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PLEASE!, Server transfers for Asia-Pacific

STAR WARS: The Old Republic > English > General Discussion
PLEASE!, Server transfers for Asia-Pacific

Darka's Avatar


Darka
09.13.2012 , 01:26 PM | #41
If they close down the servers there it will be a massive blow to any future MMO wanting to place servers there

Jarlgon's Avatar


Jarlgon
09.13.2012 , 06:24 PM | #42
Quote: Originally Posted by Reble-Dog-Squad View Post
There is no requirement for any merger for the Asia Pacific we have one each of the servers that are available to everyone which is PVE, RP, PVP.

All with healthy populations thus far..........
Where do you get this from? Gav Daragon is a dead server now. MD is heading that way. Only Dalborra, which had about 140 on Imp fleet at peak time last night, is doing well.

Jarlgon's Avatar


Jarlgon
09.13.2012 , 06:27 PM | #43
Quote: Originally Posted by Scorpienne View Post
TL;DR Dalborra and Gav Daragon are fine. Master Dar'Nala has a low population. (Details here).

As of Monday's analysis (9/10/2012), Dalborra (PvE) is at 85% of it's numbers as of 2 months ago. The average PvE server is at 84% of it's numbers from 2 months ago. Dalborra is fine.

Gav Daragon (RP-PvE) is at 96% of it's numbers from 2 months ago. The average RP-PvE server is at 104% of it's numbers from 2 months ago. Gav Daragon is fine.

Master Dar'Nala is at 58% of it's numbers from 2 months ago. The average PvP server is at 68% of it's numbers from 2 months ago. PvP is decreasing rapidly. Master Dar'Nala is losing population faster that.

In summary, Dalborra and Gav Daragon are fine, and are doing as well as most servers of their type. Master Dar'Nala has experienced a population drop of 42%, which is higher than most PvP servers.

Data here - check the APAC analysis tab.


Paige
Logins are not indictive of anything to do with server health.

Scorpienne's Avatar


Scorpienne
09.14.2012 , 07:19 AM | #44
Quote: Originally Posted by Jarlgon View Post
Logins are not indictive of anything to do with server health.
I agree with that, depending on how you define "server health".

Server health is a rather subjective thing that incorporates, in my mind, things like the following: how nice is the community? Are new players tolerated and trained? Do people steal quest objectives? Do people participate in RP? Are there active warzones? Do people PUG for flashpoints? What's going on with the auction house?

I can't speak to any of those very important measures of server health.

I believe the point of the thread was transfers for APAC servers based on a percieved lack of logins?

I'm merely giving you an idea of approximately how many other bodies are there on the server with you. I do not claim to have any insight on anything other than number of logins.



Paige

Jarlgon's Avatar


Jarlgon
09.14.2012 , 07:44 AM | #45
Quote: Originally Posted by Scorpienne View Post
I agree with that, depending on how you define "server health".

Server health is a rather subjective thing that incorporates, in my mind, things like the following: how nice is the community? Are new players tolerated and trained? Do people steal quest objectives? Do people participate in RP? Are there active warzones? Do people PUG for flashpoints? What's going on with the auction house?

I can't speak to any of those very important measures of server health.

I believe the point of the thread was transfers for APAC servers based on a percieved lack of logins?

I'm merely giving you an idea of approximately how many other bodies are there on the server with you. I do not claim to have any insight on anything other than number of logins.

Paige
I'll restate my comment. It is not indictive of the amount of players online, as certain things can contribute to having to relog on to a server. Such as, and not limited to, server dropouts, going afk for long periods of time and the like.

Scorpienne's Avatar


Scorpienne
09.14.2012 , 09:15 AM | #46
Quote: Originally Posted by Jarlgon View Post
I'll restate my comment. It is not indictive of the amount of players online, as certain things can contribute to having to relog on to a server. Such as, and not limited to, server dropouts, going afk for long periods of time and the like.
On this I must disagree. The numbers are based on the *two week average* server status, sampled every five minutes, and then averaged, as described in the methods here (LINK). This average is a substantial amount of data collected and averaged over the two week time period, and reflects average server status as people log in and out.

Paige

Jarlgon's Avatar


Jarlgon
09.14.2012 , 09:18 AM | #47
Quote: Originally Posted by Scorpienne View Post
On this I must disagree. The numbers are based on the *two week average* server status, sampled every five minutes, and then averaged, as described in the methods here (LINK). This average is a substantial amount of data collected and averaged over the two week time period, and reflects average server status as people log in and out.

Paige
Again, my last comment stands and is a valid point.

Scorpienne's Avatar


Scorpienne
09.14.2012 , 10:59 AM | #48
Hm. I must not be explaining this well. Or maybe I don't understand you.

Is the basic logical gap here is that you believe that the average number of players on a server over the last two weeks is a meaningless number?

If so, cool. :-) Don't use that number for anything.

Or is the basic logical gap that you believe my estimate of the average number of players on a server over the last two weeks is incorrect?

If so, cool. :-) Show me a better way to get at that number? My original methods are discussed (at length) here.

If you don't/can't/won't read that wall of text, that's cool too. Just let me know what your method is and I'll give it a try.


Paige

OGsam's Avatar


OGsam
03.25.2013 , 09:40 PM | #49
This has to be a troll thread.
Dizzle - GM of <Legit>
Master Dar'Nala
Unsubscribed in protest of APAC dissolution.