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Any Thoughts On Expansion Classes?

STAR WARS: The Old Republic > English > Story and Lore
Any Thoughts On Expansion Classes?

Alliesforall's Avatar


Alliesforall
10.02.2012 , 06:01 PM | #21
Quote: Originally Posted by Misterlizard View Post
Well, the already-existing classes are based on archetypes from the movies and previous expanded universe. The bounty hunter is based off of Boba and Jango Fett, the Inquisitor baed of off Palpatine and Dooku, the smuggler based off Han Solo, etc...

To me, it seems like there aren't many archetypes left from the movies. But! There are some from Old Republic in general that Bioware hasn't used as a class yet, and that's the Mandalorians and the Echani.

The Mandalorians and the Echani are rivals - exact opposites - yet they share values of honor and individual prowess. The Mandos, as we know, are mostly Empire-aligned, and the Echani from KOTOR2 are more partial to the ideals of the Republic. The reemergence of the Echani, and the conflict between the Echani and the Mandolorians, would be a solid ground for an expansion.

They both show skill in close combat, and even unarmed combat, so I'm thinking they would be good melee classes )this would also allow the Mandolorian to be even more different from the bounty hunter class) Here's something along the lines of what I'm thinking, as far as class and subclasses go:

EMPIRE CLASS - Mandalorian Raider
subclass - Mandalorian Gladiator (tank/dps) - uses heavy armor and large melee weapons, like the axe Mandalore uses in KOTOR2.
subclass - Mandalorian Scout (dps/healer) - uses light armor and a vibrosword.

REPUBLIC CLASS - Echani Monk (look the Echani up on Wookiepedia to learn more about them!)
subclass - Echani Sun Guard (tank/dps) the mirror of the Mandolorian Gladiator; uses heavy armor and double-bladed vibroswords.
subclass - Echani Duelist (dps/healer) mirror of the Mandolorian Scout;; uses light armor and fist weapons (since the echani excel in unarmed combat so well)
I feel like the Mandalorian would be too similar to the bounty hunter, although it would be cool and represent a new oppurtunity for story. Personally in the next expansion I'd rather see them do alot more with space ships than add largely unnecessary classes. I love space combat in general, and I think alot of people can agree it's somewhat lacking. The ships are cool and all, but there really isnt a whole lot to do with em that doesnt get repetitive.
Bounty Hunter Creed:NO Bounty is Worth Dying For;People Don't Have Bounties, Only Aquisitions Have Bounties:Capture By Design, Kill By Necessity;No Hunter Shall Interfere with Anothers Hunt;In the Hunt One Capture or Kills, Never Both.

desmozges's Avatar


desmozges
10.03.2012 , 02:15 AM | #22
I would like to see Yuuzhan Vong Empire.
Or maybe Black Sun/Hutt empire. Think there would be quiet a few number of classes in criminal organization of black sun. Crime lord as dps, bodyguards as tanks, hitman as range dps.

I don't see the reason why there should be new stat in the game. Since every class has its equivalent on the other side. Why not make third party with same stats?
Quote: Originally Posted by battlebug
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

Temeluchus's Avatar


Temeluchus
10.03.2012 , 09:21 AM | #23
Quote: Originally Posted by desmozges View Post
I would like to see Yuuzhan Vong Empire.
Or maybe Black Sun/Hutt empire. Think there would be quiet a few number of classes in criminal organization of black sun. Crime lord as dps, bodyguards as tanks, hitman as range dps.

I don't see the reason why there should be new stat in the game. Since every class has its equivalent on the other side. Why not make third party with same stats?
Wrong time period for the Vong, except for a rather obscure quasi reference from the original KOTOR games, they don't belong in the Old Republic and some serious retconning would have to ensue to explain their appearance.

Quote:
EMPIRE CLASS - Mandalorian Raider
subclass - Mandalorian Gladiator (tank/dps) - uses heavy armor and large melee weapons, like the axe Mandalore uses in KOTOR2.
subclass - Mandalorian Scout (dps/healer) - uses light armor and a vibrosword.

REPUBLIC CLASS - Echani Monk (look the Echani up on Wookiepedia to learn more about them!)
subclass - Echani Sun Guard (tank/dps) the mirror of the Mandolorian Gladiator; uses heavy armor and double-bladed vibroswords.
subclass - Echani Duelist (dps/healer) mirror of the Mandolorian Scout;; uses light armor and fist weapons (since the echani excel in unarmed combat so well)
The Mandalorian would feel way too much like a BH except with melee weapons. I like the Echani idea, but you'd have to be careful with the Echani Sun Guard name since they eventually became enemies of the Echani from the other Echani planets, served Darth Plagueis and are the progentiors to Palpatine's Imperial Guard.
"Men call me Darkstar, and I am of the night.

DarkPara's Avatar


DarkPara
10.03.2012 , 05:09 PM | #24
I read the topic and made a little thinking of my own, and I would like to offer my conclusions to you. Not really a full-thought project, just a draft, but still...
(NB : English is not my first language, so please be kind toward any mistake or unclarity I shall commit... )

As Losdia said in the OP, most roles are already covered. Except for maybe unarmed and non-lightsaber melee (some said Teras Kasi, others think of Echani or Mandalorians...) ; some kind of creature/droid handler (but which would need a specific companion-system different from other classes) ; and a primary buff/debuff role - that's the last which inspired my musing.

Yes, it's a more group-oriented gameplay ; but, not necessarily more than a full healer, and since there are companions to accompany the player, that's not completely solo-unfriendly. Moreover, I think adding more classes would target essentially old players, maybe even require some kind of unlock (legacy, or cartel market) ; then classes demanding more skill are not out of the question.

Now, for the mechanic of the class, some people (JacksonMo in this precise topic) stressed the issue of the four primary stat. Well, creating a fifth seems unlikely, but that does not mean we have to choose one of the four existent to our new class.
Let's imagine : at first, since this class would be the most fragile solo-wise, levelling would concentrate mainly on rising endurance. Then, at specialisation, each AC tree's special powers will benefit from a secondary stat, gained from stuff.
As for Advanced Class, I think this could be a class without DPS spec : all classic classes have a DPS spec, and as I said before, this class target more advanced gameplays. So I will be seeing, for instance : as the common tree, passive abilities benefiting self-preservation : personnal shield, evasion tactics, aggro removers, etc. Then, each advanced class would have its own buff/debuff spec tree - one more "buff", the other more "debuff". Finally, one of the spec would have a tank/debuff tree, the other, a heal/buff tree. To continue with my idea of primary stat adapted to specialisation, let's say the tank tree would benefit from strength, the heal tree from willpower , the debuff tree from aim, and the buff tree from cunning.

Now, for the aspect and lore of the class, I think cannot avoid doing, some day or another, the very famous Imperial Guard. The buff/debuff mechanic could be defended story-wise by a strong "band of brother" spirit among the Imperial Guards, and that's a way to differentiate the class from the Republic Soldier.

As for the republic side, I rather agree with Galandro that the Leia/Padme archetype is not really represented by the IA, and a senate/political class would be interessant. The buff/debuff mechanic would be justified by their charismatic point of view, based on democratic principles. I would call thme "nobles" though, as TOR classes all have a the name of a profession ; senate councillor, or some senator's aid, would be better - which does not forbid to mad the story-class rooted in a noble background, just in the same fashion as
Spoiler


Lastly, this doesn't necessary need new beginning planets : for instance, they could just add a zone to capital planets (Coruscant and Dromund Kaas), in the same fashion the added a HL zone to Corellia, and this would be fine story-wise for the classes I depicted...
The last shadow you'll ever see.

SillyDan's Avatar


SillyDan
10.03.2012 , 09:25 PM | #25
Quote: Originally Posted by Temeluchus View Post
Not to mention in PvP you guys rolling droids would spend a vast majority of time perma-CCed, with occasional resolve breaks, by SWs,JKs,IAs and Smugglers. BW would have to fundamentally redesign the droid CC or rework all abilities to function one way in PvP and another in PvE;seems like a lot of work for one class that won't even work with the romance sidestory for companions(which as unimportant as it may be, is something BW prides itself on and is known for).
Surely they could give PC droids some sort of passive ability (call it Shielded Circuits?) which would resist...whatever affects you're talking about (I don't do PvP and my highest level character is lvl 23, so I'm not 100% certain here.)

I suppose game-play wise, a battle droid would work very much like a Trooper (ranged weapons, heavy armour, no Force), and putting romance into the story could only result in silliness, but I'd still be amused. Might even resub after the game goes f2p.

Halinmonk's Avatar


Halinmonk
10.03.2012 , 10:21 PM | #26
From a few pages back: I like the idea of the Nobel (Imperial)/Senator (Republic) class. It could give an excellent opertunity to showcase more differences between the Empire and The Republic, not just the Sith and Jedi.

Temeluchus's Avatar


Temeluchus
10.04.2012 , 10:44 AM | #27
Quote: Originally Posted by SillyDan View Post
Surely they could give PC droids some sort of passive ability (call it Shielded Circuits?) which would resist...whatever affects you're talking about (I don't do PvP and my highest level character is lvl 23, so I'm not 100% certain here.)

I suppose game-play wise, a battle droid would work very much like a Trooper (ranged weapons, heavy armour, no Force), and putting romance into the story could only result in silliness, but I'd still be amused. Might even resub after the game goes f2p.
Disable Droid
Activation: 1.5 secs
Range: 30 m
Shuts down the target droid, incapacitating it for 60 seconds. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be disabled at a time.

Give droid player characters a resistance to this and they'd have to include built in resistances for all the other classes against all the other CCs out there. They could make it not work on Champion level mobs(which PCs are considered) but that would impact PvE CCs and the tears would flow; so the short answer to your proposal is : Nope.
"Men call me Darkstar, and I am of the night.

Maccha's Avatar


Maccha
10.04.2012 , 02:30 PM | #28
I like the noble/diplomat idea, and a non-combat (mostly) class could be fun for me, but I don't think it would win over enough people to make it worth the dev's time. However, I have always been a fan of pet classes in games, and I think it could be done, even with companions. With a pet, Presence could be the primary stat and you are not stepping on the existing classes. I haven't thought out how it could work in more detail, but I think it could be done.

Misterlizard's Avatar


Misterlizard
10.07.2012 , 02:28 PM | #29
Quote: Originally Posted by Temeluchus View Post
Wrong time period for the Vong, except for a rather obscure quasi reference from the original KOTOR games, they don't belong in the Old Republic and some serious retconning would have to ensue to explain their appearance.



The Mandalorian would feel way too much like a BH except with melee weapons. I like the Echani idea, but you'd have to be careful with the Echani Sun Guard name since they eventually became enemies of the Echani from the other Echani planets, served Darth Plagueis and are the progentiors to Palpatine's Imperial Guard.
heheh. I didn't think anyone else would catch that. I'm sure this would be easy to work around, and so would making the Mandalorians different from the BH.

Do you guys think there WILL ever be new classes? I would have so much fun starting a new character with a new fun story.

ShupFace's Avatar


ShupFace
10.07.2012 , 07:55 PM | #30
I don't know how they would make these classes play different to the existing non-force using classes but you could have SIS for the Republic and Imperial Commando for the Empire and that would be a whole new storyline for each side...