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They are already discussing milking the subscribers

STAR WARS: The Old Republic > English > General Discussion
They are already discussing milking the subscribers

MOPSFounder's Avatar


MOPSFounder
09.26.2012 , 01:37 AM | #481
Quote: Originally Posted by Darth-Rammstein View Post
yeah, but Makeb isn't an expansion...I bet most people will blow through the planet in a day.
And if they do players will expect more from EAWare. More failure from EAWare, honestly.

If Makeb is nothing but side-quests, I'm not doing them whatsoever. Side-quests in this game are so boring and grindy, but if it's a new planet for dailies and even OPvP I will be happy to see what Makeb will bring to the table.

DarthSabreth's Avatar


DarthSabreth
09.26.2012 , 02:04 AM | #482
I believe that MakeB is supposed to be one of the biggest planets that they have ever made, it would have to be in order to go up 5 whole levels. to be honest if there is alot of content on that planet i would pay for that assuming it is a account unlock incase if our HD crashes at some point.

it would be awesome if it was more sandboxy and had single player dailies.
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

Styxx's Avatar


Styxx
09.26.2012 , 02:07 AM | #483
Nah.. not really. Probably the same old, with better xp and higher level mobs, just as regular questing, where the number of actual quests is constant and you get more xp.
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

MOPSFounder's Avatar


MOPSFounder
09.26.2012 , 02:11 AM | #484
Quote: Originally Posted by Styxx View Post
Nah.. not really. Probably the same old, with better xp and higher level mobs, just as regular questing, where the number of actual quests is constant and you get more xp.
If it'll be the same old boring and grindy side-questing, I'll be happy to get to level 55 via PvP.

Styxx's Avatar


Styxx
09.26.2012 , 02:22 AM | #485
Quote: Originally Posted by MOPSFounder View Post
If it'll be the same old boring and grindy side-questing, I'll be happy to get to level 55 via PvP.
ASSUMING that ain`t a switch to "grind", to force the people to grind their eyes out or buy those "boosts" they want to sell in the Cash Shop.

"Owned by Bioware : Go to "X HUB" and disable 20 Power Converters

Bonus: Stage 1: Kill 100 Red Hats

Stage 2: Kill 300 Blue Hats

Stage 3: Collect 400 SuperKiller Droid hides, or shields...

Stage 4: Kill 600 MegaKiller Mice and SuperMouse (which obviously will be camped by 10 servers worth of merged players)"

Because, otherwise, that would simply be a 2 days adventure . Or 3 if you`re lazy with the Bonus.
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Digimanbyte_ID's Avatar


Digimanbyte_ID
09.26.2012 , 02:25 AM | #486
Quote: Originally Posted by Styxx View Post
Nah.. not really. Probably the same old, with better xp and higher level mobs, just as regular questing, where the number of actual quests is constant and you get more xp.
They already did that for the past content patches. You're getting new tier and more story. So real doubtful its going to be a boring blowful of daily quests. Seems like a lot of lore being implemented, and in under a year. So I think things with content output in this game is pretty amazing.

Styxx's Avatar


Styxx
09.26.2012 , 02:28 AM | #487
Quote: Originally Posted by Digimanbyte_ID View Post
They already did that for the past content patches. You're getting new tier and more story. So real doubtful its going to be a boring blowful of daily quests. Seems like a lot of lore being implemented, and in under a year. So I think things with content output in this game is pretty amazing.
That story is context, not class story continuation. So it is really nothing more than a bunch of dialogues under the same theme.

Unless I am missing something and they said we get class story?
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

MOPSFounder's Avatar


MOPSFounder
09.26.2012 , 02:30 AM | #488
Quote: Originally Posted by Styxx View Post
That story is context, not class story continuation. So it is really nothing more than a bunch of dialogues under the same theme.

Unless I am missing something and they said we get class story?
I'm with you here. They have NOT said a word about an expansion of class stories being introduced in Makeb. Probably what you said and it's going to be nothing but planetary side-quests.

I just want Makeb to be something different. I want it to offer NEW and BETTER dailies that promote OPvP and possibly promote OPvP by having things you can utilize during the battle—not just lv. 50 NPCs that guard the base that you can pull enemies towards.

Styxx's Avatar


Styxx
09.26.2012 , 02:40 AM | #489
Quote: Originally Posted by MOPSFounder View Post
I'm with you here. They have NOT said a word about an expansion of class stories being introduced in Makeb. Probably what you said and it's going to be nothing but planetary side-quests.

I just want Makeb to be something different. I want it to offer NEW and BETTER dailies that promote OPvP and possibly promote OPvP by having things you can utilize during the battle—not just lv. 50 NPCs that guard the base that you can pull enemies towards.
I secretly hope for some sandbox elements and conquerable bases. Ala GW2 PvP...

Would actually be fun to have each "planet cluster zone" to have one added new PvP planet, with bases that can be held and sieged and give SOME bonuses to the guild that holds them. Would give SOME incentive to fight, instead of the lame "8 vs 8 one trick pony in the box" and the now past - Ilum PvP.
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

oakamp's Avatar


oakamp
09.26.2012 , 02:49 AM | #490
Quote: Originally Posted by Styxx View Post
I secretly hope for some sandbox elements and conquerable bases. Ala GW2 PvP...
past - Ilum PvP.
do u realize that swtor engine is so bad that cant handle large scale pvp?
so it will never as gw2 pvp unless bw improve their engine 1st,
ilum pvp was fun, but so much lag.
English is not my first language, still working on it.