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Denova HM 8, Kephess droids calibrating until inmune to damage

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Denova HM 8, Kephess droids calibrating until inmune to damage
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Korriander's Avatar


Korriander
09.29.2012 , 10:25 AM | #41
I don't get it , people complain about needing new content, or how easy the content is and now qq about it. TFB is new content and if you think about it, the changes to EC is new content, why should BW have to warn you? isn't that part of a raid to learn something new, hell people are saying they farmed EC and now complain how much harder it is and was given no warning .I don't agree with harder content and less reward as stated earlier.

AshlaBoga's Avatar


AshlaBoga
09.29.2012 , 10:40 AM | #42
The changes to HM EC are refreshing, but unfortunately it's not enough to make it genuine challenge.

Despite the added mechanic, if you've had it on farm for month after month all this does is add a couple wipes to Kephess while you learn the mechanic.

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_Zorth_'s Avatar


_Zorth_
09.29.2012 , 04:13 PM | #43
Quote: Originally Posted by Korriander View Post
I don't get it , people complain about needing new content, or how easy the content is and now qq about it. TFB is new content and if you think about it, the changes to EC is new content, why should BW have to warn you? isn't that part of a raid to learn something new, hell people are saying they farmed EC and now complain how much harder it is and was given no warning .I don't agree with harder content and less reward as stated earlier.
It's not new content, It's just a bug fix.. A very annoying fix because not all classes have teh same CD on their interupts.
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crazyjedi-knight's Avatar


crazyjedi-knight
09.30.2012 , 09:36 AM | #44
I have noticed this to in 8 man denova, only recently since 1.4 came out. This better be a mistake, otherwise this guy is getting too hard to kill. A lot of people still havent killed him yet, and making him harder isnt going to help. My guild is so fed up to the point that alot are probably just going to just give up with the game and end their subscription. Bioware really needs to pay attention to the common gamer out there, rather than the elitist ones. If swtor wants to stay afloat, there needs to be some changes with the difficulty in some of these operations.

BevoTheCattleGod's Avatar


BevoTheCattleGod
09.30.2012 , 10:47 AM | #45
Cleared it again last night, with a group composed primarily of pugs. I think half the group had never cleared HM on any toon.

This new mechanic did not cause any problems. There is no reason to let it. Just figure out a strategy that works for you and don't freak out about it. It really isn't that hard. If everyone does their job, it is an easy part of the fight.

CybermanZero's Avatar


CybermanZero
09.30.2012 , 04:15 PM | #46
It may be a bug fix but for an 8 man group its a bit silly. They adjusted the cast time from 1.5 to 1, you have to have 9 people all doing interrupts on the droids to catch them all, then you also have to hope no one lags at all? I mean really? For an 8 person group its a really bad mechanic even if it was in place before and not working. Bioware you really need to do more testing before sending your patches out. If you can catch stuff like this then your just going to run more of your players off.

Jawstheshark's Avatar


Jawstheshark
09.30.2012 , 04:33 PM | #47
Yeah my group hit this tonight. To us this appeared to be a bug, and a pain of one too. We opted to not bang our heads on it this evening, to see what BW says about it.

As others have said, given the varied interrupt times of classes you need 3 people on each bot. Which for 8man is impossible.

I have no doubts we can beat it, as can any other group that has mastered the encounter before. But, this does make it harder, and does create a fair amount of discrepancy between group composition effecting the ability to complete the encounter.

It also means your DPS all have be on their A game and pump out 1400dps, and interrupt, and stay alive on the first bot with light heals.

If this is intentional, and indicative of future paths, the Devs are weeding down the the player base who will be able to complete Hard Modes. Which would be counter to what has been stated in the past.

Really Really need a BW post here.

Jawstheshark's Avatar


Jawstheshark
09.30.2012 , 04:39 PM | #48
Also this sort of thing demonstrates -why- you need community managers who work on the weekends.

Craftamancer's Avatar


Craftamancer
09.30.2012 , 05:06 PM | #49
This change was unnanounced, meaning that it is either a mistake (bug) or a "feature" that they simply didn't think to mention.

If the former... we're really getting tired of the bugs, to the point where people in my guild are starting to seriously reconsider their move to SWTOR.

If the latter, then I'm seriously concerned about the design direction being taken by Bioware. My guild is a casual 8 man guild that's managed to down Kephess HM a few times, mainly because we have some very strong players who make up for the otherwise casual playstyle. Those strong players cannot make up for the amount of interrupts and dps required to down the three bots before they become invincible. Three of our dps are mercenaries, some of whom have not had to interrupt anything in an operation/raid setting in over a year (or ever). So, there's definitely a bit of a shock factor to overcome.

Even with two players with a 12 second interrupt we're guaranteed to miss every 3rd interrupt because of how often the droids are casting the buff. On top of that, the cast timer was reduced from 1.5 seconds to 1 second, which means that even the slightest big of lag guarantees a missed interrupt. The sheer amount of interrupts required is actually beyond what a best case scenario 8 man operation can succesfully interrupt. For those ops teams who are heavy loaded with 12 second interrupts, like us, it becomes nigh on impossible. Especially when so much of our dps relies on uninterrupted casting, rather than instant attacks. We should not be forced to replace classes because they have a long interrupt cooldown.

To completely change the difficulty of a fight in this manner makes no sense to me. HM Kephess was already sufficiently difficult for ops teams that haven't been farming the content for ages. Our own guild would've had HM Kephess on farm a while ago were it not for a rash of players from our guild leaving the game. Even so, we wouldn't have seen any reason to increase the difficulty of HM Kephiss, when there will still be NiM EC and HM TFB to pose a challenge to ops teams seeking one.

As much as I hope that this was all just a bug, that almost scares me just as much. Either way, please change it back. I'm honestly shocked that this made it live with 1.4.

sankalp's Avatar


sankalp
09.30.2012 , 08:01 PM | #50
did this the other day and the strat of 1 tank + 1 heals on the outside one and all dps on middle works wonderfully.

group was sin and pt tank, 2 sorc heals, 2xpt dps 1xsniper dps and 1x mara