Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

Scritchy's Avatar


Scritchy
09.09.2012 , 09:49 PM | #171
Quote: Originally Posted by LordArtemis View Post
But I really feel that end game raids should NOT be practiced runs, instead challenging you each and every time you run it. You have dailies if you want more casual content, but the end game heroics (I would call them Epics) would be so random it would be next to impossible to be ready for any scenario. You would have to think on your feet and work with it as you went...you would repeat scenarios by chance, but that would not be common for quite some time.
There have been boss mobs in the past that were random in which version you got. Each version of the mob had a different set of abilities, so it did require some dynamic thinking and action on part of the raid force. There aren't nearly enough of that kind of mechanic in the genre though. Please, ANYTHING would be more entertaining than facing the same mob week after week and the only "challenge" being a silly enrage timer.

Mogsey's Avatar


Mogsey
09.10.2012 , 08:35 AM | #172
I came back to Swtor after 3 weeks in GW2 (and a quick dabble on WoW) and was horrified just how clunky this game really is.

Combat felt awful and the graphics were very subpar to GW2 and ran like crap.

Such a shame.
Monkey see monkey do.......so i lost my job.

turjake's Avatar


turjake
09.10.2012 , 09:45 AM | #173
Quote: Originally Posted by Mogsey View Post
I came back to Swtor after 3 weeks in GW2 (and a quick dabble on WoW) and was horrified just how clunky this game really is.

Combat felt awful and the graphics were very subpar to GW2 and ran like crap.

Such a shame.
Did someone force you to come back?

DarthTHC's Avatar


DarthTHC
09.10.2012 , 09:46 AM | #174
Quote: Originally Posted by turjake View Post
Did someone force you to come back?
That's really the best you have after someone shares a recent, direct comparison with 2 other games?

turjake's Avatar


turjake
09.10.2012 , 10:14 AM | #175
Quote: Originally Posted by DarthTHC View Post
That's really the best you have after someone shares a recent, direct comparison with 2 other games?
No, but I wasted about equal amount of my effort to my answer as he did for his comparison. I also have heard a lot better direct comparisons of the 3 games. I could do one with wow myself if I wanted but I am too lazy.

LordArtemis's Avatar


LordArtemis
09.10.2012 , 02:22 PM | #176
Quote: Originally Posted by turjake View Post
No, but I wasted about equal amount of my effort to my answer as he did for his comparison. I also have heard a lot better direct comparisons of the 3 games. I could do one with wow myself if I wanted but I am too lazy.
...so instead of critiqing his comparison you decided to deride him for returning?

You do realize this game has lost 2/3 of its population, by some accounts as many as 100k in the last week and a half alone (14% of base).

Here is an off color unfair question in response to your behavior....do you want this game to fail?

CosmicKat's Avatar


CosmicKat
09.10.2012 , 02:49 PM | #177
Quote: Originally Posted by LordArtemis View Post
I had a way to take care of hardcore gamers. The Tomb of Lords. I talked about it in Beta.

The idea is to have a heroic instance that changes almost every time you enter it. First, just to get there you have to hijack an enemy ship. This takes an entire group, and each member has to do something different on the ship. Unfortunately no matter what you do you will die. The idea is to last as long as you can.

...
Not saying your idea is a bad one, it's actually really good.

An easier way to accomodate hardcore players, or players who want a challenge and group-centered play would just be to copy any dungeon from Everquest or Vanguard and replace the orcs/goblins with Imperials/Republics. Done and done. I just saved $50,000,000 in development costs. You're welcome.

Urael's Avatar


Urael
09.10.2012 , 02:52 PM | #178
Quote: Originally Posted by CosmicKat View Post
Not saying your idea is a bad one, it's actually really good.

An easier way to accomodate hardcore players, or players who want a challenge and group-centered play would just be to copy any dungeon from Everquest or Vanguard and replace the orcs/goblins with Imperials/Republics. Done and done. I just saved $50,000,000 in development costs. You're welcome.
Actually, you just increased development costs by 100 fold since all of those will have to be ported to fit into BWs "version" of the hero engine.

Scritchy's Avatar


Scritchy
09.10.2012 , 02:56 PM | #179
Quote: Originally Posted by Urael View Post
Actually, you just increased development costs by 100 fold since all of those will have to be ported to fit into BWs "version" of the hero engine.

And they'd have to do voiceovers and cutscenes for every boss fight.

Superawesomerman's Avatar


Superawesomerman
09.10.2012 , 03:00 PM | #180
Quote: Originally Posted by Urael View Post
Actually, you just increased development costs by 100 fold since all of those will have to be ported to fit into BWs "version" of the hero engine.

No shades? Guess you finally... (dramatic pause)... Lost your cool.



Yeeeaaaaahhhhhh...
Elissa, the Tramp Sage, Krugaan, the ... Sentinel.
Nadds Sarcophagus
HOW TO SUCK LESS IN WARZONES: A SERIOUS GUIDE
Sages are still the best 1.2 pvp healer, and here's why.