Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

New to the game - pessimism all around!

STAR WARS: The Old Republic > English > General Discussion
New to the game - pessimism all around!

Imhotep's Avatar


Imhotep
09.14.2012 , 10:07 AM | #81
Quote: Originally Posted by Goretzu View Post
MMOdata

To be down to 2m Western subs they've had a big change of subscription balance in the last 2 years.

But even if it is now 2m that's still more than SWTOR ever had and 4 times as much as they do have.

So again "fine" isn't language I'd use.

I want to see SWTOR growing.
The data on that graph for East and West stops in 2010. WoW lost 1.1 million subs in Q2 2012 and 1.8 million subs in FY 2011. Im not saying WoW is dying because even with all that its still at 9.1 million worldwide subs. I'm saying that there are not 5 million western subs.

People want off the WoW model. They want innovation and TOR fell short. THAT on top of the unrealistic expectations of todays MMO gamer is the issue with TOR.
The Ofali Legacy
Imhotep - Mercenary
Anubis - Marauder | Nama'Kubi - Sniper | Sėkhmet - Sorcerer

Guildmaster of the Nemesis Syndicate - The Harbinger - Maybe™

CosmicKat's Avatar


CosmicKat
09.14.2012 , 10:14 AM | #82
Quote: Originally Posted by Arkerus View Post

People demanding ridiculous changes to the game while at the same time complaining its not like WoW or SWG. Funny and sad all at the same time. What most folks don't understand is that a product usually has to target ONE audience. If you fracture your product and target too many people, inevitably you get no one.
I agree with your last point. I just think that's what went wrong with the game. They couldn't decide what audience they wanted so they went the shotgun approach and tried to get everyone.

It's the MMO that isn't really mutiplayer.
It's the RP game with no RP functionality.
It's the PvP game with no open world PvP.
It's the story game where you really have no control over the story outcome.
It's the space combat game with space combat mechanics from an Intellivision game.
etc..

Goretzu's Avatar


Goretzu
09.14.2012 , 10:38 AM | #83
Quote: Originally Posted by Imhotep View Post
The data on that graph for East and West stops in 2010. WoW lost 1.1 million subs in Q2 2012 and 1.8 million subs in FY 2011. Im not saying WoW is dying because even with all that its still at 9.1 million worldwide subs. I'm saying that there are not 5 million western subs.
If the ratio shown for global subs continued (and there's nothing to suggest it didn't) they'd currently have ~4.5m Western subs (well "active accounts").

Quote:
People want off the WoW model. They want innovation and TOR fell short. THAT on top of the unrealistic expectations of todays MMO gamer is the issue with TOR.
Indeed, that is what needs to be fixed.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

turjake's Avatar


turjake
09.14.2012 , 11:00 AM | #84
I dont think people actually know what do they want. They think they want stuff that was in their previous/first game, yet when they got it they get bored and they will blame on the features that are still missing from the game. When you look at the games and those people who keep playing them for a long time, its not any particular set of features that keep people playing. Sure, the generic type of the game, say pvp or hc raiding or whatever is important. Also it would be difficult to persuade someone who hates mmorpg:s to keep playing for a long time. But details are not really that important.

Most important feature to keep people playing is their friends. Problem with this game currently is that loads of people leave. So people will find themselves in a situation where most of their friends have left, and eventually they either find new playing friends or they will leave too. How does Bioware stop this downward spiral then? I have no idea. I just doubt implementing any specific feature from some other game will be enough.

mykaels's Avatar


mykaels
09.14.2012 , 11:21 AM | #85
People come to the forums to ***** and go to the game to have fun. I only come to the forums to wade through the endless whining crap just to find some threads that post actual information on topics i have questions on. Get into the game and you will find plenty that are having fun and happy. There is nothing but despair here.

Trollokdamus's Avatar


Trollokdamus
09.14.2012 , 11:24 AM | #86
Quote: Originally Posted by Arkerus View Post
What most folks don't understand is that a product usually has to target ONE audience. If you fracture your product and target too many people, inevitably you get no one.
Why does it have to target just one audience? It can cater to everyone without any serious losses and do just fine.

Take MoP as an example. Hardcore players get HM raids, challenge modes, rated battlegrounds and arenas on high raiting. Casual players of any level get normal raids, raid finder, world bosses, scenarios, heroic dungeons, also challenge modes to some degree, normal battlegrounds, arenas on low raiting, cross-realm zones for better world PvP, dailies, achivements, archeology, pet battles, player farms, epic questlines and more.

In that game, you have plenty of things to do on max level even if you can't afford to raid and/or do serious PvP for whatever reason.
In SWTOR, you have dailies and... that's it. Of course, there are also FP HMs and NM OPs in group finder, but honestly, how long does it take to gear up into full Columi? A month at worst, 1-2 weeks at best.

Though there are some things in this game, which are made great and are weak points of WoW, i'd really love to see Bioware adopting Blizzard's experience and ways of creating a good quality end-game content for everyone. But, sadly, they won't. They've chosen to go ftp and cash shop way.

Trenter's Avatar


Trenter
09.14.2012 , 12:33 PM | #87
Quote: Originally Posted by Goretzu View Post
MMOdata

To be down to 2m Western subs they've had a big change of subscription balance in the last 2 years.

But even if it is now 2m that's still more than SWTOR ever had and 4 times as much as they do have.

So again "fine" isn't language I'd use.

I want to see SWTOR growing.
You know, Goretzu, if you want to see TOR growing, then why not start with what you can do about it and stop highlighting how the game has/is losing players? Who knows, maybe we'd gain a few subs from people who otherwise would've been scared off by the doomsaying...
"When the going gets weird, the weird turn pro" - Hunter S. Thompson

LordArtemis's Avatar


LordArtemis
09.14.2012 , 12:36 PM | #88
It would probably help if game fans stopped trying to spin the losses. It would also help if game detractors were not forced to defend their common complaints against game fans.

Then the negativity might be more constructive and less toxic. IMO the toxicity comes from the banter.

Note...game detractors are not innocent in this IMO...especially when simply raging instead of offering specifics.

Arkerus's Avatar


Arkerus
09.14.2012 , 12:59 PM | #89
Quote: Originally Posted by Trollokdamus View Post
Why does it have to target just one audience? It can cater to everyone without any serious losses and do just fine.

Take MoP as an example. Hardcore players get HM raids, challenge modes, rated battlegrounds and arenas on high raiting. Casual players of any level get normal raids, raid finder, world bosses, scenarios, heroic dungeons, also challenge modes to some degree, normal battlegrounds, arenas on low raiting, cross-realm zones for better world PvP, dailies, achivements, archeology, pet battles, player farms, epic questlines and more.

In that game, you have plenty of things to do on max level even if you can't afford to raid and/or do serious PvP for whatever reason.
In SWTOR, you have dailies and... that's it. Of course, there are also FP HMs and NM OPs in group finder, but honestly, how long does it take to gear up into full Columi? A month at worst, 1-2 weeks at best.

Though there are some things in this game, which are made great and are weak points of WoW, i'd really love to see Bioware adopting Blizzard's experience and ways of creating a good quality end-game content for everyone. But, sadly, they won't. They've chosen to go ftp and cash shop way.
WoW's target, while large, is still a very specific demographic. Trust me, that's how all products works.

If you try and target everyone, you will usually fail.

And I think its been established that WoW itself was a product created at the perfect time when the market was ready for a casual friendly MMO. Subs drive subs. Take wow out of the picture and you can see how hard it is to really bring a product to market.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

LordArtemis's Avatar


LordArtemis
09.14.2012 , 01:09 PM | #90
Quote: Originally Posted by turjake View Post
I dont think people actually know what do they want. They think they want stuff that was in their previous/first game, yet when they got it they get bored and they will blame on the features that are still missing from the game. When you look at the games and those people who keep playing them for a long time, its not any particular set of features that keep people playing. Sure, the generic type of the game, say pvp or hc raiding or whatever is important. Also it would be difficult to persuade someone who hates mmorpg:s to keep playing for a long time. But details are not really that important.

Most important feature to keep people playing is their friends. Problem with this game currently is that loads of people leave. So people will find themselves in a situation where most of their friends have left, and eventually they either find new playing friends or they will leave too. How does Bioware stop this downward spiral then? I have no idea. I just doubt implementing any specific feature from some other game will be enough.
In my case I can say I kept playing a few bad games because of certain features that were done really well. But I would not argue against your contention that friends are important...even people. If a game feels like people are playing, people seem to go where people are. I think it is one of the reasons WoW remains a juggernaut in the industry.