Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Merc is TERRIBLE


Rigsta's Avatar


Rigsta
10.07.2012 , 03:59 AM | #11
They do some big damage, especially AoE, and alot of is tech (especially gunnery/arsenal) rather than ranged so they can bypass high dodge/avoidance builds & cooldowns. But only if someone's not attacking them. They're very easy to shut down in melee range and have a poor variety of survival tools.

As for gunnery vs. assault specialist, they're not that different in overall effectiveness imo. Gunnery's damage requires a build-up period of 2-3 grav rounds for maximum effect, Assault Specialist has to be front-loaded to avoid an early (ie. wasted) HiB proc. Gunnery gets more useful survival tools imo.


Commano's poor PvP performance was one of the main reasons I unsubbed a while back. I recent;y re-subbed to give sniper a try. What a difference. The two classes are actually quite similar. The defensive & CC cooldowns that sniper gets round it out really well, but cover is the real game-changer. New main for sure, which is too bad because I love the "flavour" of the commando class.

LeonHawkeye's Avatar


LeonHawkeye
10.07.2012 , 05:05 AM | #12
Quote: Originally Posted by Nightkin View Post
Merc was fine before people learned how to pvp in this game, we all remember the guy who topped dmg done and had nothing but tracer missile bound to all hotkeys. That would never happen today, not even with the damage the way it was before, he would simply get demolished and end up last on all the scoreboards.

When i first started playing swtor i wanted to be what everyone would NOT be, a guy who couldnt use the force but managed to kill stuff anyway due to superiour tactical and technical solutions. That didnt pan out the way i had hoped.

I was considered to be one of the top mercs on my server but in the end, the top merc just isnt worth a spot in a ranked team since even a ábove average guy on another class simply outshines the merc on pretty much everything.

Mercs as they are work great for PvE but they are a hopeless deadweight in pvp. Great skill isnt even enough to make the merc ok. It simply lacks the skills necessary to complete the job.

I wont start suggesting what the class needs since there are countless threads with very good ideas.
The class feedback thread that we spent so much time on got hopelessly shat on, pardon my french.

I have since leveled assassin/sage/PT/jug to rank 50 and they all outshine the merc so very much that ive given up hope for my mandalorian. WIch is a damn shame since i utterly love the commando and mercs lore/storyline and looks. Shame im not into PvE or i might have stayed with my favourite character.

TL;DR version
: You are correct, mercs are poorly developed and i see no future for the class in pvp, at all.

Well said. I have done the same but am not happy nor satisfied with this "solution" to the problem. I liked my Commando and enjoyed the class thoroughly but simply put it is nothing short of dysfunctional and not viable for PvP as DPS. If this trend continues and proper balance, or at the very least some semblance of it is not produced, I will quit entirely instead. Re-rolling IS NOT an acceptable solution for a class problem.

Belly's Avatar


Belly
10.07.2012 , 06:08 AM | #13
Quote: Originally Posted by Nightkin View Post
Merc was fine before people learned how to pvp in this game, we all remember the guy who topped dmg done and had nothing but tracer missile bound to all hotkeys.
I still watch this occasionally when I need a good lol
Larcen 50(ish) Scoundrel Scrapper/Sawbones "They see me rollin...they hatin. They whining and sayin that I need some nerfin"
The Progenitor
And loads and loads of alts

Darth_Acherus's Avatar


Darth_Acherus
10.07.2012 , 06:21 AM | #14
The new 70% snare on full auto and immobilize on stock strike make gunnery just as good if not better than assault in pvp after assault got nerfed.

People need to get out of this mindset that assault is better no matter what.
Jung Ma - Nariell 50 Sentinel <Alpha Company>
Jung Ma - Alosa 50 Commando <Alpha Company> (Retired)

Nightkin's Avatar


Nightkin
10.07.2012 , 06:39 AM | #15
Quote: Originally Posted by Darth_Acherus View Post
The new 70% snare on full auto and immobilize on stock strike make gunnery just as good if not better than assault in pvp after assault got nerfed.

People need to get out of this mindset that assault is better no matter what.
This is surprising, you are actually the first guy who has mentioned that its actually good that we lost our knockback on rocketpunch.
Melee based root on a stationary caster is not actually something i call a good ability. The same dev team made warhammer online and they had a class in that game called the magus, a ranged spellcaster with a melee based root and a aoe knockback....it was considered a free kill for just about anyone with a hint of skills in that game aswell.

But if this junk works for you, then im stunned...and ofc happy for you. Still stunned though

warultima's Avatar


warultima
10.07.2012 , 06:44 AM | #16
Quote: Originally Posted by Nightkin View Post
This is surprising, you are actually the first guy who has mentioned that its actually good that we lost our knockback on rocketpunch.
Melee based root on a stationary caster is not actually something i call a good ability. The same dev team made warhammer online and they had a class in that game called the magus, a ranged spellcaster with a melee based root and a aoe knockback....it was considered a free kill for just about anyone with a hint of skills in that game aswell.

But if this junk works for you, then im stunned...and ofc happy for you. Still stunned though
Roll a bright wizard.
| Lv50 Madness Sorc | Lv50 Annihilation Marauder |
| Lv50 Pyrotech Power Tech | Lv50 Medicine Operative |
| Lv50 Sharpshooter Gunslinger | Lv 26 Darkness Assassin |

Draekos's Avatar


Draekos
10.07.2012 , 06:50 AM | #17
Quote: Originally Posted by warultima View Post
Roll a bright wizard.
ah good times.
Currently playing Nhatt Sixpack on the Bastion.

Darth_Acherus's Avatar


Darth_Acherus
10.07.2012 , 07:00 AM | #18
Quote: Originally Posted by Nightkin View Post
This is surprising, you are actually the first guy who has mentioned that its actually good that we lost our knockback on rocketpunch.
Melee based root on a stationary caster is not actually something i call a good ability. The same dev team made warhammer online and they had a class in that game called the magus, a ranged spellcaster with a melee based root and a aoe knockback....it was considered a free kill for just about anyone with a hint of skills in that game aswell.

But if this junk works for you, then im stunned...and ofc happy for you. Still stunned though
I generally use to immobilize them and then los behind a pillar and heal, it works wonders on any melee class and sometimes even ranged. I sometimes miss the knock back but I found this is be an overall positive change for myself.
Jung Ma - Nariell 50 Sentinel <Alpha Company>
Jung Ma - Alosa 50 Commando <Alpha Company> (Retired)

Nightkin's Avatar


Nightkin
10.07.2012 , 07:36 AM | #19
Quote: Originally Posted by Darth_Acherus View Post
I generally use to immobilize them and then los behind a pillar and heal, it works wonders on any melee class and sometimes even ranged. I sometimes miss the knock back but I found this is be an overall positive change for myself.
Well that is good, it has some uses after all. I still dont think it makes the class even slightly wanted in ranked games though.
I know there are some exceptionally good players around that can make merc/commando work, Kript for instance has shown some nice screenshots of dmg done etc.

But is thats whats needed? To be exceptional at this class just in order to stay somewhat in reach of what other classes can do?

My simple answer, and from what i have seen from these forums for months now is that THAT is not good enough.
You dont bring a wheelchair to a dragrace and hence, you wont get picked as a dps merc/commando for any ranked team that takes itself seriously.

This is the sad truth about this class in its current form, so even if you do good overall in 4 man premades or even solo pugging that still isnt enough to make up for the poorly thought out game mechanic that we have to deal with.

Atleast that is my oppinion and its NOT in any form meant to insult you.

Darth_Acherus's Avatar


Darth_Acherus
10.07.2012 , 07:42 AM | #20
Quote: Originally Posted by Nightkin View Post
Well that is good, it has some uses after all. I still dont think it makes the class even slightly wanted in ranked games though.
I know there are some exceptionally good players around that can make merc/commando work, Kript for instance has shown some nice screenshots of dmg done etc.

But is thats whats needed? To be exceptional at this class just in order to stay somewhat in reach of what other classes can do?

My simple answer, and from what i have seen from these forums for months now is that THAT is not good enough.
You dont bring a wheelchair to a dragrace and hence, you wont get picked as a dps merc/commando for any ranked team that takes itself seriously.

This is the sad truth about this class in its current form, so even if you do good overall in 4 man premades or even solo pugging that still isnt enough to make up for the poorly thought out game mechanic that we have to deal with.

Atleast that is my oppinion and its NOT in any form meant to insult you.
I won't lie, my performance on just about any other class far exceeds what I can do on my commando.

But it is better off than it was last patch for sure.
Jung Ma - Nariell 50 Sentinel <Alpha Company>
Jung Ma - Alosa 50 Commando <Alpha Company> (Retired)