Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

** Official PvP BUG list (1.4) **

STAR WARS: The Old Republic > English > PvP
** Official PvP BUG list (1.4) **

grallmate's Avatar


grallmate
09.28.2012 , 06:30 PM | #21
Quote: Originally Posted by Ninja_Amnesty View Post
You are right BUT do this instead: If you are a marauder, just buy a jug offhand and extract the strength armoring. You'll never know the difference!
But its a nice, subtle way to "nerf Operatives". Since Agent offhands all use barrels.

Veniras's Avatar


Veniras
09.29.2012 , 04:37 AM | #22
Quote: Originally Posted by UncleOst View Post
Not a bug...an eternal blessing.
Definately a bug. The PTS had updated notes that corrected this. Dunno why it is in the live build.

Dacer's Avatar


Dacer
09.29.2012 , 05:22 AM | #23
I've had my ravage animate but not damage. Good thing is it doesn't go to cd but I'm still sitting there in a 3 sec self root - this use to happen pre 1.2


It has happened on a few other abilities as well.

And it happened enough that I've taken notice to it as not just some rare random glitch.

jcopeland's Avatar


jcopeland
09.29.2012 , 06:52 AM | #24
Don't know if this is a new bug, and old one that I have never seen, or just a one time fluke.

Last night a co-worker and myself group queued for a game, same as every night. This time, instead of us both happily playing together, we were put on opposing teams?

This wouldn't be so bad, except that this co-worker is also my supervisor, and I kinda owned him.....now I gotta face the music monday.

Contristo's Avatar


Contristo
09.29.2012 , 07:34 AM | #25
Not sure if this one has mentioned yet but spike & maul animation fails to activate...about 50% of the time in pvp now...very annoying!

heechJunzi's Avatar


heechJunzi
09.29.2012 , 01:02 PM | #26
Quote: Originally Posted by Abbrachmann View Post
Thanks for creating this first off. Second here are what others have reported in a nut shell on our server...

I wanted to address that last night the Ranked Ques were not happening on the server "The Harbinger" Guilds even worked together for group ques and after people logging off and on thinking there was a bug out of the 4 teams waiting 2 hours they que never popped.
We got off 4-5 ranked matches yesterday (Friday) morning without a problem. At times queue took 2-3 minutes to pop, but our two pug groups had success.

Hope our situation is the common one.
Junzi - EWH Sentinel Buxi - EWH Commando Jünzi - EWH Operative
----------- The Harbinger -----------

heechJunzi's Avatar


heechJunzi
09.29.2012 , 01:04 PM | #27
Quote: Originally Posted by jcopeland View Post
Don't know if this is a new bug, and old one that I have never seen, or just a one time fluke.

Last night a co-worker and myself group queued for a game, same as every night. This time, instead of us both happily playing together, we were put on opposing teams?

This wouldn't be so bad, except that this co-worker is also my supervisor, and I kinda owned him.....now I gotta face the music monday.
Uh, did you queue as a group, or just click "together? I've never seen issues with grouping.
Junzi - EWH Sentinel Buxi - EWH Commando Jünzi - EWH Operative
----------- The Harbinger -----------

Chlomamf's Avatar


Chlomamf
09.29.2012 , 01:06 PM | #28
It's not just the voiceovers that are wrong, in Alderaan Civil War sometimes me and my team get put into the actual Republic shuttle (I'm an Imperial). The game seems to recognise us as Reps for some reason.

Solarenergy's Avatar


Solarenergy
09.29.2012 , 03:04 PM | #29
Quote: Originally Posted by Chlomamf View Post
It's not just the voiceovers that are wrong, in Alderaan Civil War sometimes me and my team get put into the actual Republic shuttle (I'm an Imperial). The game seems to recognise us as Reps for some reason.
I don't think that's a bug, because it happened before 1.4 anytime a match was Imp vs. Imp or Rep vs Rep. One team would randomly get the other faction's shuttle. What is a bug though is the voiceover. For the three warzones that aren't Huttball, any time there was a same faction match, there would be a commander voicing everything. Now you can be Imperials fighting other Imperials, and you will hear Satele Shan on Voidstar or a Republic commander in Novare Coast or Civil War.

Soljin's Avatar


Soljin
09.29.2012 , 03:39 PM | #30
Update: Smash is definately bugged out and it has to do with positioning and elevation. When on any elevated platform or structure Smash seems to be way more likely to fire off, report dmg, but not deduct dmamge from the target...If you are moving or do a jump smash the likelyhood seems higher that this will occur as well.

The nature of Force Scream has also changed..I have to be 100% square on my target or it will stutter and not fire until I completely square up...Previously it was not so..as long as they were in your frontal cone Scream would initiate.

It almost seems like they tightened up the range in some way to the extent that abilities are being effected by server to client reporting or something...Its having a major impact on my gameplay...But it seems it is not affecting all players....im on cable and have a maxed out signal,,,So im just not sure whats going on.
Born on Bria.
Clone Zerging Since 2003!