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Any Thoughts On Expansion Classes?

STAR WARS: The Old Republic > English > Story and Lore
Any Thoughts On Expansion Classes?

losdia's Avatar


losdia
09.28.2012 , 02:25 AM | #1
The other day someone posted an idea for creating an agnostic neutral force user class. It was decidedly "meh" but it got me thinking. What exactly is BW going to do about adding classes? There is an expectation that MMOs eventually expand content with new classes, but where is there room for it in a game as story focused as TOR? What could be added to the existing story that wouldn't feel like it was just filler padding out an already complete story? The only thing I can think of is something to help better bridge the non-force user and Jedi/Sith storylines. Maybe that could even be incorporated into the class esthetic with them being blaster wielding force users (Antarian Rangers could work for this with a couple of timeline retcons).

Then there is the question of what kind of class role could be added to TOR without it either being redundant or broken. To be honest I'm not sure there is a role that isn't well covered by the ACs. About the only thing I can think of is a straight up pally style tank-healer hybrid, which would be an absolute monster in the current game. There is some room for a primary Buff/Debuff class, but that would be so group centric that the solo story aspects of the class would suffer. Taking a page from Pandaland, Monk style unarmed DPS classes always add a nice flavor to a game, plus there is some interesting canon in Teras Kasi to draw from. That's the problem though, from a balance perspective all the bases are covered right now and adding anything feels to me like it would just be adding flavor rather than real content.

I just wanted to see if I could get a conversation started about this. I know a lot of this has been talked to death, but I'd like to hear some thoughts from other people. So, what do you think?
"Say, Mike... Did we just do something horribly wrong?"
"Yeah, I think so."
-MST3K, Invasion USA

Tekell's Avatar


Tekell
09.28.2012 , 08:58 AM | #2
Maybe a character that looks like the Sith guards on Koriban. They could heal with tech and have a saber staff or saber whip for one AC and the other could have a saber staff or lightsaber and shield and be a tank with little force. It would kind of be like the Sith assassins in the Force Unleashed where they can use lightsabers well but aren't very strong in the force. Their resource could be called energy I guess. It might be harder to make an equivalent for the Republic though but I guess you could make a Senate guard or Chancellor's guard.

KostonxEld's Avatar


KostonxEld
09.29.2012 , 04:39 AM | #3
I want them to make a droid engineer or creature handler class. Droid engineer could quest for new and bigger and better droids or memory cores and weapons and armor for their creations.
Creature handler could be like a onderon beast master. Go around and collect eggs and breed and cross breed creatures to make new different creatures and experiments. See a big tie in with some crew skills for these also. Scav/slice and others for droid eng, bioanalysis and others for creature handler. Could be epic and if either could make droids or creature companions for other professions? Epic! Make my Jedi consular a baby rancor companion please!
Bring it on Sith, the Jedi shall prevail!

Galandro's Avatar


Galandro
09.29.2012 , 05:44 AM | #4
You already can play Han Solo, Luke Skywalker, Obi-Wan, Darths Vader though Maul, Boba Fett , Master Chief and James Bond.

But you can't play Leia or Padme. I think the next class they add should be a noble. Before people freak and think this is a gender argument, please don't. One of the common complaints I've heard about SWTOR is that players can't adopt the roles of many of the major character presented in the movies. This includes aliens and droids, who I'd also like to be able to play, but I rank Leia and Padme as more the important character types that feel missing from the game. I might even argue that Lando (aka Baron Calrissian) fits into a noble type better than the smuggler class.

I seem to recall there was noble class in one of the paper SWRPGs and I bet that could be a starting point. I could rattle off all sorts of ideas for a noble class. Leia is certainly ranged dps (next time you watch Star Wars, note that she's the best shot of the three leads), but I can see a force or tech based healing tree in there too.

Wolfninjajedi's Avatar


Wolfninjajedi
09.29.2012 , 08:39 AM | #5
Quote: Originally Posted by Galandro View Post
You already can play Han Solo, Luke Skywalker, Obi-Wan, Darths Vader though Maul, Boba Fett , Master Chief and James Bond.

But you can't play Leia or Padme. I think the next class they add should be a noble. Before people freak and think this is a gender argument, please don't. One of the common complaints I've heard about SWTOR is that players can't adopt the roles of many of the major character presented in the movies. This includes aliens and droids, who I'd also like to be able to play, but I rank Leia and Padme as more the important character types that feel missing from the game. I might even argue that Lando (aka Baron Calrissian) fits into a noble type better than the smuggler class.

I seem to recall there was noble class in one of the paper SWRPGs and I bet that could be a starting point. I could rattle off all sorts of ideas for a noble class. Leia is certainly ranged dps (next time you watch Star Wars, note that she's the best shot of the three leads), but I can see a force or tech based healing tree in there too.
What?...Uh...Han is.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.

losdia's Avatar


losdia
09.29.2012 , 12:16 PM | #6
I have to admit I kind of like the idea of a class that reflects the story of Leia and Padme. In broad theory, I think that was what BW intended for the IA role, but the class story ended up being something else. BW originally claimed that SI and JC class stories would be based around political intrigue and diplomacy,but that never really paned out. A class story that showed us the political side of the war would be pretty cool.
"Say, Mike... Did we just do something horribly wrong?"
"Yeah, I think so."
-MST3K, Invasion USA

HellbirdIV's Avatar


HellbirdIV
09.29.2012 , 12:48 PM | #7
The idea I've been bouncing for a while is for Imperial Guardsmen - Y'know, redcloaks, ******es with electrostaffs? Yeah, those guys.

They would have Blaster Rifles in mainhand and Techblades in the offhand, wear Medium or Heavy armor (Most likely) and be based around being, essentially, a slightly more powerful but less flexible Vanguard/Powertech class.

They can switch in-combat between Blaster stance and Melee stance, switching out the weapon type they hold in the main hand to either do light, but sustained long-range damage through a number of rapid-fire attacks and crowd control abilities (similar to the Sniper), or high close-range burst damage with their melee weapons using leaping attacks and arcing AoE strikes (similar to a Marauder or a Rage Juggernaut).

Advanced Classes would have them equip Sniper Rifles or Techstaffs to specialize in one type of combat, with Melee specialists being Tanks and Ranged specialists possibly being Healers (Similar to the Powertech/Mercenary dichotomy.)

I don't know what the Republic equivalent would be but someone mentioned the Senate Guard above, and there's always the Antarian Rangers, or perhaps some predecessor to them (as they are established later in the timeline). It's not a big stretch given that the current Imperial Guard is very strongly based on the Emperor's Red Guard, also established much, much later in the timeline.

JacksonMo's Avatar


JacksonMo
09.30.2012 , 08:52 AM | #8
Quote: Originally Posted by KostonxEld View Post
I want them to make a droid engineer or creature handler class. Droid engineer could quest for new and bigger and better droids or memory cores and weapons and armor for their creations.
Creature handler could be like a onderon beast master. Go around and collect eggs and breed and cross breed creatures to make new different creatures and experiments. See a big tie in with some crew skills for these also. Scav/slice and others for droid eng, bioanalysis and others for creature handler. Could be epic and if either could make droids or creature companions for other professions? Epic! Make my Jedi consular a baby rancor companion please!
I sort of like this idea. Would they be two AC's of a single class? Some of your idea sounds more like additions to existing crafting skills than a new character class.
But I can definately see a skill to override a droid for the DE. Not a cc ability, but to slice it's control circuits to attack nearby mobs for a short period.
And a similar talent for the CH.

The major issue I foresee is that the game is set up, from the ground up, for 4 base classes.
Each use one of 4 primary stats. If you create a new class, you will have to give it a stat. Either the same stat as an existing class, making it, in some ways, an extension of that. Or create a whole new stat, which will add an entire new series of issues within the game.

A simpler way would be to make some changes to companions, making it possible to recruit more.
Call them Mercenary Companions.

TrumpetNut's Avatar


TrumpetNut
09.30.2012 , 10:05 AM | #9
Voss mystics. They were going to be playable but devs did the IA instead. VOSS MYTICS!!

pico_sf's Avatar


pico_sf
09.30.2012 , 10:29 AM | #10
I was just going to say, I would love to play the Voss. That would be pimp status. As for what class? I dont know. The diplomat seams like a cool idea. Have things like Diplomatic Immunity that could drop agro or Political Asylum that could get you out of combat.