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Developer Update: Class Changes and Balance in Game Update 1.4

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Class Changes and Balance in Game Update 1.4
First BioWare Post First BioWare Post

LARams's Avatar


LARams
09.07.2012 , 11:02 PM | #621
It's just silly what they have done to this game in the span of a year. Mostly because they refuse to listen to the player base and just keep thinking they know what we want.

And then they won't even bother to test this stuff before unleashing it.

Tooie's Avatar


Tooie
09.07.2012 , 11:37 PM | #622
Well I do agree the overall game they did a good job once it released but now I am not so sure if bioware doesn't listen to there players then the game fails and bioware will be like what happened we had almost had 2 or 3 mil people and now less than a million of people playing the game. Listening to the players is the key to making this game a success but not to much like blizzard did to were they did every change that a player complains about and ruins the classes.

Well anyways I myself are getting tired of stun spams if bioware wants to get people to enjoy the game then pls pls PLS PLS BIOWARE INCREASE THE STUN COOLDOWN OR MAKE IT WERE ONE STUN THE RESOLVE IS FULL AND NO MORE STUNS. snares fine or any other ability that will stop you in your tracks but the character will still do a spell once snared etc etc.
Pandorra - Sorcerer // Celah - Sniper
Alyissa - Sentinel
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Slurmez's Avatar


Slurmez
09.08.2012 , 12:09 AM | #623
resolve system was terrible from the start, BW inherited mythic but were so emotionally invested in their terribad system that they ignored the simple elegance of immunity timers ala Warhammer Online.

JaeOnasi's Avatar


JaeOnasi
09.08.2012 , 12:19 AM | #624
Quote: Originally Posted by Vetilo View Post
I would be happy if they would just get rid of the resolve system as is, or at least fix it so that the following would happen:
1. It actually works the way it is supposed to, instead of getting stunned when you have full resolve, or being immune to stuns / knockbacks when you have no resolve built up at all.
2. Once you reach full resolve, all movement impairing effects currently on you go away and you become immune to all slows, roots and snares as well as stuns.

Quite frankly, I am getting sick and tired of STUN Wars PVP. I couldn't tell you how many times I have been completely stun-locked with full resolve, gotten killed and appeared in the respawn point with 3/4 of a full resolve bar.

If people are going to continually spam their stuns against their opponents, then the opponents need to become completely IMMUNE to it at some point, which I believe is the original intent behind the resolve system in the first place.

If you won't fix resolve, then at least give us a 30 second stun break instead of a 1 minute cool-down.
I will agree that resolve is still quite broken. Our Sage guildmates repeatedly complain of the same problem--full resolve bar, still getting stun-locked and killed. It is Not Fun when that happens.

Cakellene's Avatar


Cakellene
09.08.2012 , 01:32 AM | #625
Quote: Originally Posted by Siobhan_DN View Post
Thus far, it seems like this game is going to the old "Squeakiest wheel gets the oil" routine. So maybe the PVE driven players need to start trolling and yelling more? I'd hate to resort to that but, it seems that may be the only thing the devs. are hearing right now. I have nothing against PVP play, I am just not at all interested due to all the egos that tend to get involved. Just not my thing. My boyfriend and I are SW fans through and through. So... if you want to cater to the PVP..fine but, do it on PVP worlds/areas only. If the PVE'ers keep getting the short end of the stick... my boyfriend and are going to look into another game. I know our $30 a month is just a drop in the bucket but, there's other games who will not deviate from the class lore of their characters the way that has been done here...and they'd love to have that money.

With some exception, the game can be broken down into two different kinds of players. No one should be better than the other and one should not cater to the other. Each has it's own mindset and reason for being in the game.

Common sense solution... Keep PVP on their own servers.... make adjustments to all their demands as you see fit and let them duke it out! Balance away! Keep PVE on their own servers and leave it be! Add some content.
OR
Create a different set of skills used that activate once you enter a PVP area or while playing Huttball.


LEAVE PVE ALONE PLEASE!
Would be nice to see the game hold on to at least some integrity to classes.
So starting a capaign to remove all PvP from game will work? Sign me up.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

BaronV's Avatar


BaronV
09.08.2012 , 02:15 AM | #626
Quote: Originally Posted by Siobhan_DN View Post
Thus far, it seems like this game is going to the old "Squeakiest wheel gets the oil" routine. So maybe the PVE driven players need to start trolling and yelling more? I'd hate to resort to that but, it seems that may be the only thing the devs. are hearing right now. I have nothing against PVP play, I am just not at all interested due to all the egos that tend to get involved. Just not my thing. My boyfriend and I are SW fans through and through. So... if you want to cater to the PVP..fine but, do it on PVP worlds/areas only. If the PVE'ers keep getting the short end of the stick... my boyfriend and are going to look into another game. I know our $30 a month is just a drop in the bucket but, there's other games who will not deviate from the class lore of their characters the way that has been done here...and they'd love to have that money.

With some exception, the game can be broken down into two different kinds of players. No one should be better than the other and one should not cater to the other. Each has it's own mindset and reason for being in the game.

Common sense solution... Keep PVP on their own servers.... make adjustments to all their demands as you see fit and let them duke it out! Balance away! Keep PVE on their own servers and leave it be! Add some content.
OR
Create a different set of skills used that activate once you enter a PVP area or while playing Huttball.


LEAVE PVE ALONE PLEASE!
Would be nice to see the game hold on to at least some integrity to classes.
Well said Siobahn! In fact nice to see you again after some time
At least they havent closed this thread. but the Bioware defence force is certainly going all out as it would seem!
I used to be a Jedi like you - until I took a blaster bolt to the knee

Sundragon's Avatar


Sundragon
09.08.2012 , 07:29 AM | #627
If they wanted to balance the classes in PvP but not affect PvE, it's pretty simple way of doing it. It's called the EXPERTISE stat on the PvP gear. Right now, the stat affects all players/classes equally against other players, but not against PvE encounters.

What if they adjusted it so expertise had a different impact for say Marauders/Powertechs and increased it for some other classes? For example, at around 1250 expertise you get +22% damage buff to players. Well, for Marauders and Powertechs, that could be reduced to say 12% at 1250. That's a 10% damage reduction in PvP with no impact on PvE.

The mechanics are there to do this, but instead they want to add more stuns to try to reduce the effectiveness of the overpowered classes. Of course, those overpowered classes will also get to stun you more often as well, but that isn't an issue since overpowered classes don't need stuns to win.
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Ariak-'s Avatar


Ariak-
09.08.2012 , 11:08 AM | #628
all but one of the sorc/sage buffs are in the healing/lightning trees. We all know lightning is broken, so ..... what about DPS sorcs? I am thankful for another instant heal(even tho thats one more button to push), but is it really going to keep me from being face planted more? Time will tell i suppose, but i fear it wont.

Now, if you really wanted to throw us a bone, you could give us back some damage. Even in those games where i am left alone and spam my rotations, i am out dpsed by maras/power techs. Im not saying nerf them, but you should consider giving us some damage. How in the world do medium/heavy armor classes out DPS a light armored class that is specced for damage only? That is the definition of unbalanced.

If you are opposed to having our damage on par with some of the best classes in the game ..... then throw us some medium armor and upgrade Sith Defiance .... ALOT make it cost more points ... move it up in the tree whatever you gotta do. But, I mean the whole instant heal thing seems like a bandaid that isnt going to work how you think it will work. Oh and parasitism/death field/devour arent cutting it either.

/frustration off

Anyways, it is nice to see that they are working on class balance and it shows they care. Albeit i think they are going about it in the wrong way.
Ariak / Ultima Online - Baja - 7X Precast Hally Mage
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MythicalKnight's Avatar


MythicalKnight
09.08.2012 , 01:07 PM | #629
Quote: Originally Posted by Sundragon View Post
If they wanted to balance the classes in PvP but not affect PvE, it's pretty simple way of doing it. It's called the EXPERTISE stat on the PvP gear. Right now, the stat affects all players/classes equally against other players, but not against PvE encounters.

What if they adjusted it so expertise had a different impact for say Marauders/Powertechs and increased it for some other classes? For example, at around 1250 expertise you get +22% damage buff to players. Well, for Marauders and Powertechs, that could be reduced to say 12% at 1250. That's a 10% damage reduction in PvP with no impact on PvE.

The mechanics are there to do this, but instead they want to add more stuns to try to reduce the effectiveness of the overpowered classes. Of course, those overpowered classes will also get to stun you more often as well, but that isn't an issue since overpowered classes don't need stuns to win.
I'm afraid you are missing the point. It's not EXPERTISE that we are complaining about it's ability/spec changes for PVP that are affecting PVE.
Talking heads? What talking heads?

DeltaCharlieTwo's Avatar


DeltaCharlieTwo
09.08.2012 , 08:15 PM | #630
Only thing I'm worried about Force Wave/Overload's change, it seems like it could be frustrating when you're surrounded, fire it the wrong way during combat, and maybe die cause of it (in PvE). other than that looks good I guess, can't say it ever was a concern of mine since I don't PvP that often. On the other hand I like the idea of that because it makes me think of the movies when they'd just Force Push several droids to the ground. lol

Other than that, most of the skill add-ons they're putting in seem like they'll be very helpful for PvE. I'm looking forward to the Trooper's new skill canceling skill
I hurt you to death!