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Jug Tanks not as good as Other Tanks

STAR WARS: The Old Republic > English > Classes
Jug Tanks not as good as Other Tanks

Darkabysslord's Avatar

09.21.2012 , 07:04 PM | #1
There is many things but i'll start With Endurance boost In skill Tree that PT have, I"m fully geared jug with all the best end game Gear with less then 25k Hp. PT with the Endurance skill Hav 30k Hp the only way 2 hit those for a jug is to stack endurance but greatly lowering stats making them weak.

Useful and fun Skill that Jugs dont Have-

Stealth, Out on combat CC
Force Speed. Pull .Range Atks,

Jugs R just missing Something !

alifaraaz's Avatar

09.21.2012 , 07:15 PM | #2
You're misinformed, Juggs are the hardest to play tank, but in terms of performance they are pretty close to the others. Their high defense ratings and great defensive cooldowns can make them preferable in some fights.

Also maybe I'm being silly but what pushback do powertechs have exactly? I'm struggling to think of it.

Honestly, the tanks are the best balanced classes in this game. Imo anyways.
Kazar - Powertech, [Tomb of Freedom Nadd EU]

Darkabysslord's Avatar

09.21.2012 , 07:31 PM | #3
I didnt say that jug R weaker I said the lacking Enurance and skills like there other tank they just do less or R less useful then other tanks in fights they can pull mods 2 them making tanking many targets easyer or pull bomber in the Denova 2 the party and out of the area damage. Assassions can stealth and CC control mods. Both hav same range ATk's that can mobs or bosses that out of range doing more damage and help with threat.

Aricori's Avatar

09.21.2012 , 08:16 PM | #4
Ugh, what did you say?

MrGreaterGood's Avatar

09.21.2012 , 08:21 PM | #5
You are truly misinformed if you believe that HP is the sole best stat behind a tank. Sure, a tank that can take a lot of hits is always a good thing when there are so many different occasions that require your healers to move around. But the best tank stats are damage mitigation entirely. When it comes to stuff like this, Juggs are actually one of the better tanks in the game, even though as said they can be difficult to play correctly.

When it comes to Juggernaut tanks, what you are looking for in terms of tanking stats are the 30/50/50 minimums. I am sure that if you have looked into tanking stats at all, you will have seen this somewhere. Of course you can always go higher than this, but this is the minimum to have for decent mitigation.

What the 30/50/50 rule stands for is 30% defense chance, 50% shielding chance, and 50% absorption rating. These are all must haves. A tank that has even 5% less in all stats and has really high HP is no where near as good as this model. The more you get hit, the more of a heal sink you are which makes end game HM content a real drag on your healers.

Juggs achieve this stat with just standard gearing, whereas an example of an Assassin tank, they need to regularly use an ability called Dark Ward which costs force to keep their shield chance about 50%. I have a sin tank, even with the campaign set bonus my Shield chance is as 40% without DW while Defense is 35 and absorption is 60. A sin that has 35/60/60 is pretty solid from my experience, and the Juggernauts when Min/max can achieve this same stat base.

Powertechs on the other hand are all shield based, while they do have cd's that allow them to up their defense chance it really is all about how much damage they can absorb off of hits from what I have seen. Though I have yet to play the PT/Vanguard Tank.

Bottom line, Juggs are really good tanks and one of the hardest to kill in end game raids. If you really feel like you suck compared to other tanks, you are doing something wrong. A High HP does not make a good tank.

Jugg HP when Min/max 23-24k
Sin HP Min Max 25-26k

Neither of these are 32K + even with a rakata medpac
Noure | Boddah | Tiamatria
IMPressive - The Harbinger

SentinelDranoel's Avatar

09.21.2012 , 09:13 PM | #6

Can you expound on the design philosophy of the three tank Advanced Classes. Specifically, what is unique about each class, what makes them the tank that they are?

Austin: Philosophically, I want each tank to be competitive with the others but have a different feel. Overall, I’m fairly pleased with how close we are to that goal.

Vanguards and Powertechs are the sturdiest and toughest, passively, of the tanks. We want these tanks to feel like super soldiers, soaking up damage and using the latest shielding technology to survive.

Shadows and Assassins are the most evasive of the tanks, but they aren’t full-blown “evasion tanks,” at least not in the sense that they “dodge or die.” While a lot of their survivability comes from avoidance, they also use self-healing and high shield rates to stay competitive.

Guardians and Juggernauts fall somewhere in between the other tanks. They strike a balance of mitigation and avoidance, with a complement of maintained active defenses. I want Guardians and Juggernauts to feel tough, but they’re not super soldiers like Troopers and Bounty Hunters, and it just wouldn’t be right if they weren’t deflecting and parrying a lot of incoming attacks with their lightsabers.
and the Force beat generic Swords and Magic any day. 8/26/14 That was my old signature but after RotHC, I went back to superheroes and swords and magic. Now waiting on Dragon Age and a SWTOR story expac for my Bioware fix 7/30/15 Returned for KotFE. Finally, a story expac.

Darkabysslord's Avatar

09.21.2012 , 09:19 PM | #7
My stats R 30/50/50 Hp less then 25k buffed and stimed I not saying I suck or that Jugs R weaker Im saying we should hav the same Hp as the other tanks there R many Fights were the tank can out of range of a healer or there no time 2 heal and And most in judging how good a tank is Looks at Hp ( I kno this just dumb but its True) But the other thing I said besides Hp is what sucks the most.

The Skills is where I feel like im less useful like pull and maybe a skill that makes the jug more useful Ive bin many ops/fp were ppl has said I wish we had a powertech or assassion for there PULL or assassion for the out of Combat CC, Ivr never heard I wish we had a Jug for there _______ skill.

Uluain's Avatar

09.21.2012 , 09:31 PM | #8
Quote: Originally Posted by Darkabysslord View Post
My stats R 25/50/50 Hp 28k buffed and stimed I not saying I suck or that Jugs R weaker Im saying we should hav the same Hp as the other tanks.
You don't get it.

Each class capable of filling a role fills that role by means of a strategy and approach unique to that class. Classes are one of the things SWTOR did brilliantly, IMO. A Juggernaut won't tank like an Assassin, and shouldn't. It requires really knowing and practicing the class.

Also, please put more care into your writing if you want replies. It is hard to read.

Darkabysslord's Avatar

09.21.2012 , 09:47 PM | #9
Well jugs R missing something 2 make them more useful there nothing I do better then other tanks

(Skill other Tanks Hav Jugs Dont)
Assassions hav Force Speed. Pull, Range skills. Stealth, and a Out on combat CC
Powertech hav Pull, Range Skills, and Higher Damage, Endurance boost in Skill tree

Both hav a higher list of useful skill then a Jug. Having Pull or something would even it out a bit jugs R less useful then others .

Voranis's Avatar

09.22.2012 , 12:02 AM | #10
Quote: Originally Posted by Darkabysslord View Post
There is many thing but Ill start With Endurance Buffs In skill Tree I Jug fully geared with all the best end game Gear has 26-27k Hp well assassion and powertech with the Endurance skill Hav 30-32k Hp the only way 2 hit tho numbers 4 a jug is 2 stack endurance get to about 29k but greatly lowering stats making them weak.

Next Tanking Skills

Jugs hav a Jump and a Pushback
Assassions hav Force Speed. Pull, Pushback, Range skills. Stealth, and a Out on combat CC
Powertech hav Jump, Pull, Pushback, Range Skills, and Higher Damage

Last Defence Change unluck other Tanks only Help With Range Damage not Melee

I realy tried to follow this.

Please learn how to form proper sentences.
It's one thing that you are using some sort of "text speak", but beyond that it's tough to understand.
This one is particularly bad:

"Last Defence Change unluck other Tanks only Help With Range Damage not Melee"

Are you perhaps trying to type through a language translator?

Not having multiple tank characters to compare to, my experience is mostely from a DPS perspective.
Personally I prefer groups with a Jug tank. When the tank is an assassin things tend to be more chaotic.
Perhaps Jug tanks have more, or better, aggro tools.
With a Jug tank things tend to be more "nailed down".
With an assassin tank fights tend to be more of the hectic "mobs flying every which way" variety.
With a Pyro tank, well sometimes things go similar to Jug tanks, and sometimes they can be chaotic.
In the case of Pyro tanks, I think their desire to shoot flames all over the place outweighs their desire to maintain CC.

For a tank maximum HP is important, but not as much as mitigation. Max HP only comes into play when the fight starts. After the fight starts the most important factor is how fast you loose HP, not how many HP you could have.
One man's fate decided by another man's wait.
Voranis Cometchaser-Master Bounty Hunter/Creature Handler-Bloodfin