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DeadlySaber/Overloadsaber application bug

STAR WARS: The Old Republic > English > Classes > Sith Warrior > Marauder
DeadlySaber/Overloadsaber application bug

Davitoeliato's Avatar


Davitoeliato
07.16.2012 , 06:35 AM | #1
Okay pretty straight forward bug, when attacking a guarded target the deadly saber dot is being applied to the tank and not the target getting hit. It does full damage to the tank.

http://youtu.be/wD80TjsShBY

In this video you can see that the sentinel is attacking ward with pom guarding. The debuff (overload saber) is applied to pom (tank assassin).

I have looked back at earlier footage which shows it happening early 1.3 days. It is not restricted to sentinels as we have footage from both mara and sent.

Okamakiri's Avatar


Okamakiri
07.16.2012 , 12:28 PM | #2
Fail... no wonder Anni sucks in rateds... 50%+ of damage doesn't even get applied to the target you're attacking...
Blackburn - Assassin, Dovahkėėn - Marauder, Zarakė - Jugernaut, Hamza - Mercenary, Smith - Sniper

Malimoo's Avatar


Malimoo
07.16.2012 , 12:45 PM | #3
Quote: Originally Posted by Okamakiri View Post
Fail... no wonder Anni sucks in rateds... 50%+ of damage doesn't even get applied to the target you're attacking...
and any heal class can dispell your bleeds too, so double fail.
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Okamakiri's Avatar


Okamakiri
07.16.2012 , 01:42 PM | #4
Quote: Originally Posted by Malimoo View Post
and any heal class can dispell your bleeds too, so double fail.
Well that we already knew, so while I do think it is terrible design to be able to nullify a spec's damage in a single GCD (there is a reason why Affliction Warlocks in WoW had anti-dispel talents built into their abilities), at least it's working as intended. This on the other hand is a blatant bug.
Blackburn - Assassin, Dovahkėėn - Marauder, Zarakė - Jugernaut, Hamza - Mercenary, Smith - Sniper

SinnedWill's Avatar


SinnedWill
07.18.2012 , 03:22 PM | #5
There's actually a reason for this. Deadly Saber's DoT affect can only be applied every 1.5s (gcd) - they did this because annihilation marauders used to apply 2 stacks per attack (so long as it's an ability with an off-hand attack) if their off-hand attack lands. Attacking a guarded target causes the attack to be split into 2 seperate attacks and obviously the first attack roll must be going against the tank (which is why he's getting the DoT instead of your actual target), and since you cannot apply another stack of Deadly Saber's DoT in under 1.5s, you can't apply it to both targets, so it's going to the tank.

The bug isn't with deadly saber, it's with combat roll priority between tanks and their guarded targets coupled in with the internal cooldown between proc application (which deadly saber has a 1.5s delay between applications). CGC procs (pyro mercs/PT's) have no internal cooldown between application, which is why a pyro PT can flame burst (once) on a guarded target and cause both the tank and the target to begin suffering from the CGC proc (effectively, this is causing CGC to be far more useful than normal, so if you happen to have a pyro and see a tank guarding someone, milk the dps increase by attacking the guarded target).
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Davitoeliato's Avatar


Davitoeliato
09.27.2012 , 09:17 AM | #6
Tested this today to see if anything had changed. Nothing still buggy.

1.4 test footage
http://www.youtube.com/watch?v=K6YuL7-WWtI

Really is sad that these sort of bugs are still around, they haven't even fixed the sin 8 second stun(doesn't break on damage, with the 2 second stun as the tool-tip says)