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SWTOR Is No Longer Supported By Most Sites

STAR WARS: The Old Republic > English > Community Content
SWTOR Is No Longer Supported By Most Sites

Totaltrash's Avatar


Totaltrash
09.29.2012 , 04:57 AM | #41
Quote: Originally Posted by shava View Post
Actually upon thinking on it further, I had to respond to this more thoughtfully.

The sites you are talking about are, I think except for DarthHater (which is Curse, Inc. which is a multi-national dotcom, 19mil hits a month) all at best semi-pro and mostly all fan sites. Fan sites are ephemeral in many games.

SWTOR is in the news every day by the professional games press, for good or ill.

If the games press were an old-style journalism sort of thing, without comment streams, SWTOR's coverage would probably look much better than it does. However, comment streams make every AAA game out there look like crap, particularly the ones that don't have very crafty and clever social media folks who are both very adept and close to the fans. EA/Bioware seem to just have money at the corporate level, and do neither of those other things all that well.

But the current fashion in MMORPGs is that a vocal minority of gamers who love to guild up and raid -- let's call them the Piranhas -- dominate the social media metagame of the online world of MMOs. They spend all their free time that they are not gaming on Twitter, in comment streams, filing scathing reviews on Metacritic, you name it. Their hobby is to be gaming hipsters, essentially -- to see how snarkily and cuttingly they can shred a game to show off how sophisticated a gamer they are among their leet peers.

These are the armchair generals of MMOs.

So as a game emerges from pre-beta, these guys (and they are by vast majority male IRL) are scoping it like Fantasy Football dudes evaluating draft picks. They start talking about how it is or isn't like WOW, how it's prospects are to be F2P or why it will suck before the company publishes any terms at all. A cinematic trailer at E3 will erupt a crapstorm of vitriol. A change of devs will start doomsaying avalanches. A choice of distribution channels. From a bunch of idiots who really at root know zip about running a business. They mostly just like to listen to each other mouth off wise.

So when head start comes or beta or pre-beta, these guys descend like the school of piranha. They will get in as soon as possible. They will insist on top of the art graphics, performance, story, content, support -- but they will SKIP all of the two years of content that the devs put into the game.

Within two days, they have raced each other to level cap, where they will be ************ to the universe about how:
  1. It's too easy to get to level cap
  2. there weren't enough side quests even though they didn't stop to smell the npcs along the way
  3. the story (which they didn't read) sucked
  4. the end game is grindy and too much *and* not enough like WOW

And at this point, with all the variations on the theme (I'm sure you can come up with all the rest) they will call on the producers and the devs to have a summit with all the guild leaders to fix the doomed game, because only they can save the game. They will travel to Iceland or Austin or something, drink themselves silly, insult the female gender in any way they can in the majority, further confuse and ruin the game for crafters, roleplayers, people who like story, people who *do* spend time on content and so on, and then upon returning to the game and the forums, say no one listened to them....

And leave to destroy the next game.

I am tired of it. SWTOR did not fail the players. EA and a segment of players failed SWTOR. And that segment of players is failing the industry and will be making it impossible for a AAA game to get VC money within two years, I suspect. It's not a pretty picture in the industry right now.

/* retired game CEO and VP Marketing/Bizdev */
I'm not one of the armchair generals. I play online games since online games became available.
I wrote and ran my own MUD back in the 90's, just for fun. That was a different time.
Players loved the games and game developers were proud of their creations.

In my opinion, WoW changed all that by truly commercializing online gaming like never before.
It was no longer about innovation, creativity and pride but subscription numbers, profit margin and quarterly reports.

To quote Henry Ford "I'm not in the business of making cars, I'm in the business of making money."

Nowadays, players are just consumers and developers are employees of companies run by MBA's.
The product doesn't matter anymore, only that people are willing to buy it.

So, you have consumers who demand the most for their money.
You have share holders who demand the most return for their investments.

And the result?
Rushed, buggy games that are hyped up with a lot of marketing just to recover the initial investment.
Consumers who feel cheated and are vocal about it until they find a new game, which they perceive to be more worthy of their money. Sorry, but capitalism does not know loyalty.

If anyone failed SWTOR, it's not the players and not programmers.
It's corporate greed and the CEO's and VP's Marketing/BizDev who failed!

Metalmac's Avatar


Metalmac
09.29.2012 , 03:26 PM | #42
Grinding is pretty much like playing PACMAN.

If you want to keep customers a long time the less GRINDING they have to do the better.

Any game with Grinding is doomed. I left WoW for the same reason as after a year of it no one can continue sanely.

moonshoter's Avatar


moonshoter
09.29.2012 , 10:45 PM | #43
Quote: Originally Posted by Thulcondar View Post
"And when the game comes to a point where I feel like there is no enjoyment left, if I ever decide that the game is 'the most fail game experience' that I can have (or more likely, just feel that I am ready to move on from the game), then I certainly won't be hanging around the forums to complain and cry about it. "

After 7 years of WOW that is what it had become for me so I left. We haven't even been here a year yet! Anyone who is involved in this industry will tell coding is a PIN IN THE ***! One tweak has unknown consequences in something totally unrelated. Happens all the time. I just expect the game to evolve, that is all I ask.

YUP same once im done with a game I m done i dont hang around no reason to and i playd wow to for 7 years , came to sw becasue i loved it in beta and still do , if i say somethnig bad on the forums about it , it's because i care and SW could be the best but won't sadly .

mattycutts's Avatar


mattycutts
10.03.2012 , 06:00 AM | #44
Quote: Originally Posted by DarthEccen View Post
You know what I don't get? The general player community seemed to expect SWTOR to kill WOW right out of the gates. And that seems silly to me. Drawing on all the old arguments from when the first game launched: This is Bioware's first MMO, SWTOR had one of the smoothest MMO launches in the history of....... MMOs. And so far, Bioware has released more content in a year for this game than they have for any of their more critically acclaimed console titles.

And the vast majority of the player community abandoned SWTOR, for various reasons (good and bad), way back in March. And that created a whole slew of problems. The hundred or so extra servers that were quickly released to cope with expanding server populations were suddenly left just about empty, basically killing the economy for hundreds of thousands of players. And ignorant people on the forums cried and blamed Bioware for the problem.

Then when Bioware tried to correct the problem via server merges (fixing population issues and hopefully kickstarting the crafting economy again for everyone) most of the game community had a fit over name changes, as if, like, it really was the end of the world for the SWTOR community.

And this is all on top of releasing four major updates to date (bringing a heavy amount of content for ONE year), tweaking classes continuously (in some cases significantly), and promising more to come before the end of the year. You cannot seriously convince me that SWTOR's biggest problems haven't been caused by the players. If anything, I'd say SWTOR's biggest crisis times have been a direct result OF the players.
So very true.

This game could still kick WOW's butt if they get it right over next 6-12months.

F2P could breed a whole new life to the game and community as long as they introduce the right f2p model and its not a pay to win system.

Korriander's Avatar


Korriander
10.03.2012 , 06:57 AM | #45
Quote: Originally Posted by Metalmac View Post
Grinding is pretty much like playing PACMAN.

If you want to keep customers a long time the less GRINDING they have to do the better.

Any game with Grinding is doomed. I left WoW for the same reason as after a year of it no one can continue sanely.
???
I don't see why people are alway's complaining about some kind of grind, why do games have to have a gimmie mechanic built into it ?
My MMO experience started with EQ1, talk about a GRIND every time your lvl hit a 9 ie(9-19-29 etc) you hit a hell lvl, took some players a week or more depending on play time to get through it, lvl cap was 40, then "Ruins of Kunark" hit, 10 more lvl's ,new continent and content, still GRIND.
Sony then got the idea to listen to the hardcore Guilds and decided to get rid of hell lvl's, release a new expansion every 6 months or so, new armor to raid for and so on and so on, only to stick around for what 11 years now ? and went F2P, I don't want to see this game grab that idea like WoW did and run away with it, sure theres a lvl cap, not a lot of new content, but yet it's been less than a year.
EA/BW needs to fix the bugs,smooth out the engine forget that pvp/pve abilities should carry over, why should a class play the same if you play one or the other?, instead of all the complaints against SWToR how about people go to the suggestion area and instead of qq give input, a game is only as good as the makers and players make it, as to the GRIND if you have lost interest in this game that fast, this is not a game for you.

Siorac's Avatar


Siorac
10.03.2012 , 09:28 AM | #46
Quote: Originally Posted by LibertySol View Post
If you honestly think SWTOR didn't fail it's community I really don't know what to say to that. That's fine. There will always be die hard fans who will vehemently defend their chosen product and I understand that. I also understand there are a lot of people who tear through a games endgame and then claim it's bad. Those people suck no question about it.

But SWTOR failed the playerbase. It's the biggest failure in gaming history (maybe entertainment history.
WOW. I mean, really, wow. That is some statement. Gaming history, ENTERTAINMENT HISTORY! OH my.

See, this is the kind of hyperbole that shava's post was about. I know it's been a week, yeah, but people can read back if they want.

tiennen's Avatar


tiennen
10.03.2012 , 09:42 AM | #47
Quote: Originally Posted by mattycutts View Post
So very true.

This game could still kick WOW's butt if they get it right over next 6-12months.

F2P could breed a whole new life to the game and community as long as they introduce the right f2p model and its not a pay to win system.
It already kicks WoW's butt. At least for me it does.

I'm sure it does for others. I know for a FACT that the reason a lot of my friends dont play this game is because they haven't given it a chance--they are afraid that theyll like it too much, and then all their years of WoW would have been wasted.

Gritfiend's Avatar


Gritfiend
10.04.2012 , 08:39 AM | #48
Yes because the all powerful players pushed out an incomplete WoW clone without even the basic features that most WoW clones have. 1.2 million people must be wrong amirite?

Paintcheck's Avatar


Paintcheck
10.04.2012 , 08:51 AM | #49
Quote: Originally Posted by Gritfiend View Post
Yes because the all powerful players pushed out an incomplete WoW clone without even the basic features that most WoW clones have. 1.2 million people must be wrong amirite?
That. F2P might turn the game around but I doubt it. EA seems determined to spend as little money on this as possible and will likely just let it run in "maintenance mode" with a skeleton crew for another year or so and then pull the plug. Unless F2P suddenly means a lot of new content in a very short time it's too little, too late as everyone has already given up on TOR and is calling it a failure in every outlet I can think of for gaming news.

It's a shame.

Gryphandor's Avatar


Gryphandor
10.05.2012 , 12:38 PM | #50
Quote: Originally Posted by shava View Post
I am tired of it. SWTOR did not fail the players. EA and a segment of players failed SWTOR. And that segment of players is failing the industry and will be making it impossible for a AAA game to get VC money within two years, I suspect. It's not a pretty picture in the industry right now.

/* retired game CEO and VP Marketing/Bizdev */
You are correct. SWToR is great and the players and EA failed SWToR.

Seriously now. How many other MMO's out there other then WoW are not FTP? Why and when did WoW become this standard by which the success of all other MMO's must be measured? I mean obviously WoW has a following. It has almost been out for 8 years. Expecting people with that much time invested in a MMO to just drop it and play another is on the edge of crazy.

WoW I am sure you will all see after the final numbers are in. Will be down a great many subs after the release of MoP. If it isn't down then parents just gave thier accounts to thier children. We WoW is now Pandaland, SWToR in my opinion was never designed for that young of a group of players.

That being said I suspect over time if Bioware keeps it up and EA backs them. This game will take off in a major possitive direction. Blizzard is already on self destruct. Look at SC2, D3, Cata, and now MoP. MoP didn't even offer enough challenge to keep a person from lev cap in a day. No challenge in that. Getting a lev 90 Panda in under a day of release.

SWToR can be king one day. We all just need to support it and stop with all this negative QQ all over the place. Chasing people away before they even decide to try coming back. Nice way to show support......
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