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Marauder is not OP - Pvp Vid

STAR WARS: The Old Republic > English > PvP
Marauder is not OP - Pvp Vid

Sindol's Avatar


Sindol
09.06.2012 , 06:29 PM | #51
I think it's a simple fix. Obvi ability is obvi powerful.

So...

Shorten how long the ability lasts by a second or so.

Or...

Extend the cool down so that the ability can't be used as frequently.

The problem isn't that the Mara/Sent as an AC is OP. It's that a particular ability is being exploited giving them advantages in particular parts of gameplay that in my opinion they shouldn't be excelling in. An example of this is Mara/Sent ball carrier in Huttball. Your team gets you to the final stretch and it's about time for you to die, but wait! INVINCIBILITY ENGAGE! TRANSCENDENCE ENGAGE! ZOOM! There goes the Sent/Mara.

So yeah, a lot of people may be talking about this ability being all about time and a lot of that is true. The problem is how players are exploiting the ability so that it gives them an extreme advantage in particular aspects of gameplay where it should not. I.E. Sent/Mara's are using this ability to keep them alive a lot more in a tanking capacity than they are a keep me alive so I can kill more capacity. They already have camouflage which is a pretty nifty quick ability that can get you out of a bind. It just seems like they have a little too much going for them. That's just my opinion.
Backrocket Bastards

RP Swag, PVP flagged.

NathanielStarr's Avatar


NathanielStarr
09.06.2012 , 06:33 PM | #52
I think it is to the point where greater than 75% of the player base play a marauder/sentinel so nerfing them won't happen because that it most of their paying customers. Sadly it doesn't help the overall quality of the game.

LiveandDieinLA's Avatar


LiveandDieinLA
09.06.2012 , 06:36 PM | #53
Quote: Originally Posted by SajPl View Post
This. Spammable defensive cooldowns on one of the best dps classes are op.
Take away marauders defensive cds and they are no longer one of the best DPS classes in the game.

You are talking about an AC that doesn't have the advantages of range or stealth. The only other non stealth melee AC is the only other AC with comparable survivability cooldowns (Juggernauts).

And before the ignorant masses start screaming that Juggs don't have cds to match maras, remember that:
a) Juggernaut saberward has 2 seconds of 100% dodge which makes it much better than the marauder version.
b) Cloak of Pain is the only CD in the game that can be canceled out by the opposing player
c) Juggs have way more control than maras. The best Knock back ability in the game (force push) and the best slow (Chilling Scream)
d) Juggs have much better passive mitigation (heavy armor and soretsu form, as well as the option to equip a shield)
e) Juggs have intercede which is the lowest cd escape mechanism in the game.
Aeryon / Aerror
Bastion
West Coast PVP

NathanielStarr's Avatar


NathanielStarr
09.06.2012 , 06:45 PM | #54
First and foremost they are the best dps class in the game. PERIOD. Yes this is partially because of their survivability.

Ranged is not that big of a defensive advantage at all. I wouldn't even count it. Maybe increase the range of gunslingers/snipers by 50% and then we can talk.

LiveandDieinLA's Avatar


LiveandDieinLA
09.06.2012 , 07:59 PM | #55
Quote: Originally Posted by NathanielStarr View Post
First and foremost they are the best dps class in the game. PERIOD. Yes this is partially because of their survivability.

Ranged is not that big of a defensive advantage at all. I wouldn't even count it. Maybe increase the range of gunslingers/snipers by 50% and then we can talk.
Not in PVP they aren't. In Rated War zones you will almost never see a marauder at the top of the damage charts. Its usually Snipers, Powertechs, and Smash Juggs.
Aeryon / Aerror
Bastion
West Coast PVP

WaywardOne's Avatar


WaywardOne
09.06.2012 , 08:52 PM | #56
<< They do have the through the roof damage statistically and they do have fewer deaths than most classes. You must be talking about pre-50 pvp if you think they don't shine on the scoreboards at the end of matches. >>

By a wide margin, most of the games I've played have been at level 50 (up until the last 2 weeks or so, been taking a break). Sent/Maras do not consistently top damage charts at level 50. Sure, some do - some are better than others, some play with more/different support than others. it's the same deal with many classes - some players are better at topping damage/heals than others. I've looked through a lot of screen shots of a lot of games (level 50). For every 1 sent/mara that usually tops the charts there are 8+ that do not (I know the names of the chart toppers that have played on Jung Ma over the last 3 mos or so and we're talking about <10 people - most of which aren't currently even particularly active and only maybe 4 of them were consistent).

If you've got real stats showing otherwise I'd love to see them. If you're accusing maras of being OP'd, the real burden of proof is on you.

NeoRinTinTin's Avatar


NeoRinTinTin
09.06.2012 , 09:00 PM | #57
Quote: Originally Posted by Basim View Post
The real main reason marauders are good huttball carriers are because of predation, especially carnage marauders because we run 80% faster than normal. Usually I build 30 fury, use predation, and then pop fury and pop predation again to get 20 seconds of 80% run speed. That is the main reason we can run it easily. Defense is secondary there, because without predation, we would not be able to run as efficiently as we do.
I forgot about the speed boost because they're a freaking swiss army knife with two knives, very handy for pve too.
Canderous Ordo
Commando Rìn (PVE / PVP)

Basim's Avatar


Basim
09.06.2012 , 09:06 PM | #58
Quote: Originally Posted by LiveandDieinLA View Post
Not in PVP they aren't. In Rated War zones you will almost never see a marauder at the top of the damage charts. Its usually Snipers, Powertechs, and Smash Juggs.
You cannot assume this. It all depends on where you position yourself as a player and who you pick as your targets. In rated wz, it is so controlled that it really doesn't matter who did the most DPS, as long as you guys are fulfilling your objectives (ex. kill both healers, then focus this guy, then that guy). Rated is a whole other thing, now if it is a pug rated, it is still another thing. Anyone can do good DPS if they know how to play their class and where to position themselves as well as knowing which targets to go after first. I know I sound like a broken record, but trust me, just take a look at my video =)

Thanks for the feedback!

Basim's Avatar


Basim
09.06.2012 , 09:09 PM | #59
Quote: Originally Posted by WaywardOne View Post
<< They do have the through the roof damage statistically and they do have fewer deaths than most classes. You must be talking about pre-50 pvp if you think they don't shine on the scoreboards at the end of matches. >>

By a wide margin, most of the games I've played have been at level 50 (up until the last 2 weeks or so, been taking a break). Sent/Maras do not consistently top damage charts at level 50. Sure, some do - some are better than others, some play with more/different support than others. it's the same deal with many classes - some players are better at topping damage/heals than others. I've looked through a lot of screen shots of a lot of games (level 50). For every 1 sent/mara that usually tops the charts there are 8+ that do not (I know the names of the chart toppers that have played on Jung Ma over the last 3 mos or so and we're talking about <10 people - most of which aren't currently even particularly active and only maybe 4 of them were consistent).

If you've got real stats showing otherwise I'd love to see them. If you're accusing maras of being OP'd, the real burden of proof is on you.
You're right, but it's not only about marauders, it's really any class. There are going to be those people who play the class better than most. Now to give you an example, me being a marauder, I top the damage charts almost constantly. It just depends on my play style for that game. If I'm in huttball and I'm scoring and in the mode to win that way, I won't do as much damage whereas if I go into another huttball and do not want anything to do with the ball, and just strictly DPS, I will do mass more damage. It all depends on your play style, I will be posting more videos with full length games showing these and showing you what I mean, and you will definitely see a difference in marauder play style =)

Phasersablaze's Avatar


Phasersablaze
09.06.2012 , 09:57 PM | #60
Quote: Originally Posted by LiveandDieinLA View Post
Take away marauders defensive cds and they are no longer one of the best DPS classes in the game.

.
One problem with that. No one is taking away Mara's defensive discs...