal of improvement with the new changes.

The only complaint I have is if only rocket punch maintained the knock back affect with the immobilized effect. Other than this I am happy

What more do you want but I will give you this "Mercs do have a higher learning curve than any other class out there". It truly is a advance class to play in terms of mechanics and situations and I like that. I wouldn't of played it for so long if it was pure easy mode.
Jung Ma RP-PvP server
Asturias (Main) Mercenary Fross Juggernaut (Alt)
Rhinus (Alt) Sith Assassin Bastion PvP Server
"Credits is what gets me motivated".

warultima's Avatar


warultima
10.07.2012 , 11:38 PM | #55
Quote: Originally Posted by Asturias View Post
It interrupts there abilities that they are trying to use and it works against Charge/Leap/Throw saber or whatever you want to call it and by using Unload it prevents them from running up on me along with all the other utilities I have. Pyro is another great spec with hit run kiting abilities.

Mercs were lacking without a interrupt ability and I have seen a great deal of improvement with the new changes.

The only complaint I have is if only rocket punch maintained the knock back affect with the immobilized effect. Other than this I am happy

What more do you want but I will give you this "Mercs do have a higher learning curve than any other class out there". It truly is a advance class to play in terms of mechanics and situations and I like that about this class. I wouldn't of played it for so long if it was pure easy mode.
This guy has no clue how the game works...
And I am too lazy to explain what has already been explained.
| Lv50 Madness Sorc | Lv50 Annihilation Marauder |
| Lv50 Pyrotech Power Tech | Lv50 Medicine Operative |
| Lv50 Sharpshooter Gunslinger | Lv 26 Darkness Assassin |

ArchangelLBC's Avatar


ArchangelLBC
10.08.2012 , 12:03 AM | #56
Quote: Originally Posted by heechJunzi View Post
For those who complain about commando.. Do you play any other classes?

If you're dominating on those instead but struggle at commando.... Well, maybe you have a point, or maybe you're just better suited for a different style of play.

If you don't dominate, what's your frame of reference for saying commando is weak?

I would say I'm at least in the top 10% of sentinels on my server. That's me being reasonable humble. I really, really don't agree commando as a class is crippled / weak or whatever. I don't get to win many 1v3s, which I've done regularly on my sentinel in regular wz (against poorly geared guys obviously)... But in terms of damage, kills, objectives, impact on the game.... I think my commando is doing fine.
My other 50 is a Shadow that I run in Hybrid spec. I also have a 46 Sentinel and a 31 Sniper. I know lowbie is, in many ways, a different ball game, but figured I'd give full disclosure for my frame of reference. My Sentinel I play in combat spec, and my Sniper is so far in full marksman spec so a stationary ranged turret.

On my shadow my damage is a little less, but my actual contribution I feel is much higher. I am able to solo guard/stall on off nodes, reliably pressure the enemy's off nodes, can win 1v1s reliably against opponents even when they're better geared than I am, and can even win 1v2s against similarly geared opponents. My Shadow is currently in fully augmented battlemaster (well...PVE Stalker with BM mods), and elite war hero weapon. In Hutt Ball I can serve as a carrier, stealth into the endzone for passes or guardian leaps, and I have force pull to pull clutch moves on defense. I tried out Infiltration Spec for a week or so following 1.4 where obviously I lost a good chunk of the utility, and I was pretty squishy and much more limited range, but the damage was higher than what my commando has ever been able to put out on average.

This brings us up against playstyle, except my sniper just absolutely dominates lowbie warzones, and I don't see that becoming significantly worse as I get more tools. I feel like my sniper also has the survivability to at least reasonably stall on an off node, the burst is incredibly sick, and Flash Grenade packs more team utility than all of DPS Commando's utility combined.

In terms of damage at the end of the game my commando seems to put up decent numbers assuming my team didn't just get completely rocked (because a Commando by themselves is a dead commando). I can never force an uneven trade on the the capture the objective maps, cannot reasonably solo guard anything, and can't even THINK of engaging the enemy unless they're all already engaged by others, and that is immensely frustrating. The second I get looked at I fold like a cheap card table unless the player in question is very poor.

I would say that I very rarely ever "dominate" on any of my classes. I am not a good player. But on other classes, including another ranged turret, I feel like I can at least contribute to victory in a meaningful way. On commando I feel like I work ten times harder to produce damage that I'm never actually sure contributed to anything at all, while producing no other meaningful intangible that contributes to victory. My best performance on commando always comes when I'm with a team that was probably going to win with or without me.

Quote: Originally Posted by Asturias View Post
It interrupts there abilities that they are trying to use and it works against Charge/Leap/Throw saber or whatever you want to call it and by using Unload it prevents them from running up on me along with all the other utilities I have. Pyro is another great spec with hit run kiting abilities.

Mercs were lacking without a interrupt ability and I have seen a great deal of improvement with the new changes.

The only complaint I have is if only rocket punch maintained the knock back affect with the immobilized effect. Other than this I am happy

What more do you want but I will give you this "Mercs do have a higher learning curve than any other class out there". It truly is a advance class to play in terms of mechanics and situations and I like that. I wouldn't of played it for so long if it was pure easy mode.
Wow, ok. Yeah you should know that interrupts quite don't work like that. Interrupts do nothing against leaps/charges or instant abilities to my knowledge. They're useful for stopping casted abilities that don't have some sort of attached interrupt immunity like Ravage.

Also high learning curve doesn't mean fun. I prefer to play classes with lots of tools they can use. Commando isn't hard to play because it has so many tools you have to employ. It's hard to play because it has so FEW tools to use, and the most effective tool is "the enemy team is retarded".
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Asturias's Avatar


Asturias
10.08.2012 , 12:09 AM | #57
Quote: Originally Posted by warultima View Post
This guy has no clue how the game works...
And I am too lazy to explain what has already been explained.
Disabling Shot
Instant
Cooldown: 12 seconds
Range: 30m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.

So what is it that I don't understand about this ability? It prevents a action from being performed and if leapers are trying to use saber throw or leap which they always do after I Jet Boosted them its seems to be working for me.
Jung Ma RP-PvP server
Asturias (Main) Mercenary Fross Juggernaut (Alt)
Rhinus (Alt) Sith Assassin Bastion PvP Server
"Credits is what gets me motivated".

ArchangelLBC's Avatar


ArchangelLBC
10.08.2012 , 12:15 AM | #58
Quote: Originally Posted by Asturias View Post
Disabling Shot
Instant
Cooldown: 12 seconds
Range: 30m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.

So what is it that I don't understand about this ability? It prevents a action from being performed and if leapers are trying to use saber throw or leap which they always do after I Jet Boosted them its seems to be working for me.
Key word is current, as in the action they are currently trying to perform. There's no debuff which prevents their next action, or anything like it, so you'd have to be landing the interrupt as they leap, if it's even possible, which I'm pretty sure it's not. Make a video and post it, but I'm still pretty sure you're just blowing your interrupt for no good reason, but then the only people we could really use it on are sages, healers, and other mercs/commandos.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Asturias's Avatar


Asturias
10.08.2012 , 12:23 AM | #59
Quote: Originally Posted by ArchangelLBC View Post
Key word is current, as in the action they are currently trying to perform. There's no debuff which prevents their next action, or anything like it, so you'd have to be landing the interrupt as they leap, if it's even possible, which I'm pretty sure it's not. Make a video and post it, but I'm still pretty sure you're just blowing your interrupt for no good reason, but then the only people we could really use it on are sages, healers, and other mercs/commandos.
Well maybe so, so I stand corrected than but I do use this ability religiously in my rotation and every time it is up I fire it off.

I was under the impression that it interrupts current action in meaning that whatever ability they use next it interrupts that ability because it becomes the current action performed and it doesn't make sense when you fire off a disabling shot when there action is already performed.

And I gave you pics from several matches that I was in but I am currently in the making of a video once I get enough footage and I look forward to posting it =)
Jung Ma RP-PvP server
Asturias (Main) Mercenary Fross Juggernaut (Alt)
Rhinus (Alt) Sith Assassin Bastion PvP Server
"Credits is what gets me motivated".

NoTomorrow's Avatar


NoTomorrow
10.08.2012 , 12:34 AM | #60
Merc is terrible because it does not have cover so marauder cannot jump to him, and that it does not have cover so people cannot interrupt him. Merc is terrible because it is not a sniper
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.