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Bioware can you explain to me why...

STAR WARS: The Old Republic > English > PvP
Bioware can you explain to me why...
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NamikazeNaruto's Avatar


NamikazeNaruto
10.06.2012 , 04:12 PM | #1
Smash can hit people for 10k AoE up to 5 people? You think I am kidding... but I am not, a friend of mine critted someone for 9k on his smash yesterday. My biggest hit on assassin is up to 7.5k and that is single hit. Yet not only can Smash/Force Sweep do more damage on a single target.... but it hits 5 people at once! There are 3 different ways to have your stacks of singularity up to accomplish this so basically every time smash is off cooldown you can land it on people with the full damage.

Every game you can tell who the smash specced people are. because they have at least 200k more overall damage than anyone else on the scoreboard. Sure maybe one smash specced player is not so bad. However, now since people know how powerful it is... most people that are a guardian/jugg/sent/mara just abuse the crap out of this. So teams take 2 or 3 smashes to the face for about 5-6k damage a piece if you are full WH... and up to 9-10k if your gear is horrible. Now multiply that damage by 2 or 3 because that is how many smash specced players are usually in a warzone. So if there were 3 of them... WH geared people lose 15k-18k health instantly and horribly geared players take up to 27k-30k damage. Just tell me Bioware... how is this in any way balanced?

LordExozone's Avatar


LordExozone
10.06.2012 , 04:22 PM | #2
I must say I love the 30% AOE damage reduction the AP tree gives me. I think I haven't been hit above 3.7k by smash since 1.4

Also, while I agree smash can do extreme damage in certain conditions to players with crappy gear, it is also an attack that is fairly easily evaded. It is predictable so you know when to use your defensive abilities to negate it. It also misses a fair amount of times if you are not caught in a charge -> smash -> push -> charge -> choke -> smash sequence (which is usually your own fault for allowing to happen, though sometimes cannot be prevented)
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Devilk's Avatar


Devilk
10.06.2012 , 04:31 PM | #3
Quote: Originally Posted by LordExozone View Post
I must say I love the 30% AOE damage reduction the AP tree gives me. I think I haven't been hit above 3.7k by smash since 1.4

Also, while I agree smash can do extreme damage in certain conditions to players with crappy gear, it is also an attack that is fairly easily evaded. It is predictable so you know when to use your defensive abilities to negate it. It also misses a fair amount of times if you are not caught in a charge -> smash -> push -> charge -> choke -> smash sequence (which is usually your own fault for allowing to happen, though sometimes cannot be prevented)
It's not so easy to evade anymore, the stacks both auto crit and singularity/shockwave now last 20 seconds, so you will get hit with the smash/sweep. The only way to evade it is if a shadow/assassin pops their resistance to tech/force right before they triggered the smash/sweep.

criminalheretic's Avatar


criminalheretic
10.06.2012 , 04:36 PM | #4
Quote: Originally Posted by LordExozone View Post
I must say I love the 30% AOE damage reduction the AP tree gives me. I think I haven't been hit above 3.7k by smash since 1.4

Also, while I agree smash can do extreme damage in certain conditions to players with crappy gear, it is also an attack that is fairly easily evaded. It is predictable so you know when to use your defensive abilities to negate it. It also misses a fair amount of times if you are not caught in a charge -> smash -> push -> charge -> choke -> smash sequence (which is usually your own fault for allowing to happen, though sometimes cannot be prevented)
All fair points, and I also get that the Rage/Focus spec is something of a one trick pony, and that is their one trick. But I think when the single hardest hitting attack in the game, is both AoE AND Instant, there is something fundamentally wrong. Ravage... Ravage should be the hardest hitting attack that any warrior class or spec has, period. In fact every class/spec's hardest hitting ability should always be a 3 second channeled ability, and it certainly shouldnt affect 5 people at once.
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NamikazeNaruto's Avatar


NamikazeNaruto
10.06.2012 , 04:37 PM | #5
Quote: Originally Posted by Devilk View Post
It's not so easy to evade anymore, the stacks both auto crit and singularity/shockwave now last 20 seconds, so you will get hit with the smash/sweep. The only way to evade it is if a shadow/assassin pops their resistance to tech/force right before they triggered the smash/sweep.
Yep, there are plenty of ways to reduce the damage.. for a time but there isn't really a way to evade the smashes anymore. In a game with 2-3 smash specced players, lol, your defensive cooldowns may protect you for a little bit but not for long.

NamikazeNaruto's Avatar


NamikazeNaruto
10.06.2012 , 04:39 PM | #6
Quote: Originally Posted by criminalheretic View Post
All fair points, and I also get that the Rage/Focus spec is something of a one trick pony, and that is their one trick. But I think when the single hardest hitting attack in the game, is both AoE AND Instant, there is something fundamentally wrong. Ravage... Ravage should be the hardest hitting attack that any warrior class or spec has, period. In fact every class/spec's hardest hitting ability should always be a 3 second channeled ability, and it certainly shouldnt affect 5 people at once.
AoE, instant, and requires little setup to deal the maximum damage. One of their three ways of getting 4 stacks of singularity gives all 4 stacks to them instantly and has a 1 minute cooldown I believe.

denpic's Avatar


denpic
10.06.2012 , 04:46 PM | #7
Smash doesn't crit the same across every player it hits
I can hit a group of players and the numbers will vary across each taking
Into account each players mitigation so smashing 3 players you would see as an example 7k 4k 2k
not 7k 7k 7k
I agree It is a strong move for an instant aoe that has minimal set up requirement

Devilk's Avatar


Devilk
10.06.2012 , 04:55 PM | #8
Quote: Originally Posted by NamikazeNaruto View Post
AoE, instant, and requires little setup to deal the maximum damage. One of their three ways of getting 4 stacks of singularity gives all 4 stacks to them instantly and has a 1 minute cooldown I believe.
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DarkSaberMaster's Avatar


DarkSaberMaster
10.06.2012 , 04:56 PM | #9
It's so funny to see people cry about this when Rage/Focus has been able to do that damage since......ever.
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NamikazeNaruto's Avatar


NamikazeNaruto
10.06.2012 , 05:00 PM | #10
Quote: Originally Posted by DarkSaberMaster View Post
It's so funny to see people cry about this when Rage/Focus has been able to do that damage since......ever.
It didn't always have the armor penetration, and it didn't used to be so easy to land. However, if you must know I've always had an issue with smash spec just for the sheer fact of having such a high damage ability be an AoE. However, before it could be evaded, not so much now. It is literally a low risk high reward spec. The top dps in a warzone now are always smash specced players, ALWAYS. It's not even close.