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A simple fix for PVP, why are more people not advocating this?

STAR WARS: The Old Republic > English > PvP
A simple fix for PVP, why are more people not advocating this?

DaedalusV's Avatar


DaedalusV
10.03.2012 , 07:39 AM | #21
Quote: Originally Posted by Svii View Post
True! I always forget this twink loophole when discussing the issue haha A combo then with what's in your inventory
If they implement a gear check, then a valor check is redundant and completely unneeded. A gear check would be the superior option. Someone already posted why (legacy gear from main to the 0 valor alt = instageared roflstomper)
"you're going to find that many of the truths we cling to depend greatly on our own point of view."
Arwyn Sage Blitzkrieger Sentinel Sk'ye Guardian

Bokamon's Avatar


Bokamon
10.03.2012 , 08:17 AM | #22
Quote: Originally Posted by Svii View Post
I agree with your intention but not your suggested solution based on gear. Like I tried to say, people can enter WZs in level 9 green gear and put on their augmented WH gear once inside and ruin the experience for the fresh 50s. It would work against it's intention.
a solution for this would be not to allow players to change their gear once they're in.

stephenalandavie's Avatar


stephenalandavie
10.03.2012 , 08:39 AM | #23
Quote: Originally Posted by Kirothen View Post
That just starts the cycle over again though unfortunately. The best will have the new tier while everyone else will be getting WH and the new tier geared people roll the lesser geared people.
While that maybe so I can take down Full WH at times when i was Full BM there really isnt that much of a difference

Sweeet's Avatar


Sweeet
10.03.2012 , 09:33 AM | #24
Quote: Originally Posted by Kirothen View Post
I started playing this game in May right as Denova dropped or shortly there after and usually play for around 2 hours late a night before bed. I stay consistent with my dailies and try to group up with guildies who are on the same grind as me as much as I can for the benefit of vent coordination. I have top PvP gear that way and I didnt have to play 14 hours a day for weeks on end. Thats I guess the point of the whole thing is that people can complain that the grind is too much because they dont want to grind and are lazy. The grind is what keeps me interested in playing because there is a goal to obtain. The worst time playing this game ever was anticipating 1.4 and being capped in coms to get the new Elite MH. I didnt even want to be logged into the game.

But overall, I do not think the grind is too terribly long. Just stay consistent with your coms and you should be fine. What seperates the good player (usually) from the baddies are the ones that are willing to put in the work to get the gear and experience in the WZ environment and those who want to be handed gear and perks with little to no effort..
If I had time to do my daily's every day it would still take at least a couple of months, but I don't same as most other people with busy lives. For people like us gearing to full WH is a joke, we can also kiss wanting to gear another character goodbye.

I can assure you I'm not a bad player, but knowing there is no way I'll ever be able to gear more than one character is depressing and makes me not want to play at all. How can Bioware try and peg levelling multiple characters and the new Legacy feature whilst making it so prohibitive to actually gear more than one of those characters? It's just one more thing to add to Bioware's list of fail thus far.

I'm just trying to throw an idea out there that could have an incredibly positive impact on the game. Unfortunately it would seem all the self-entitled people who actually did grind out their WH gear want the game to fail as it's "not fair".

I can promise you now that this game will not recover unless they make PvP more accessible. And no Recruit gear is nowhere near enough to outweigh the grind to full WH, not by a long shot.

Wainamoinen's Avatar


Wainamoinen
10.03.2012 , 09:41 AM | #25
All gear has a rating, perhaps a char's average rating as a cutoff for brackets?

No swapping once it pops then. And assuming there are sufficient bodies to populate both queues.
It's a small world and it smells funny, I'd buy another if it wasn't for the money.
Ilmarinen 55 Scoundrel (Red Eclipse)

Xena_Shepard's Avatar


Xena_Shepard
10.03.2012 , 09:42 AM | #26
Quote: Originally Posted by Sweeet View Post
People need to be paired based on gear level and skill, Valour doesn't prove either of those. The well geared players need an incentive to play together, if people actually started playing Ranked Warzones competitively, then they would start to get paired with other teams with similar ratings. Problem solved.

However that will never happen unless Bioware makes WH gear easier to obtain. People aren't going to put up with the grind, not that they face in Normal Warzones currently. Hell people have not put up with the grind and left already.
Surprisingly enough I have to agree with this...

Some of the worst players I've ever see were Conquerors in full War Hero.

A guy on my server has a Conqueror imp toon and an Elite Warlord pub toon and he's one of the worst healers I've ever seen. Great player. Horrible healer.
The Wookslayer Legacy

Ashanis - Asharis - Azuras - Jenas - Leinas - Leshanis - Lorianis - Xenas

PvP Mastah in <Death-Sentence>

Technohic's Avatar


Technohic
10.03.2012 , 09:43 AM | #27
Quote: Originally Posted by Sweeet View Post
If I had time to do my daily's every day it would still take at least a couple of months, but I don't same as most other people with busy lives. For people like us gearing to full WH is a joke, we can also kiss wanting to gear another character goodbye.

I can assure you I'm not a bad player, but knowing there is no way I'll ever be able to gear more than one character is depressing and makes me not want to play at all. How can Bioware try and peg levelling multiple characters and the new Legacy feature whilst making it so prohibitive to actually gear more than one of those characters? It's just one more thing to add to Bioware's list of fail thus far.

I'm just trying to throw an idea out there that could have an incredibly positive impact on the game. Unfortunately it would seem all the self-entitled people who actually did grind out their WH gear want the game to fail as it's "not fair".

I can promise you now that this game will not recover unless they make PvP more accessible. And no Recruit gear is nowhere near enough to outweigh the grind to full WH, not by a long shot.
The gap from Recruit o WH has been reduced a bit; and BM is at least somewhat competitive to where I would argue, the new recruit gear does help a little; but just isn't the entire solution.

I would stay on point of encouraging WH or otherwise better equipped players to choose to play ranked as your general message. Hopefully what that would do is create a voluntary separation to where any gear gap differences there may be are mitigated.

Choice is key; as it doesn't force a perceived dumbed down game on some people or force a perceived imbalance on others.

Soljin's Avatar


Soljin
10.03.2012 , 09:43 AM | #28
Quote: Originally Posted by Svii View Post
Valor would be the stat to use, it's the only thing players can't abuse. Gear can be manipulated easily. Match making should be based on Valor, but not by some minimum hard cap. Say 70+'s are prioritized together, but not completely locked out of lower Valor games.. Wouldn't want queues to take forever either!
There is a loop holw here as well....A great deal of people reroll same class but opposing AC or faction and then use Legacy bound gear to send all their WH mods to the new character @ 50....Although you would run into them far less often you would still have almost full WH peeps running around at lower Valor rankings occassionally....

I think the gear score on your modding should be the deciding factor not valor rank. They would have to lock gear swapping in WZ's for this to work.
Born on Bria.
Clone Zerging Since 2003!

foxmob's Avatar


foxmob
10.03.2012 , 09:52 AM | #29
Quote: Originally Posted by Sweeet View Post
Currently losing a normal Warzone will net you anywhere between 40-100 commendations. I've been told losing a Ranked Warzone will get you 20-25 most of the time. What incentive is there to play a Ranked Warzone when you can get at least as much from losing a normal but actually have a chance at winning and not getting farmed?

1) That's actually the point in trying to steer everyone who wants to gear up past BM into Ranked, as it will make the match-ups fairer.

2) The under-geared teams may get steam-rolled a couple of times, but it shouldn't be an issue once the geared teams have rolled a few other teams as they will then start getting paired with other steam-rolling teams. Providing the ranking system is doing its job.
correct me if i'm wrong, but comms are awarded in rated WZs the same way the are awarded in reg WZs. the difference is that the comms are ranked comms. that's the premise I'm operating on. I've lost my share of ranked and never got so few as 20-something comms; that's for certain.

regarding the idea of filling rated wzs with under geared teams, I don't think there's a large enough pvp population left for that. unless all regs were secretly q'd for rated.
meh
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

Sweeet's Avatar


Sweeet
10.03.2012 , 09:52 AM | #30
Quote: Originally Posted by Wainamoinen View Post
All gear has a rating, perhaps a char's average rating as a cutoff for brackets?

No swapping once it pops then. And assuming there are sufficient bodies to populate both queues.
The issue is not brackets, the issue is WH gear is not accessible enough. The PVP is actually great in this game, and people want to play and be competitive. The trouble is, at the moment they can't. It's probably the largest contributing factor as to why so many people have quit. The lengthy grind to WH whilst getting your butt handed to you over and over and over is just terrible. It's actually the worst grind for PvP gear I've ever experienced in an MMO, it really is no wonder why so many people have quit.