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Huttball - Do you Love it or Hate it?

STAR WARS: The Old Republic > English > PvP
Huttball - Do you Love it or Hate it?

Moonheart_S's Avatar


Moonheart_S
09.10.2012 , 06:53 AM | #71
I looooooovvvveeee it.

At first I thought it was because I played a class/spec really suited for it, but now, I have played two classes/spec that I didn't think suited and juste enjoyed it a lot with them two.

Three reasons:
- No downtime in action besides respawning
- Lots of different ways to take the "objective"
- Less brute force and more brains needed

Kalfear's Avatar


Kalfear
09.10.2012 , 07:04 AM | #72
Quote: Originally Posted by Moonheart_S View Post
I looooooovvvveeee it.

At first I thought it was because I played a class/spec really suited for it, but now, I have played two classes/spec that I didn't think suited and juste enjoyed it a lot with them two.

Three reasons:
- No downtime in action besides respawning
- Lots of different ways to take the "objective"
- Less brute force and more brains needed
I gotta ask what classes and spec you played cause I get feeling your all knight/warrior or stealth

As for brains needed, its not rocket science.
I dare say 95% of the goals are scored the exact same 3 ways with out fail. Same route, same manuevers, same game plan. Usually same players executing the game plan as well to be honest.

As I said, I dont hate huttaball when I play the right class for the wz but your trying to make it sound WAY WAY WAY more then what it really is.

I dare say Denova, Civil War, and Void Star all require far more tactics then Huttaball does as they require the entire team to work togather for the team to be successfull rather then just 2-3 people to execute the same thing over and over and over.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Gerbanator's Avatar


Gerbanator
09.10.2012 , 07:05 AM | #73
Love it

Morath's Avatar


Morath
09.10.2012 , 07:55 AM | #74
You need to add more info to your question it would give you a better idea as to why. For example:

Pug
Faction
Class
Team
Win/lose ratio

For me it does not matter. Hate it and I hate the option of not being able to choose other than quit the warzone.

Moonheart_S's Avatar


Moonheart_S
09.10.2012 , 09:05 AM | #75
Quote: Originally Posted by Kalfear View Post
I gotta ask what classes and spec you played cause I get feeling your all knight/warrior or stealth
My main is a Shadow tank. It is really suited for huttball, that's why I thought that my opinion on huttball was biased.

My second one is a gunnery commando. While it was not fun as start it became more and more instresting as I was getting a grasp of what I was doing in. The commando has some amazing tools for huttball that many underestimated or use poorly.

My third is a concealment operative. It is probably the least suited for huttball of the three, but I'll play 10 game of huttball with it rather to play a single voidstar warzone, for exemple.

Quote:
As for brains needed, its not rocket science.
I dare say 95% of the goals are scored the exact same 3 ways with out fail. Same route, same manuevers, same game plan. Usually same players executing the game plan as well to be honest.
If two-three players is sufficient to win a point in huttball and with the same tactic each time on your server, then I'm happy to not be there.
This doesn't happen in my server ever unless we land on a bunch of complete noobs.

HyperThomas's Avatar


HyperThomas
09.10.2012 , 09:06 AM | #76
Love love love
Chilastra - SWG
Master Dar’Nala
Ciraf - Justin Biebs

jstergar's Avatar


jstergar
09.10.2012 , 09:20 AM | #77
Quote: Originally Posted by oredith View Post
i hate it.

i have no gap closers, no way to fly from one ramp to the other, no way to speed up, no way to run through fire/green goo.

the only control abilities i have are useless most of the time because they're heavily effected by resolve.

basically, huttball is a deathmatch for me. controlling the mid is about the only thing pyros are good at in HB.
Naw PT would be awesome in huttball just for the fact that it's fun as hell to pull people into fire pits. I love all the WZ's on my Sent except for hutball. On my Assassin I love hutball just cause I like to be a sadistic fire pulling SOB. Try it out.

Karkais's Avatar


Karkais
09.10.2012 , 09:23 AM | #78
I hate huttball.
I recognize that good teamwork is the best weapon in huttball and thats why I think joining it should be voluntary. Someone playing solo like me doesn't get much out of it.
"What is a Sith? Over time, the beliefs have changed, but one constant has remained. The imposition of one's will on the force, on the environment surrounding one, on the galaxy itself." - Darth Wyyrlok III

oredith's Avatar


oredith
09.10.2012 , 09:27 AM | #79
Quote: Originally Posted by jstergar View Post
Naw PT would be awesome in huttball just for the fact that it's fun as hell to pull people into fire pits. I love all the WZ's on my Sent except for hutball. On my Assassin I love hutball just cause I like to be a sadistic fire pulling SOB. Try it out.
you mean where grapple is useless because everyone worth killing (the ball carrier and the carrier healer) are both at full resolve? yeah.. >_<
(╯°□°)╯┻━┻
flipp'n yo desk, like a bauss
Tankie

jstergar's Avatar


jstergar
09.10.2012 , 09:53 AM | #80
Quote: Originally Posted by oredith View Post
you mean where grapple is useless because everyone worth killing (the ball carrier and the carrier healer) are both at full resolve? yeah.. >_<
F the ball carrier lmao. I love to catch the guys coming out of the spawn and immediatly sending them right back. Plus this put me near the goaline for a quick pass > force speed ftw.