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Can we get an update on Bioware's stance?

STAR WARS: The Old Republic > English > General Discussion
Can we get an update on Bioware's stance?

Wraiven's Avatar


Wraiven
10.05.2012 , 10:24 AM | #1
In the last update, Bioware made some choices for us that many players obviously are not happy about, what-so-ever. Two of those changes are...

  • Taking away the Knock Back from Rocket Punch's Afterburner
  • Taking away an AoE from Inquisitors and Counselors


Granted, there seems to be a few people who actually like the changes, but judging from what I have been reading on these boards, there are more people than I can count, not only on these boards, but also in game, that despise these two changes...some have even went so far as to leave the game over it, as stated on these boards and in game with a couple players I know.

What I would most want to hear, is for Bioware to address these changes that have upset the community. I'm not saying that we should go after them with torches and pitchforks, but I would like to see if Bioware holds different views, now that they have the community's view points.

Basically, I would like for Bioware to address some of the tough questions that are almost never asked in the interviews that we watch and hear.

My first thread about this subject was a bit haste, and I apologize to both the community and Bioware. Sometimes I have a habit of putting my foot in my mouth, so hopefully this thread helps make amends. I can and do admit when I know I am wrong.

Appreciate any Dev response we can get on this in advanced, either via these Boards or a future interview.
Republic: Krulex (Shadow) Kn (Guardian) Krll (Sentinel) Wanatrime (Vanguard)
Imperial: Wraiven (Assassin) Krullous (Marauder) Krawl (Jugg) Xin (Jugg)
♠♠♠ The Soulstalker Legacy ♠♠♠
-FIGHT-

dscount's Avatar


dscount
10.05.2012 , 10:30 AM | #2
Yes, many would like to have the 360 knock back and 30 meter ranged Stun put back.

This was a "Wait and see" by BW during several conversations.

Well.. I tested on PTS and reported it changed my PVE game play. I played on my geared characters and I'm still not happy with having to change how I play PVE.

Please put them both back now. I have to pull agro to get close enough to stun and then cast a cc. Why so PVP folks stopped complaining? I'm a PVE player and didn't really care too much about PVP only changes so long as they didn't nerf my PVE content. These changes did just that.

Meanwhile.. I do LOVE the instant heal feature. (That helped so much keep us squishy people alive)
WTB Legacy wide Datacron unlock
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HarleysRule's Avatar


HarleysRule
10.05.2012 , 11:02 AM | #3
Most people on the PTS forums hated the changes to tanks in 1.3...BW doesn't care about feedback.

DashaAdair's Avatar


DashaAdair
10.05.2012 , 11:10 AM | #4
I know I saw a thread where they said PvE was considered for the 1.4 changes, but I'd have to say it was not effectively considered. I just started an inquisitor and I have to say the 10m range on stun just does not fit the how the class should play. It looks wrong. You are standing too close to the enemy to the point where it feels wonky. Stunning at 30m in PvE helps relieve the healling pressure in the zone you want to be healing. At 10m the stun just doesn't fit.

The 1.4 class changes have an expedient feel to them. Bioware is well known for mood and feel in their games and I would have thought this should have had a significant impact on the decision to change things in the game. 1.4 doesn't take into account the stability of the play experience or the internal consistency of the class abilities. The decision did not effectively account for feel.

We are now in the zone for a mea culpa from someone in the company and I can see it going one of three ways:

1) Say nothing-not a good choice.

2) Blame the metrics-try to justify the decision based on what they measured. To me it suggests maybe they need to measure some other things e.g. playability, feel, consistency, stability. It also suggests the metrics may be the problem. Maybe they are measuring the wrong thing.

3) Take responsiblity for the problems in 1.4, outline what's in place to fix it, and put out what they intend to do to prevent these things from happening in the future.

Hopefully we'll hear something on the lines of option three.

DeltaEkotte's Avatar


DeltaEkotte
10.05.2012 , 11:13 AM | #5
Quote: Originally Posted by HarleysRule View Post
BW doesn't care about feedback.
Do you see an CONSTRUCTIVE feedback on the forums? If so please tell me where it is. All I see if fix this fix that nerf this, this is to easy. Also I see a lot of people complaining about what they did wrong, not what they did right.
Imperial General Ekotte, Captin of the Mandalorian Fist; E-Chimaera

HarleysRule's Avatar


HarleysRule
10.05.2012 , 11:17 AM | #6
Quote: Originally Posted by DeltaEkotte View Post
Do you see an CONSTRUCTIVE feedback on the forums? If so please tell me where it is. All I see if fix this fix that nerf this, this is to easy. Also I see a lot of people complaining about what they did wrong, not what they did right.
Actually, there was plenty of constructive feedback on PTS forum about tank changes, including hard numbers. BW didn't even give blowoff responses to complaints.

DashaAdair's Avatar


DashaAdair
10.05.2012 , 11:21 AM | #7
Quote: Originally Posted by HarleysRule View Post
Most people on the PTS forums hated the changes to tanks in 1.3...BW doesn't care about feedback.
I think this points to one of their specific problems: they don't get feedback until way too late in the process to do anything about it.

Perhaps beginning at, "we see this and we propose this to fix it" before typing any code would save a lot of work. Or put out a solution you want us to try with both the time and willingness to scrap or fix the proposed solution if it isn't on point.

Also, don't ask us to test something if you are actually not going to/can't change anything based on our feedback. If you want us to test make sure we can get to a place with the right type and level of characters, and in the right numbers to effectively test the change.

Wraiven's Avatar


Wraiven
10.05.2012 , 11:26 AM | #8
Quote: Originally Posted by DashaAdair View Post
I think this points to one of their specific problems: they don't get feedback until way to late in the process to do anything about it.

Perhaps beginning at, "we see this and we propose this to fix it" before typing any code would save a lot of work. Or put out a solution you want us to try with both the time and willingness to scrap or fix the proposed solution if it isn't on point.

Also, don't ask us to test something if you are actually not going to/can't change anything based on our feedback. If you want us to test make sure we can get to a place with the right type and level of characters, and in the right numbers to effectively test the change.
And make sure more people than just a select few have access to their high level characters on the PTS. As it stands, Bioware is only getting a huge minority of the player base input. Leaving the input given up to a select few does *not* in any way shape or form help Bioware test proposed changes. It leaves a lot of us who would otherwise have opinions out in the cold, and we can't voice an opinion until it is far too late.
Republic: Krulex (Shadow) Kn (Guardian) Krll (Sentinel) Wanatrime (Vanguard)
Imperial: Wraiven (Assassin) Krullous (Marauder) Krawl (Jugg) Xin (Jugg)
♠♠♠ The Soulstalker Legacy ♠♠♠
-FIGHT-

Sami's Avatar


Sami
10.05.2012 , 01:47 PM | #9
I understand the changes for PvP, but I wish the changes had been limited to PvP. As it stands, cryo-grenade and force stun have become completely useless in PvE. These are ranged classes. Force wave, which was my healer's "oh crap, I'm getting mobbed!" maneuver now no longer works that way. The new mechanic has it's own uses, but having to run away from the mob that *always* heads straight for the healer in an op while trying to intensively heal generally causes problems. Sages can't run and heal very well. It does work rather well to send part of the mob flying to the tank, however.

Nemmar's Avatar


Nemmar
10.05.2012 , 03:27 PM | #10
Its always annoying when people cant see past their own belly button.

No one likes to be nerfed either... but guess what? Its for the best of the game.

Its the same with this change. I miss the kockback on my trooper aswell, but i can see why it was considered OP. The aoe kockback was too slow and you would get knockback before it worked.

Its QQ for it beeing broken and QQ for it beeing fixed. Theres no pleasing.