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Will day ever end, will the weather ever change?

STAR WARS: The Old Republic > English > General Discussion
Will day ever end, will the weather ever change?

utio's Avatar


utio
09.20.2012 , 12:04 PM | #51
It's interesting, what people expect. I see posts telling players they're playing the wrong game, that this isn't a single player experience, it's a mmo, which makes it a different type of game to, say, uncharted, or tomb raider. Which I agree with. These games have levels you load onto, complete, then move on to the next.
So what makes an mmo? My view of an mmo is that it's a living, breathing galaxy/world that is persistent. We all live in this world. Not levels. For this reason, they should have day and night, dynamic weather. It's all about immersion.
PROPER SPACE COMBAT PLEASE

ZaccheusMaximus's Avatar


ZaccheusMaximus
09.21.2012 , 02:29 AM | #52
I've noticed that a lot of SWTOR players have below average computers, hence the satisfactory graphics and weather effects.
Zacchaeed Beliar

odericko's Avatar


odericko
09.21.2012 , 02:31 AM | #53
Tbh, I can't believe the game launched without these features. It's not going to make me unsub or anything, but it seems like MMO's these days are becoming less and less world-like.

Quote: Originally Posted by DorkTrooper View Post
If weather and day/night cycles are added, a group of people will complain that it isn't accurate and leave, and then more people will leave because they feel insecure about people leaving.
loled

Laris_Rai's Avatar


Laris_Rai
09.21.2012 , 02:47 AM | #54
Night in MMO is that time when finding things and getting around slightly increases in difficulty. And so I hate it.
"Buy the ticket, take the ride." - Hunter S. Thompson

BJWyler's Avatar


BJWyler
09.26.2012 , 06:40 PM | #55
Quote: Originally Posted by DPCummerbund View Post
I totally agree with you about how weather sets the mood, but random effects do not, but you're also wrong. I played WoW and LOTRO and many of my favorite quests were tied to specific weather or daytime effects. For example, one quest could only be done when it was dark and foggy, others could only be done during daylight hours, etc. I think Taris would be a great place for that - Rakghouls could be scarce during the day, but come out in swarms at night. As others have said, it's probably too late now, but it has been done in other games before, and quite well.
I agree completely - that's why random effects have no meaning for me. I feel that if these types of features are put in a game, they content should be added to make the dynamic nature of it worthwhile. However, as I have said before, I don't like games that actually do that because I then have to play according to the game's schedule and not my own schedule. A system like this has the potential to prevent players from ever completing certain content because said completion depends upon certain factors in the game that the player might not ever see because their time to play does not match with the cycle in the game. This is one of the reasons I was ultimately turned off by GW2 - on paper DEs may sound like a good idea, and may be enjoyed by many players, however, they are not very casual friendly from a time to play perspective.

Quote: Originally Posted by utio View Post
It's interesting, what people expect. I see posts telling players they're playing the wrong game, that this isn't a single player experience, it's a mmo, which makes it a different type of game to, say, uncharted, or tomb raider. Which I agree with. These games have levels you load onto, complete, then move on to the next.
So what makes an mmo? My view of an mmo is that it's a living, breathing galaxy/world that is persistent. We all live in this world. Not levels. For this reason, they should have day and night, dynamic weather. It's all about immersion.
And the amount of immersion one feels while playing a game is a subjective thing. As I have said before, the one game I have played in recent history had cycles and I did not feel any more immersed because of it, but as point in fact, less so because it was a random factor that had no actual effect on the game world (as I mention above). On the other hand, I felt completely immersed in many other games I have played that had static zones/worlds because the setting of those zones/worlds fit the mood of the content I was playing at the time. I feel immersed and invested in my characters in SWTOR not because of dynamic features (or lack thereof), but because of the story BW has woven and the backdrop of the planets that they have painted.

BJ
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HoloTweed's Avatar


HoloTweed
09.26.2012 , 07:04 PM | #56
Quote: Originally Posted by SikrouDeco View Post
Simple question, any idea? Will the game always be as it is, and the weather, hour etc never change? Not being snarky, I just really wonder, if the devs ever adressed this, and what they said. It can't be hard, even lotro has day and night lol
"It can't be hard" - always love it when the programming illiterate chime in about how easy things must be in computer land. Sorry, but saying "it can't be hard" IS snarky.

Antipodes's Avatar


Antipodes
09.26.2012 , 07:15 PM | #57
I'd rather they spend their efforts on more contents.

Jarlgon's Avatar


Jarlgon
09.26.2012 , 07:18 PM | #58
they won't add day/night cycles. they want the graphics with as little resource use as they can get.

Goretzu's Avatar


Goretzu
09.28.2012 , 06:30 AM | #59
Quote: Originally Posted by BJWyler View Post
I agree completely - that's why random effects have no meaning for me. I feel that if these types of features are put in a game, they content should be added to make the dynamic nature of it worthwhile. However, as I have said before, I don't like games that actually do that because I then have to play according to the game's schedule and not my own schedule. A system like this has the potential to prevent players from ever completing certain content because said completion depends upon certain factors in the game that the player might not ever see because their time to play does not match with the cycle in the game.

Really a 60 min day/night cycle giving you at most a 30 min wait is unplayable?

I'm bemused as to how you think this is better than basically playing on what is a film set, a moment utterly unrealistically frozen in time, never changing, never doing ANYTHING.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
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Eillack's Avatar


Eillack
09.28.2012 , 06:32 AM | #60
Lol a lot of people must have hated SWG then because of Day/night....imagine how hard it would be for some of the players on these forums...

I tihnk day/night should be added at one point in the future. Or