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Rate the Consular story 1-10.

STAR WARS: The Old Republic > English > Classes
Rate the Consular story 1-10.

MadHobbit's Avatar


MadHobbit
05.18.2012 , 09:07 PM | #41
I have done Act 1 asa shadow, give it a 8 out of 10, I enjoyed the story,butsometimes felt they were forcing fights on me. I could stealth into a building , get to the "glowie" then stealth out.; but I lose xp doing that, so i go to door, bring in companion and fight my way to the glowie.

to be fair my other MMO City of heroes does the same thing, when I use my stalker , and interact with a item I lose stealth. I understand it is a game mechanic
maybe a future expansion will have missions were you can use more of the shadow's stealther power.

half way thru chap 2 ,bit grinding and has the same problem as above,one misson you go to plant a virus into the droids, would seem the perfect get in get out without being detected type misson but they place guard so close to 1 of the glowies I could not stealth,

Jedikillar's Avatar


Jedikillar
09.27.2012 , 08:53 PM | #42
9/10

if you liked kotor 2 more than kotor 1 you will prob like it.

if you preferred kotor 1 you prob wont like it as much

its very good for the archetype(force mystic-ey) and fits my picture of a perfect jedi well, one who prefers not to fight, but will if necessary, one who focuses on diplomacy, and when they do have to fight, tries to fight defensively, trying to convince the enemy to stand down, rather than to just defeat them, one who is a master of healing, rather than offence(yes i realise you can spec for damage--i usually do myself. but the archetype as a whole is kind of the traditional priest or cleric with a healing and shielding focus)

it also has plenty of epic heroicness to suit my tastes as well. knight story was trying to hard, and you saw it coming from level 1. consular focuses much more on the war as a whole(which is why i prefer the republic--they focus on the actualy war whereas the big epic point of all the sith classes other than bh and to a much lesser extent IA is climbing the social ladder to win the evil peoples popularity contest). consular also gets to fight a...well,
Spoiler
. my overall favorite story, next being trooper, then knight, then BH then smuggler, then IA, then inquisitor, then warrior
There is no emotion, there is peace; Through peace, I gain strength; Through strength, I gain knowledge; Through knowledge, i gain power; Through power, I gain serenity; Through serenity, I gain victory; Through victory, I gain harmony; Through harmony, I find there are no chains, there is the force
Cry Havoc, and let loose the dogs of war!

Majspuffen's Avatar


Majspuffen
09.29.2012 , 09:09 AM | #43
2/10

Warning: Post is filled with spoilers from the Jedi Consular's story.

It had a good start on Tython I felt. Repercussions to your actions, and you actually had to pay attention to things you were being taught, a very good start. Then at level 10, the good story ends and a new one begins.

Chapter 1:
Chapter 1 was just plain bad. First thing I'm going to nitpick on is the fact that Bastila was part of the noetikons. I read the Revan book before the game was released and I want to remember that she was no longer part of the Jedi Order. At the end of the book (second warning, stop reading now if you don't want any spoilers) Bastila sits with her son and her grandchildren. When did she have time to become part of the noetikons? Unnecessary reference that didn't add to the experience. Quite the contrary, in fact.

Throughout chapter 1 you do the same thing over and over. You do not collect any clues. You hear the name Parkanas on Coruscant. Then you hear the name Vivicar on Taris. Malachor 3, things went bad, we all get it. Even if you wouldn't get it, your character will. The story writing was so bad, that before the last stage of chapter 1 your character is on auto-dialogue, explaining things. Things that your character could have figured out before going to Tatooine.

And there are NO repercussions. On Coruscant I was actually immersed in the story, I loved that my character had to sacrifice herself in order to save others. And being a roleplayer, I thought that towards the end of chapter 1 my character would perhaps let a person die in order to preserve herself, not because she's evil but, rather, she's weak as a Jedi. Never happened. I didn't see any effect from saving all the Jedi, so I kept saving them. "But why do you look so weak?" yeah, that got old on Coruscant...

At the end of the story, I decided to kill Lord Vivicar. I do not doubt that you could have saved him but I really didn't feel like going for such an ending. So I killed him, and I was contacted on my holo that my master was dying. But when I head back to Tython, my master is there among the other jedi and congratulates me on becoming a Barsen'thor. What the hell is a Barsen'thor? I sure as hell haven't heard of it. Besides, I pretty much failed with my mission, causing hundreds, maybe even thousands of great jedi masters to die (if the guilt trip I got in the mailbox is any indicator). Yeah, I'm Barsen'thor... no, that title sucked and every time I was called Barsen'thor I cringed.

Chapter 2:
I started chapter 2 in Feberuary, but I got so damn fed up with the story that I quit the character altogether for several months. I picked up my character again in May, and levelled her to 50 through PvP, and I continued the story in August. That's how impressed I was by the Jedi Consular story.

The story starts with you trying to save a bunch of politicians or something on a ship, right? The ship is haywire and set to crash on a planet, and everyone on board is dead or something other than that, correct? Someone comes up with a plan to blow one of the engines so that the ship will crash onto a nearby moon, which in my opinion sounds like a decent idea. Then a young girl intervenes, saying that she can.. steer the ship into the atmosphere or some other crap like that? And she's got no piloting experience whatsoever? And the ship is, apparently, very, very big. Alright. No. Not in a thousand years, no. I get that Qui-gon made a stupid bet on chance, trusting a kid he'd just met. That's a whole different thing.

So no, I decided that "pfft, the ship can't possibly be large enough to alter the orbital path of a moon." Turns out, I was wrong. I get another nice guilt-trip in my mailbox explaining about excessive floods on the planet the ship was bound to crash on. So my character had ruined a planet in addition to causing several hundreds/thousands of jedi to die, and she's the Barsen'thor, an exemplary Jedi of the Jedi Order.

So moving on... the plot is that we have a spy on board our ship, I think? Again, I took like a 6 months break from the story. We set out to help the Rift Alliance because the good ol' bearded man told us to. I loved that guy, by the way, he was awesome. We help Tai Cordan with Balmorra and pretty much liberate the entire planet and meet up with Zenith, our first decent companion. I liked Qyzen, but he really didn't have much of a place in the consular story. It felt like he was there so that Consulars could have a cool alien with them. Zenith, however, was cool. Merciless towards imps and could probably be perceived as a bad guy. I like him.

I can't remember anything from Quesh except for the obvious choice of either making medical supplies or weapons with some venom. I didn't care and just told the fish to do what he thought was best, and then I scolded the rift alliance for keeping secrets from me. Then on Hoth we... chased a guy with some prototype armor and met Lt Iresso, who then asked to be stationed on our ship. He's an alright companion, I suppose. It just... feels like the consular companions do not fit with the story as well as other classes companions do. You have no reason to take these people with you, aside from Zenith and Nadia. Don't get me started on Tharan and his ridiculous pink holo.

And, the conclusion of chapter 2! Royalty is being attacked on some ship and Jimmy the Slim was the Sith Lord all along. That blew my mind. He was a body type 1, for crying out loud! He was no imposing figure at all! And the change in his attitude made me think of stories that children come up with. "Ahahaha! I was the bad guy all along, you fool! And now, I shall crush you with the strength of the dark side, because I'm also a super arrogant ****!" No. Just no. No. NO! The idea is okay but it's executed in such a bad way I'm afraid my face might just merge with the palm of my hand.

You then learn of the children of the Emperor, because the Sith teaches that one must always give up ones secrets before death. "You are about to kill me but let me first tell you of the network of spies the Emperor has planted in your Republic! Mwahahaha, now I'll die with a smile on my lips, knowing that you are all doomed and that you cannot use this information that I gave you to stop the Emperor's plans."

Chapter 3:
Chapter 3 had the worst beginning ever. So you learn of the Children of the Emperor, and that was my main concern at the time. The Jedi, however, was more concerned that they didn't have an army large enough to fight the Empire. I didn't think much of it, I mean, what could be done? The jedi had apparently repaired the noetikons and you get to talk with those guys again. They ask me if I managed to save my master's life, and my options were: Yes. Yes. Nevermind that let's talk about business. Funny thing though, SHE DIED. Or I think she did, that's what Syo Bakarn said on the holo... but she was there at my ceremony... but the mail said she was dead... Excellent story writing right there.

Anyways, moving on. The only thing I thought to ask the Noetikons was about the existence of the Children of the Emperor, and how such a thing would even be impossible. Do I get to ask such a question? No! I get to ask how to magically conjure up an army for the Republic. WHAT?! Aah... *mind blown*... that's when I stopped for another week or so, to recover. Anyways, moving on (again), you travel to Hoth, talk with some Rakata, learn about the Esh-khas. The Esh-khas are a brutal race but some of them are nice. You recruit the nice ones. Woop, Esh-khas in the republic, the galaxy is saved.

Moving on to Voss... actually, from here the story is almost okay. What happened after Belsavis is the only reason I'm giving the story a 2/10. If there's one thing the Consular story really lacks, it's character growth. We don't get to know our opponents until we beat the snot out of them. That's bad. That's extremely bad. However, we do get to know the fat pale guy on our ship quite well. I didn't like his character too much, he was always so positive and happy about things. Awful traits, am I right? Well, when he died I actually felt something. I felt for Nadia, and for the first time in the story I actually cared.

I thought I would hate to have Nadia as my companion, but I was wrong. She's exactly what I wanted to see in a padawan companion. She's eager to learn, yet she's also struggling with her emotions, and she lacks self-confidence. She had a very nice character and I genuinely liked talking to her on my ship. Although I did teach her that it was okay to use force powers to keep that pesky pervy freeloader Tharan F#"&"&"&!rax at bay. In fact, if I could, I would encourage her to choke him and throw him out the airlock, but alas, she wasn't that good of a companion.

Helping the Mystic on Voss was a good story in itself. For the first time in the entire consular story, you did something that was more "down to Earth." No liberating entire planets or killing sith lords that are thousands of years old and stuff. Nope. Just helping a Voss mystic in order to gain his favour. That was sweet. I genuinely liked Voss. Then they had to go and screw it up at the end. Your contact-person was another child of the emperor. In hindsight, child of the emperor is such a fitting term, because they all acted like little children.

The fact that Syo Bakarn was the first son of the Emperor didn't come as a surprise to me at all. It's just a shame that Syo Bakarn lacked character throughout the entire story. He was a monotome old man that I really didn't care for. Had they done a better job on his character, then the ending of the consular story would have been pretty sweet.

They sold the story of the Jedi Consular as "seeking the mysteries of the force," but I didn't feel that at all. You're a padawan up until level 10, and you beat a full-fledged jedi master around level 15. Of course, she was sick and insane so maybe you had an advantage there... but still, my character didn't feel "mortal," for lack of a better word. Your character is essentially Superman with an immunity to kryptonite.

The story could have been good, but it was delivered in such a poor fashion. If I could change something about chapter 1, I would make this change: Every jedi that you save shows up to help you in the struggle against Lord Vivicar. If you save all jedi your character should be significantly weaker, not in the actual game but at least in the cutscenes. If you do not save any of the Jedi, then you remain strong, and it makes more sense if you can take on Lord Vivicar that way. I mean, the story literally tells us that our very young jedi is at his/her weakest stage when going to face Lord Vivicar, an ancient Sith Lord who has the power to subdue thousands of jedi masters... I know it's a fantasy sci-fi setting, but even within its own rules, that just doesn't make any sense.

Pleasure finally writing a long rant about this, it's something I've wanted to do for quite some time.

[Edit] Reading my own post, I seem to have forgot to mention that the good ol' bearded man disappeared from the story without notice. He started our journey with the rift alliance, and at the end of the story, we meet up with Saresh? That in itself is also extremely poor storytelling, in my opinion.
Lambaste!
Best talent in the Galaxy!

TheNegotiator's Avatar


TheNegotiator
09.30.2012 , 12:56 AM | #44
I've done

1. Agent 10/10
2. Trooper 3/10
3. Smuggler 7/10

And I'm doing consular now and I like it a lot. I will give it 8.5/10 so far. Easily the best next to agent.

Missandei's Avatar


Missandei
09.30.2012 , 05:24 AM | #45
Consular - 4/10
Trooper - 2/10
Warrior - 7/10
Smuggler - 8/10
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

Newyankalt's Avatar


Newyankalt
10.07.2012 , 02:30 PM | #46
4/10 it's the worst but there's parts I liked.

limenutpen's Avatar


limenutpen
10.08.2012 , 03:45 AM | #47
Consular: 1st part 8.5/10, 2nd 5.5/10, 3rd part 9.5/10 = 9/10 total

Honestly if it was not for second part I would do it again! May be I will with a Shadow, but I also think the story suits the ways and fighting language of the Sage more. I did it full Light Side, no dark point in all quest.

I also did Smuggler which I rate in the following numbers; 1 st part 8.5/10, 2nd 6.5/10, 3rd part 7.5/10 = 8/10 total
Spoiler
Nutpen: Sage, Lim'suno: Scoundrel, Lei'Suno: Commando
Los'suno: Assasin, Diopen: Juggernaut

Apeth's Avatar


Apeth
10.08.2012 , 09:53 AM | #48
Consular - 7/10
Bh- 5/10
Agent 9/10

All I've hit 50 so far
Jeracho/Jera-cho/Ezekeol ' Triumvirate of the Grey'- Masters of Light and Dark, Darths of the Sith Empire. Memeber of the Apostles of the Force - Red Eclipse.

mikebevo's Avatar


mikebevo
10.08.2012 , 10:51 AM | #49
4/10 Consular
9/10 Agent
8.5/10 Smuggler
5/10 Trooper

Consular makes up for the lap luster story with the fun it is to play a shadow.

_biddan_'s Avatar


_biddan_
10.17.2012 , 01:23 PM | #50
9/10,awesome story.
Tomb of Freedon Nadd

Caesar Legacy
Legacy lvl 50