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Denova HM 8, Kephess droids calibrating until inmune to damage

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Denova HM 8, Kephess droids calibrating until inmune to damage
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CitizenFry's Avatar


CitizenFry
09.27.2012 , 08:46 PM | #21
The cast time has always been .5s faster in Hard Mode than in normal mode.
Crafting on The Ebon Hawk. PST/mail: Blayze (rep) / K'ron (imp)
Armoring: Commando 26, Reflex 26; Barrel: Patron 26
Mod: Weighted 26+26B, Deflecting 26 Enhancement: Bulwark 26, Battle 26, Finesse 26
Ear: Black Hole Mender's MK-2 Relay

FadedSpark's Avatar


FadedSpark
09.27.2012 , 10:47 PM | #22
Well, that was a rage quit for a group that previous had this on farm.

Who decided to green light this decision? It's mentally deranged. That is INSANE.
FadedSpark - 31/1/9
Galactic Energy Corps - Officer | Sith Meditation Sphere

recsa's Avatar


recsa
09.28.2012 , 01:24 AM | #23
The worst part is the absence of patch notes and/or Devs words regarding this, its been 36 hours since it was first reported and still silence.

Is this the new "more communication policy"?
A long time from now, in a galaxy far, far away, fanbois will realize they hurt games they love in a way no troll could ever dream of.

Grobluk's Avatar


Grobluk
09.28.2012 , 01:28 AM | #24
Quote: Originally Posted by FrostRaven View Post

Even trying interrupting Calibrating Shots on the 3 droids with 2 tanks, and 4 dps the dps is too spread to down the three of them quickly enough and on top of it the casting classes lose dps when they cannot finish the casts or channel abilities.

Any developer knows whats going on? Any guild has found this bug/buff to difficulty?
Personally I haven't noticed any difference from before.

Why do you split the DPS? Why not just have a tank interrupt a droid each, and send the 4 DPS on their "own" droid? Surely 4 DPS can handle interrupts between them, and the debuff synergy means that stacking DPS on 1 target is more effective.

recsa's Avatar


recsa
09.28.2012 , 01:58 AM | #25
Quote: Originally Posted by Grobluk View Post
Personally I haven't noticed any difference from before.

Why do you split the DPS? Why not just have a tank interrupt a droid each, and send the 4 DPS on their "own" droid? Surely 4 DPS can handle interrupts between them, and the debuff synergy means that stacking DPS on 1 target is more effective.
Obviously you have not done EC HM 8M since 1.4, 1 person alone CAN'T interrupt, and once the droids get up to 8 stacks they become inmune
A long time from now, in a galaxy far, far away, fanbois will realize they hurt games they love in a way no troll could ever dream of.

FadedSpark's Avatar


FadedSpark
09.28.2012 , 02:05 AM | #26
Quote: Originally Posted by Grobluk View Post
Personally I haven't noticed any difference from before.

Why do you split the DPS? Why not just have a tank interrupt a droid each, and send the 4 DPS on their "own" droid? Surely 4 DPS can handle interrupts between them, and the debuff synergy means that stacking DPS on 1 target is more effective.
Buff casts every 6 seconds, and has a .5s channel
Buff adds 12% damage, 12% mittigation
Buff stacks LINEARLY

Tanks have an 8-12s timer on their interrupt typically as far as I am aware (IANATank, I am a Sentinel)

That is BAD.

If you split DPS, you have a greater chance of managing the debuff BUT you have a greater chance of getting wiped out by the damn barrage

This really is just a poor, poor choice on the part of the devs.

Anyone know if this was on the PTS?
FadedSpark - 31/1/9
Galactic Energy Corps - Officer | Sith Meditation Sphere

yoomazir's Avatar


yoomazir
09.28.2012 , 03:22 AM | #27
Quote: Originally Posted by FadedSpark View Post
...

Anyone know if this was on the PTS?
Probably, but the "selected" guilds were too busy doing TfB and posting videos about it, hell, basically the 2 weeks on PTS was just for that, forget the pvp, forget the rest.

GeckoOBac's Avatar


GeckoOBac
09.28.2012 , 04:17 AM | #28
Spreading the dps doesn't work, you have to kill the first one as fast as possible... That for us meant 4 dps on it and having the healers interrupt the other two droids along with the tanks. Seems a little harsh imho...

WheresMyWhisky's Avatar


WheresMyWhisky
09.28.2012 , 04:52 AM | #29
Like everyone here we went *** at the droids but it appears they have just fixed it so its now how it should have been.

Anyways we did the same as some of the other posters 4 DPS on mid droid tank and healer on other two for interrupts etc and when we did that wasn't to hard to be honest. It does affect slightly the timing for the first bomb guy but after that we found it was the same as always after that..

I liked the droids were not a complete faceroll anymore to be honest

GeckoOBac's Avatar


GeckoOBac
09.28.2012 , 07:07 AM | #30
Quote: Originally Posted by WheresMyWhisky View Post
Like everyone here we went *** at the droids but it appears they have just fixed it so its now how it should have been.

Anyways we did the same as some of the other posters 4 DPS on mid droid tank and healer on other two for interrupts etc and when we did that wasn't to hard to be honest. It does affect slightly the timing for the first bomb guy but after that we found it was the same as always after that..

I liked the droids were not a complete faceroll anymore to be honest
Well tbh atm it's too difficult for people in plain rakata gear. Requiring even the healers to interrupt is a bit too much... They should raise the timer for the shot to 6, 7 seconds so just 2 people per droid are needed to interrupt all the shots. With 12 second interrupts atm you need at least 3 people for each droid in most cases

[Edit: AND, most important, fixed or not, this is quite of a big deal and it wasn't reported in anyway. This should not happen]