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Will day ever end, will the weather ever change?

STAR WARS: The Old Republic > English > General Discussion
Will day ever end, will the weather ever change?

bahdasz's Avatar


bahdasz
09.10.2012 , 02:36 PM | #41
Quote: Originally Posted by DorkTrooper View Post
If weather and day/night cycles are added, a group of people will complain that it isn't accurate and leave, and then more people will leave because they feel insecure about people leaving.
LOL!


it' funny 'cuz it's true

Pcolapat's Avatar


Pcolapat
09.10.2012 , 02:52 PM | #42
Adding a lightsorce that moves is not as simple as you might think. Things would look wonky if the world was not designed for it. Many objects in the game would have to be adjusted to absorb and reflect light differently. Some textures would have to be redone so that faked shadows and highlights were removed. Don't expect bioware to do this, ever. It is a design choice that was made early on. It is way to much work to go back now and change it.
Anything that is done repetitively can be done by a computer. That is why right brained people will eventually rule the world.

Ricktur's Avatar


Ricktur
09.10.2012 , 03:52 PM | #43
honestly, im never on a planet long enough to enjoy weather effects even if there were weather effects.

i agree though, it would be nice, it would make the planets more dynamic.
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SikrouDeco's Avatar


SikrouDeco
09.10.2012 , 04:21 PM | #44
Quote: Originally Posted by Pcolapat View Post
Adding a lightsorce that moves is not as simple as you might think. Things would look wonky if the world was not designed for it. Many objects in the game would have to be adjusted to absorb and reflect light differently. Some textures would have to be redone so that faked shadows and highlights were removed. Don't expect bioware to do this, ever. It is a design choice that was made early on. It is way to much work to go back now and change it.
They must be using an obscure engine then, most have it as a feature? Or so I'm told..
"I have a bad feeling about this.." Member since 2008

Goretzu's Avatar


Goretzu
09.11.2012 , 03:03 AM | #45
Quote: Originally Posted by SikrouDeco View Post
They must be using an obscure engine then, most have it as a feature? Or so I'm told..
The Hero Engine can do it, at least the current finished version.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
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XaporKux's Avatar


XaporKux
09.11.2012 , 03:48 AM | #46
It would be nice to see day/night and some rain once and a while. I remember in SWG how sometimes if we was talking outside in a group and it would start to rain we'd all run for cover lol! As if we was really getting wet!! Funny thinking about it now.

It does make a difference to the game. That's just the way I feel anyway.
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BJWyler's Avatar


BJWyler
09.20.2012 , 09:59 AM | #47
Quote: Originally Posted by Scritchy View Post
One of the criticisms about this game is how sterile it is, the worlds have no life. They look like the background paintings in the Original Trilogy, that is how lifeless they are. Day/Night cycles and rain would have helped add that life. Even in the movies you see different weather conditions, whether it is a drizzling rain or a downpour, a dust storm, or a blizzard. Even George understood that weather helps set a mood.


The only effect I have ever seen weather have in a game is setting the mood and visibility. It adds atmosphere (which this game severely lacks). Now day/night cycles could impact some quests, but EQ/EQ2 used a 2hr 24mins for a full 24hr cycle, which means 1 hour and 12 mins if you were completely off. I don't know if that would be a bad thing for trying to make such a sterile environment have some sort of life.
And any good storyteller will tell you that things like that are all added to set the tone for that point in the story. Weather does set the mood, but random effects do not. There was a reason a sandstorm appeared on Tat in Ep1; there was a reason why we watched night fall on Hoth in Ep5; there was also a reason we saw nary a drop of rain the whole time we were on the forest moon of Endor in Ep6 - even though that moon clearly gets it quite often. The reason all those effects and "mood-generators" were (or were not present) in those scenes was because it advanced or was (wasn't in the case of absence) to the story the scene was trying to tell at the time. Time cycles and changing weather events are completely unnecessary to the stories being told for each character on each planet they visit. Again, time and money better spent creating more of the story then unnecessary scenery - the old saying goes, some times less is more.

Quote: Originally Posted by XaporKux View Post
It would be nice to see day/night and some rain once and a while. I remember in SWG how sometimes if we was talking outside in a group and it would start to rain we'd all run for cover lol! As if we was really getting wet!! Funny thinking about it now.

It does make a difference to the game. That's just the way I feel anyway.
And that may make complete sense in a Sandbox game like SWG was where player reaction and interaction drives the content. It's makes less sense in a themepark oriented game where storytelling is the driving factor.

The bottom line is, when I go to my favorite themepark the changes I want to see are the addition of more rides and attactions. That's why I am going there, to enjoy the "content" they have built at the park. Would changing all the paint colors on the building and putting flashy designs in the pavement enhance the "atmosphere" at the park - for some, no doubt it will. But when it comes down to making a decision where the choice comes between adding "atmosphere" and adding "content", then the latter wins out every time for me at the themepark.

BJ
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DPCummerbund's Avatar


DPCummerbund
09.20.2012 , 10:46 AM | #48
Quote: Originally Posted by BJWyler View Post
And any good storyteller will tell you that things like that are all added to set the tone for that point in the story. Weather does set the mood, but random effects do not. There was a reason a sandstorm appeared on Tat in Ep1; there was a reason why we watched night fall on Hoth in Ep5; there was also a reason we saw nary a drop of rain the whole time we were on the forest moon of Endor in Ep6 - even though that moon clearly gets it quite often. The reason all those effects and "mood-generators" were (or were not present) in those scenes was because it advanced or was (wasn't in the case of absence) to the story the scene was trying to tell at the time. Time cycles and changing weather events are completely unnecessary to the stories being told for each character on each planet they visit. Again, time and money better spent creating more of the story then unnecessary scenery - the old saying goes, some times less is more.
I totally agree with you about how weather sets the mood, but random effects do not, but you're also wrong. I played WoW and LOTRO and many of my favorite quests were tied to specific weather or daytime effects. For example, one quest could only be done when it was dark and foggy, others could only be done during daylight hours, etc. I think Taris would be a great place for that - Rakghouls could be scarce during the day, but come out in swarms at night. As others have said, it's probably too late now, but it has been done in other games before, and quite well.
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Digimanbyte_ID's Avatar


Digimanbyte_ID
09.20.2012 , 10:51 AM | #49
Quote: Originally Posted by Talimar View Post
No.

I love it when people say "It can't be hard". You have any idea what goes into making it like that? Clearly not. Just because another game does it does not make it easy. It has to be planned that way from the start. Shadows are baked into the textures in this game, and while I haven't played lotro, I bet they are not baked in that game. This is a time consuming process and would require a huge effort to change.
Sorta agree, but not for performance issues as those can be fixed, and obviously ignored and not be applied.

Its more of a lack of lore information, not to mention how each systems time zones would work. Think about it you could be in a bright world during its morning hours then travel to a dark one during night. Not to mention the fact how long a day is to a planet.

It could take weeks.

Finally its the atmosphere of the world your playing in that would be more closely effected during game time. Wouldn't make sense to see bright lights of laser beams being shot out every night.

NasherUK's Avatar


NasherUK
09.20.2012 , 10:52 AM | #50
If you want to see a well implimented day/night cycle try planetside 2. It's probably THE best ever done. But it only works so well because they use a very good lighting and shadow system (even the clouds cast ground shadows).

But then PS2 is pushing the boundries of modern technology, while EA are to scared to take any risks with their MMOs.