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Please Fix Dailies. They Take Far Too Long Now

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please Fix Dailies. They Take Far Too Long Now
First BioWare Post First BioWare Post

FourTwent's Avatar


FourTwent
09.20.2012 , 09:30 AM | #31
Quote: Originally Posted by Viraxis View Post
I hope they dont touch the timers personally. It keeps people longer in the area and allows for more time for me and sometimes others to find PVP in the other faction's quest area. Its the only thing we have for open world pvp and tbh they made it a little a better.
amen! please dont ruin the last shred of organic open world pvp this game still has

Ashyel's Avatar


Ashyel
09.20.2012 , 09:36 AM | #32
I don't think they should lower the population or decrease the respawn timers on the boxes.

Rather, they should change how these mission items work to encourage co-operation rather than competition. Either make it so the crates aren't destroyed for everyone else after you've blown it up (would be nice if this applied to crafting nodes and lockboxes btw... especially since you can't harvest or open boxes while in combat... it creates standoffs where you want the other player to agro first so you can swoop in and take the loot)

Or/and allow players to receive credit for destroyed crates, enemies, etc. in the area, even if you're not grouped up with the other players. There's potential for abuse, someone could just go AFK in the area and get rewarded for doing no work. But that could be solved, make it so anyone on your /ignore list won't receive credit for your work. Or (/and) if you go AFK for 30 seconds, you won't receive credit.

They could simply remove the missions that require so much competition, but that's not really a fix to the underlying problem with the quest design. And it plagues the 1-49 leveling anyway.
Ash - Scoundrel

Darev's Avatar


Darev
09.20.2012 , 09:44 AM | #33
I had this problem after the first server merges a few months ago. I found that three things helped.

1. If you think someone in the area is on the same part you are, send out a group invite. Two (or more) people doing the same part will speed things up overall and make everyone happier in the long run.

2. Flip to a lower population instance in the zone.

3. Don't wait until the mobs are dead before you kill the box. You can destroy the box (or whatever) before working on the mobs. Even if your toon gets killed, you still have the credit for the box.

FourTwent's Avatar


FourTwent
09.20.2012 , 09:44 AM | #34
Quote: Originally Posted by Ashyel View Post
it creates standoffs where you want the other player to agro first so you can swoop in and take the loot
if you ever /want/ to do that, then you're just a very selfish and conceded person(which it seems there are a LOT in this game). im sure im the exception but anytime i see someone fighting i never steal their node/loot/whatever. i wait 'in line' and wait my turn. i know im not a special snowflake, and would never do that to another human being. guess what, people in the game actually are other people in the world. . .nice considerate people usually.

Ashyel's Avatar


Ashyel
09.20.2012 , 11:10 AM | #35
Quote: Originally Posted by FourTwent View Post
if you ever /want/ to do that, then you're just a very selfish and conceded person(which it seems there are a LOT in this game). im sure im the exception but anytime i see someone fighting i never steal their node/loot/whatever. i wait 'in line' and wait my turn. i know im not a special snowflake, and would never do that to another human being. guess what, people in the game actually are other people in the world. . .nice considerate people usually.
I've never actually done it (that I can recall anyway... maybe I have been selfish and I simply forgot which is likely).

But it's the first scenario that popped into my head when I found out that you can't loot chests while in combat. And I'm sure it has happened before though, it has to have. I've had people take a slicing node from right under me while I'm killing a few mobs in the Black Hole.

I get why you can't loot chests/nodes while in combat. Because in many cases there are mobs effectively "guarding" it. And Bioware don't want you to loot and run. However, as I've said, that design choice creates problems with the social aspect of the game. I don't think the game's mechanics should encourage greed and selfish behaviour, but in this instance it does. If you do choose to play "with honour" you will lose out on credits and loot.

It was especially horrendous on Ilum back in the day when they introduced those collectible armaments for the PvP daily.

Just randomly (but related to this): It would be nice if lockbox money didn't get split between group members. That also encourages people to play as an asocial lone wolf (because they receive less money from loot when they invite more players). If anything, the opposite should be true (much like social points). The more players you have in your group, the more money you receive from looting, as that will encourage and reward you for group-play.
Ash - Scoundrel

AllisonBerryman's Avatar


AllisonBerryman
09.20.2012 , 02:31 PM | #36 This is the last staff post in this thread.  
Hi everyone! In Game Update 1.4 (which is on PTS now), we will be making changes to spawn rates for NPCs and interactable objects for many of the dailies in the Black Hole area. Many of these objectives will respawn more quickly when this update goes live!

Rehneu's Avatar


Rehneu
09.20.2012 , 03:34 PM | #37
I can understand this frustration but, have you tried to switch instances? That has worked many times in the past.

Kalabakk's Avatar


Kalabakk
09.20.2012 , 03:51 PM | #38
Quote: Originally Posted by AllisonBerryman View Post
Hi everyone! In Game Update 1.4 (which is on PTS now), we will be making changes to spawn rates for NPCs and interactable objects for many of the dailies in the Black Hole area. Many of these objectives will respawn more quickly when this update goes live!
Thank you! I've longed to read these words since the first set of servers merged into mine. Standing around waiting for objectives is not the least bit fun and makes me not even want to play the game.

Elfa's Avatar


Elfa
09.20.2012 , 04:50 PM | #39
Quote: Originally Posted by AllisonBerryman View Post
Hi everyone! In Game Update 1.4 (which is on PTS now), we will be making changes to spawn rates for NPCs and interactable objects for many of the dailies in the Black Hole area. Many of these objectives will respawn more quickly when this update goes live!
I played around with your "updated " spawn times.

You need to "update" them more.
I'd like to sit down with the guy responsible for having Busta Rhymes fight Michael Myers in HALLOWEEN RESURRECTION. Then, before he could speak, I would slap him so hard his face would explode and his dog would die." - Jim Law

ivanhedgehog's Avatar


ivanhedgehog
09.20.2012 , 04:54 PM | #40
Quote: Originally Posted by AllisonBerryman View Post
Hi everyone! In Game Update 1.4 (which is on PTS now), we will be making changes to spawn rates for NPCs and interactable objects for many of the dailies in the Black Hole area. Many of these objectives will respawn more quickly when this update goes live!
why exactly does it have to wait that long? can you not find any programmers that can count to 12 with their shoes on?
seriously, this is an easy fix. it shouldnt have to wait while you debug an new operation.