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Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

Moaky's Avatar


Moaky
09.06.2012 , 11:09 PM | #121
Quote: Originally Posted by DarthSabreth View Post
The only MMO that pushes out content like this is Trion's Rift. there is an event every other month or so, so many that it actually irritates some folks. people will come and go during MMO'S some for raids / dungeons / FP'S and some for xpacks.

What retains my sub is the story / lore. my only beef i guess if you could call it that is it is not a sandbox, there is no single player dailies, or real reason to go back to the planets after you hit 50. which is sad because of all the work they put into it. dont get me wrong the heroics are fine but having regular single player dailies / hubs gives players a convieniece of doing them any time they want to even when other player dont.
A game that used to kick content was EQ, and it still does somewhat till this very day. We were getting expansions every 6 months or so nearly 10 yrs ago. Asherons Call used to give folks little upgrades reguarly as well, although in AC's case they didnt charge for them.


Folks complain if a company wants to hit them with expansions reguarly, but that is the only way to truly keep content rolling. The stuff doesnt get produced for free.


I am more than willing to pay for an expansion every 6 to 8 months. In TOR terms, you would be talking a new planet with possibly a new race, extension of story(maybe a half chapter), and lots of single player/group quests and operations. More crafter skills and/or player skills as well. A level increase may be involved.

EQ is getting ready to kick out their 19th expansion. I hope TOR can get on that type of track. Although like I said, some folks will have a hissy fit about having to pay for true expansions.

Styxx's Avatar


Styxx
09.07.2012 , 02:14 AM | #122
Quote: Originally Posted by Moaky View Post
EQ is getting ready to kick out their 19th expansion. I hope TOR can get on that type of track. Although like I said, some folks will have a hissy fit about having to pay for true expansions.
I would, because I intend to keep a sub. And I won`t have ANY reason to keep it, if I don`t get SOMETHING for it. And I don`t qualify access to my own earned stuff a big achievement. I strongly believe that I should get any future expansion for free, as long as I have a sub.
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Darth-Rammstein's Avatar


Darth-Rammstein
09.07.2012 , 02:35 AM | #123
Quote: Originally Posted by Moaky View Post
A game that used to kick content was EQ, and it still does somewhat till this very day. We were getting expansions every 6 months or so nearly 10 yrs ago. Asherons Call used to give folks little upgrades reguarly as well, although in AC's case they didnt charge for them.


Folks complain if a company wants to hit them with expansions reguarly, but that is the only way to truly keep content rolling. The stuff doesnt get produced for free.


I am more than willing to pay for an expansion every 6 to 8 months. In TOR terms, you would be talking a new planet with possibly a new race, extension of story(maybe a half chapter), and lots of single player/group quests and operations. More crafter skills and/or player skills as well. A level increase may be involved.

EQ is getting ready to kick out their 19th expansion. I hope TOR can get on that type of track. Although like I said, some folks will have a hissy fit about having to pay for true expansions.
I don't mind paying for expansions but smaller updates such as Makeb better not cost subscribers extra, that's just shady business if they do that. I have my doubts about expansions though, this game seems to have a hard time rolling new content out and having giant gaps of time in between them. I would love to see a big expansion in the future though for sure, hopefully the games f2p status doesn't cheapen the quality though.
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Goretzu's Avatar


Goretzu
09.07.2012 , 02:40 AM | #124
Quote: Originally Posted by Moaky View Post
A game that used to kick content was EQ, and it still does somewhat till this very day. We were getting expansions every 6 months or so nearly 10 yrs ago. Asherons Call used to give folks little upgrades reguarly as well, although in AC's case they didnt charge for them.


Folks complain if a company wants to hit them with expansions reguarly, but that is the only way to truly keep content rolling. The stuff doesnt get produced for free.


I am more than willing to pay for an expansion every 6 to 8 months. In TOR terms, you would be talking a new planet with possibly a new race, extension of story(maybe a half chapter), and lots of single player/group quests and operations. More crafter skills and/or player skills as well. A level increase may be involved.

EQ is getting ready to kick out their 19th expansion. I hope TOR can get on that type of track. Although like I said, some folks will have a hissy fit about having to pay for true expansions.



There's two issues:


1. Makeb was supposed to be FREE, they've changed their mind, but that doens't mean everyone should therefore be happy.

2. In the F2P/cashshop model if you're paying a subs really you should be able to get expansions for "free", even if it's saving up and buying them with in-game currency (as in LOTRO). So far it is unclear as to whether this will be possible with SWTOR. Yes, subs are getting some initial coins, but what happens after that is unclear.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Yogol's Avatar


Yogol
09.07.2012 , 04:20 AM | #125
Personally, my point of view is simple: if they arise the level-cap, I am willing to pay for it. else, I'm not.

That's the way is was done by the MMOs that I ever played.

And, despite all their short-commings, I seriously doubt that they would charge subs for content without a cap-raise.
Yogol. Rebel without a cause. Often without a clue too.
Founder of The Fruitfly Guild, the one-day-beta-guild for one-day-beta-characters.

Asavrede's Avatar


Asavrede
09.07.2012 , 04:54 AM | #126
What keeps people around is community and meaningful things to do together. If one of these start to crumble the other will too and you'll get a ghost town. There might be content, but what good is that when there is noone to do it with.

ImperialSun's Avatar


ImperialSun
09.07.2012 , 06:25 AM | #127
Quote: Originally Posted by MetalHed View Post
/clap

Couldn't have said it better myself.
QFT...

Ref the SWG EMU - I dipped in to it a couple of weeks ago, it is still an alpha so only has one server atm and there is obviously some stuff missing in terms of content and not all classes are present / viable yet however.......

During the few days I was playing I took part in and witnessed more constructive, positive and friendly conversations than I have seen or witnessed in 9 months playing SWTOR. The community feeling is already there and as the project develops I would not be surprised to see it become very, very popular. And it's free!!

Considering its a dead game running on a single emulated alpha server, the player cap of 3,000 is reached every single evening. If SWTOR was canned tomorrow do you think fans would invest the time and donations to re-engineer a fully working emulator of this game? SWG had problems of course but the fact that its still around and being played by 3000 people every day plus the hard work and dedication shown by the EMU team and contributors / donators speaks volumes imo.

I literally had to remind myself I was actually paying for SWTOR and drag myself back after 3 days....forget GW2 for casual / second MMORPG.....I will be heading straight back to the SWG EMU whenever I need a break from SWTOR. It may lack the polish and graphics of SWTOR however it is light years ahead in scope, depth, complexity and the sheer amount of things to do with your time ingame.

Driz

turjake's Avatar


turjake
09.07.2012 , 07:06 AM | #128
Quote: Originally Posted by ImperialSun View Post
QFT...

Ref the SWG EMU - I dipped in to it a couple of weeks ago, it is still an alpha so only has one server atm and there is obviously some stuff missing in terms of content and not all classes are present / viable yet however.......

During the few days I was playing I took part in and witnessed more constructive, positive and friendly conversations than I have seen or witnessed in 9 months playing SWTOR. The community feeling is already there and as the project develops I would not be surprised to see it become very, very popular. And it's free!!

Considering its a dead game running on a single emulated alpha server, the player cap of 3,000 is reached every single evening. If SWTOR was canned tomorrow do you think fans would invest the time and donations to re-engineer a fully working emulator of this game? SWG had problems of course but the fact that its still around and being played by 3000 people every day plus the hard work and dedication shown by the EMU team and contributors / donators speaks volumes imo.

I literally had to remind myself I was actually paying for SWTOR and drag myself back after 3 days....forget GW2 for casual / second MMORPG.....I will be heading straight back to the SWG EMU whenever I need a break from SWTOR. It may lack the polish and graphics of SWTOR however it is light years ahead in scope, depth, complexity and the sheer amount of things to do with your time ingame.

Driz
Problem with swgemu and similar projects is that if they ever reach the point of significance, certain big company/companies are going to stomp them so hard with their armies of lawyers the project leaders are going to wish they took flower arranging as a hobby instead. Specially if they start collecting any amount of cash to support the project.

Goretzu's Avatar


Goretzu
09.07.2012 , 07:19 AM | #129
Quote: Originally Posted by turjake View Post
Problem with swgemu and similar projects is that if they ever reach the point of significance, certain big company/companies are going to stomp them so hard with their armies of lawyers the project leaders are going to wish they took flower arranging as a hobby instead. Specially if they start collecting any amount of cash to support the project.
Yeah they'll let stuff like that exist so long as basically "no one" is playing them.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Karquile's Avatar


Karquile
09.07.2012 , 08:52 AM | #130
Quote: Originally Posted by DarthTHC View Post
Sunk costs are sunk. They have no bearing in decisions moving forward, in any business worth a bent di...me. What SWTOR cost to develop is irrelevant to the go-forward strategy.

The notion that SWTOR is more expensive to update than Rift because it cost more to develop is also hogwash. I can develop something very quick and dirty and cheaply but it would be a ***** to maintain and extend. Or I can spend a bit more and make it very extensible. That's the way things work in software. It's not like we're hand-making Lamborghinis vs. mass producing Fords. Generally smaller budget stuff is harder to extend and bigger budget stuff should be easier because you put that thought into it ahead of time. And EA apparently did this as evidenced by developers saying they liked the Hero engine because of how easy it made it to add stuff and VPs saying things like the F2P games can't add content at the same sort of pace they can.

The fact that Rift is running circles around SWTOR in terms of content and feature release pace should make the EA team absolutely livid with embarrassment. But it doesn't seem to. Instead, they want to sell us the Santa hats you mentioned.
Sunk costs are indeed sunk and EA/BW have already written them off, but further development costs are higher, not "because" SWTOR cost more to develop (a linkage I did not make), but because the systems they put in place make them higher. There is a reason you are not seeing rapid patches. This is an expensive game in every way, and it has a core audience of about 350k players on a good day. Believe me, EA is embarrassed. But they don't stay embarrassed for long - they reach into the fridge and pull out a crisp, cool can of WHUPA**. Don't be surprised if you hear the Whoosh! sound of a few cans opening.
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