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Marauder is not OP - Pvp Vid

STAR WARS: The Old Republic > English > PvP
Marauder is not OP - Pvp Vid

LeonHawkeye's Avatar


LeonHawkeye
09.07.2012 , 03:50 AM | #61
Marauders and Pyrotechs are definitely in line for a nerf but a more proper fix would be to buff the Advance Classes that do not have the versatility, fluidity and capabilities that Marauders and Pyrotechs have. The reason these two Advanced Classes are so popular is because of how much they can do and how good they do it. The only remotely balanced classes at the moment would be Assassins (after their recent nerf, they are still powerful but slightly more manageable, a well played one is still an unstoppable beast but that should be the reward for skill, not an overpowered class) and Snipers (Powerful if played tactfully but also possible to counter if fought tactfully.)

We're almost there but not quite, we still have a few (3-4) of the remaining Advanced Classes severely lagging behind the top, undisputed kings of PvP. Commandos/Mercenaries, Sages/Sorcerors and to a lesser extent but still need love Scoundrels/Operatives. The outcome of a PvP match should be decided first and foremost by skill, then gear, never what class you chose at the character creation screen, that is just bad PvP design. This comes from a hardcore PvP enthusiast, I've rolled 1 of each advanced class and played at least 80% of the Specs out there, when one Advanced class has an obvious and clear advantage over others, there is a gross imbalance that should be addressed on a more serious and timely manner. Talking 1-2 weekly hotfixes not 4-6 month patches that completely tilt and disproportionately disrupt both balance and game play experience.

Basim's Avatar


Basim
09.07.2012 , 11:03 AM | #62
Quote: Originally Posted by LeonHawkeye View Post
Marauders and Pyrotechs are definitely in line for a nerf but a more proper fix would be to buff the Advance Classes that do not have the versatility, fluidity and capabilities that Marauders and Pyrotechs have. The reason these two Advanced Classes are so popular is because of how much they can do and how good they do it. The only remotely balanced classes at the moment would be Assassins (after their recent nerf, they are still powerful but slightly more manageable, a well played one is still an unstoppable beast but that should be the reward for skill, not an overpowered class) and Snipers (Powerful if played tactfully but also possible to counter if fought tactfully.)

We're almost there but not quite, we still have a few (3-4) of the remaining Advanced Classes severely lagging behind the top, undisputed kings of PvP. Commandos/Mercenaries, Sages/Sorcerors and to a lesser extent but still need love Scoundrels/Operatives. The outcome of a PvP match should be decided first and foremost by skill, then gear, never what class you chose at the character creation screen, that is just bad PvP design. This comes from a hardcore PvP enthusiast, I've rolled 1 of each advanced class and played at least 80% of the Specs out there, when one Advanced class has an obvious and clear advantage over others, there is a gross imbalance that should be addressed on a more serious and timely manner. Talking 1-2 weekly hotfixes not 4-6 month patches that completely tilt and disproportionately disrupt both balance and game play experience.
Great post man, good feedback! I agree with you completely on the buffing of other AC as well.

Ghostuka's Avatar


Ghostuka
09.07.2012 , 11:28 AM | #63
Quote: Originally Posted by LiveandDieinLA View Post
Take away marauders defensive cds and they are no longer one of the best DPS classes in the game.
Precisely, that is why the defenses should not be taken away. But as they are set currently, they are almost available for every fight (except for saber ward maybe). Instead, couple of them could be tweaked to reward smart play, is what I am saying.



Quote: Originally Posted by LiveandDieinLA View Post
And before the ignorant masses start screaming that Juggs don't have cds to match maras, remember that:
a) Juggernaut saberward has 2 seconds of 100% dodge which makes it much better than the marauder version.
Jugg saber ward is also on a 3 min CD. So it is a 2 sec immunity every 3 min. At most you can use this 4 times or so in an entire WZ. Compare that to marauder's force vanish, it is a 4 sec (?) complete immunity against almost all attacks and 50% immunity against AOE effects and what not, and it can be used every 45 sec? Or maybe 1 min.
Quote: Originally Posted by LiveandDieinLA View Post
b) Cloak of Pain is the only CD in the game that can be canceled out by the opposing player
In a crowded area, cloak of pain is also one of the defenses that you can count on since not everyone will notice it. And leaving someone without any damage for 6 seconds (especially the best DPS class in the game) is really crippling in an objective based environment.
Quote: Originally Posted by LiveandDieinLA View Post
e) Juggs have intercede which is the lowest cd escape mechanism in the game.
Jugg's escape mechanism is also the only one that require a teammate in range (where you want to escape).

I agree that Juggs have a lot of tools as you listed (chilling scream, push, intercede, etc.). But so do maras. Group heal, damage buff to the entire team, speed buff...? But I will say easily that Jugg defensive CDs are worse than mara's. Jugg self heal is the only self heal in game that require 1/3 of the entire resource pool, and it require you to take damage for each tick and it uses 1 rage for each tick additionally. Unless specced into, it is worthless. Saber ward is on 3 min CD, endure pain is temporary increase in HP which go away in 10 seconds, and is on 1.5 min CD. And that is all they have, unless you take the tanking tree. And heavy armor is laughable, unless you stay in soresu form. In fact, if they gave me cloak of pain on a 2 min CD, I would happily wear medium armor. No problem.

I know marauders need their defensive CDs. I think they should have them all. But I think the ones that are at no cost (force cloak and cloak of pain) should be on a longer CD to reward smart play. Otherwise, all CDs available, marauders are not game breaking, they are fine. My earlier suggestion was to put cloak of pain and vanish on a 2 min CD. Or, make vanish keep as it is, but make it break on damage, and reduce the max duration of cloak of pain to 15 seconds (while keeping the CD at 1 min). Undying rage is fine, since it already rewards smart play.
Kánn - Tarděs - Gěn
Tomb of Freedon Nadd
Drinking game: Take one shot if you take my post seriously
Take two if you don't.

Basim's Avatar


Basim
09.07.2012 , 12:03 PM | #64
Ghostuka: You are absolutely right. That is the same idea that I had in mind. Great feedback, I'm going to quote what you said and put it on the front.

enoax's Avatar


enoax
09.07.2012 , 12:44 PM | #65
Your self portrait isn't big enough. Please make bigger and put in the exact middle of your screen for your next vid.

Maybe that's why you missed that pass in huttball @ 03:48. Looked like you had a clear pass to the goal line after a leap to that sorc. But i'm sure they appreciated your help in the middle on that 3v2.

Good think you killed those two @ 4:40 or so on the bridge when they had the next door open. They get to respawn at full health in the next room while you med back your health for 10s.

At 9:40 you finally kill somone that is actually carrying the ball. Almost every fightin CW, VS, and NC is a 3-5 vs 1 zerg.

So basically if you want to get some high hits... go kill nigtmare pilgrim, get the buff, ignore all objectives and find some 14k scoundrels to murder with a premade vs. pug pvp match

Nice pvp'ing! You're like the Viserys of House Targaryen.

Do have to wait for another NiPil kill before we see more vids?
enoa - sage - harbringer
chauser - gunslinger
crryra - assassin

Basim's Avatar


Basim
09.07.2012 , 01:36 PM | #66
Quote: Originally Posted by enoax View Post
Your self portrait isn't big enough. Please make bigger and put in the exact middle of your screen for your next vid.

Maybe that's why you missed that pass in huttball @ 03:48. Looked like you had a clear pass to the goal line after a leap to that sorc. But i'm sure they appreciated your help in the middle on that 3v2.

Good think you killed those two @ 4:40 or so on the bridge when they had the next door open. They get to respawn at full health in the next room while you med back your health for 10s.

At 9:40 you finally kill somone that is actually carrying the ball. Almost every fightin CW, VS, and NC is a 3-5 vs 1 zerg.

So basically if you want to get some high hits... go kill nigtmare pilgrim, get the buff, ignore all objectives and find some 14k scoundrels to murder with a premade vs. pug pvp match

Nice pvp'ing! You're like the Viserys of House Targaryen.

Do have to wait for another NiPil kill before we see more vids?
You see that buff was not in every clip lol and your judgement is bad. Just for you, I will be releasing full length videos to show how I play at a sooner rate, either tomorrow or next day. I've played a lot of pvp, and you are here assuming that I did not help my team in terms of objective. You don't know my play style, I simply made a montage of my pvp out of 3 games and mixed the clips around.

And I really don't understand how you can put such a dull statement stating my high hits are from nightmare pilgrim buff? If you stay tuned, you will see in the next video how hard I still hit without it and I am going to go back to this video and count how many clips that buff was in. I'm sure it was not all of it, maybe a couple.

The zergs are what pvp is in this game lol. Everything is almost always a zerg, but if you were paying attention, you can MOSTLY SEE only my damage hitting the targets, my BIG crits, so really I'm doing the damage in these clips. It was a zerg in terms of people being around, but the huge crits you see are solely coming from ME. So it was not a zerg, but there were a couple. I'm not going to assume how much pvp you have played or not, but from my own experience, this is what I have seen, and I have played a lot of pvp. Again, if you stay tuned, the next couple videos will be full length videos so you can see everything that goes on in a warzone, and obviously I will pick good warzones. I'm not going to make a video of a warzone where I lose, or where I constantly get torn up. There would be no entertainment in watching that. I'm also not going to make a warzone where I cap every door, or run the ball 5 times. I'm a DPS class and people want to see that. If 10 people really tell me they want to see a video where I cap all the nodes on novare and alderaan, run the ball 6 times on huttball, and cap every door on voidstar, I will make it. People want to see me DPS, that's what they will get.

Aside from that, I am very good at doing many objectives, and that depends on my play style for that warzone. If my team can handle it, I will just DPS as I feel and add appropriately to the objectives.

For this video, I hate to sound like a broken record, I simply made a montage of my class showing how I play it (in terms of rotation, not objective) and what opportunity there is for others who want to try to follow it the same way (spec wise, gear, tactics, etc). I appreciate your feedback though, everyone is entitled to their own opinion and I hope I change yours with the next few videos I release if you stay tuned.

DacRycar's Avatar


DacRycar
09.07.2012 , 02:50 PM | #67
Cool video, brah, but it doesn't really help your point.

However, having read the posts that followed, I agree that they should not be nerfed but rather have the other classes brought "up to par." I believe I've read a developer comment saying that Sentinels and Vanguards are where everyone should be at, but I do not remember my source - probably from an article over at Darth Hater.

And yes, I referred to the Republic classes because kriff you, I'm Republic!
Major Azhandra Rycar The Ebon Hawk server
"I troll people by using Full Auto and shouting
'Vanguards are a ranged class!'"

Basim's Avatar


Basim
09.07.2012 , 04:25 PM | #68
Quote: Originally Posted by DacRycar View Post
Cool video, brah, but it doesn't really help your point.

However, having read the posts that followed, I agree that they should not be nerfed but rather have the other classes brought "up to par." I believe I've read a developer comment saying that Sentinels and Vanguards are where everyone should be at, but I do not remember my source - probably from an article over at Darth Hater.

And yes, I referred to the Republic classes because kriff you, I'm Republic!
Haha I know man I don't know what I was thinking! I wish I could change the title of the thread so it's not misleading lmao but unfortunately I don't think I can.

Basim's Avatar


Basim
09.07.2012 , 07:44 PM | #69
Quote: Originally Posted by NeoRinTinTin View Post
I'm immobilized while damage ticks off and interrupts if I'm casting. It may not be perfect, but it's still pretty stunning.
haha this was funny =p

Revearith's Avatar


Revearith
09.07.2012 , 09:11 PM | #70
Quote: Originally Posted by NeoRinTinTin View Post
It's an "oh ****" button. No one in their right mind would use it full health.
OH YES SOME WILL LOL! Yes I'm talking about you Masterseth XD!!!

And after 1.4 itll be nerf sorcs again, imo BW needs to do to PT Railshot what they did to Merc Tracer Missle in 1.2. Its just smash ur head against the keyboard and kill stuff. 50% with my OP CD's on in 4 seconds, dang, atleast I have to setup in Carnage(Leap, gore, ravage, pray to God I dont get knocked back or pulled or stunned.) but for them its ranged Flameburst and railshot pewpew railshot lol they're at 30%