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Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

FourTwent's Avatar


FourTwent
09.06.2012 , 02:22 PM | #101
Quote: Originally Posted by Blackardin View Post
Who would that be?
League of Legends. Ran on 1 map for how long? And gained players that entire time.

Codek's Avatar


Codek
09.06.2012 , 02:29 PM | #102
Quote: Originally Posted by FourTwent View Post
League of Legends. Ran on 1 map for how long? And gained players that entire time.
They did add new champions consistently along with character updates that often drastically changed the way the game was played. Basically every update made the game feel like you were playing on a new map in it's self since the game play elements were new and different from what it was a month ago.

Here on the other hand, we have bug fixes consistently but that changes very little as to the feel of gameplay. Everyone is still doing what they have been doing since 1.3 came out (aside from when they level an alt).
~Codek

Roechacca's Avatar


Roechacca
09.06.2012 , 02:32 PM | #103
I didn't leave SWG, SWG left Me!

FFFFFFFFFFFFUUUUUUUUUUUU!!!!!!

Urael's Avatar


Urael
09.06.2012 , 02:36 PM | #104
Quote: Originally Posted by Roechacca View Post
I didn't leave SWG, SWG left Me!

FFFFFFFFFFFFUUUUUUUUUUUU!!!!!!
CU!

I wish I could find that Vid again!

Hessen's Avatar


Hessen
09.06.2012 , 02:49 PM | #105
Quote: Originally Posted by DarthTHC View Post
Playing an MMO is nothing like going to war and you are insulting military men and women the world over by even thinking to imply it.

It's just a freaking game.

I've seen plenty in MMOs, sure. Most good, some really bad, some really awesome. But the core of what I want is the same. I want content and features to be released on a schedule that makes the subscription fee worthwhile.
The comparison was OTT on purpose.

And my point still stands. Not very many (if any) players who have played MMOs for a long time have the same demands before they started MMOs to what they want now.

Certain features, certain types of preferred content etc.
Twisted
EU - Tomb of Freedon Nadd
16m Raiding Guild - Recruiting

LordArtemis's Avatar


LordArtemis
09.06.2012 , 03:26 PM | #106
Well, it seems to be its a simple formula. Stop adding end game content as that has had probable zero effect. End game content simply burns up too quickly to justify the amount of dev time involved.

Repeatable "sandboxy" content is what's needed. More minigame and achievement type activities like I mentioned, more customization. Give players things to do, reasons to stay.

Urael's Avatar


Urael
09.06.2012 , 03:45 PM | #107
Quote: Originally Posted by Hessen View Post
The comparison was OTT on purpose.

And my point still stands. Not very many (if any) players who have played MMOs for a long time have the same demands before they started MMOs to what they want now.

Certain features, certain types of preferred content etc.
I agree with this statement. But, there is a possiblity that it dosen't apply to all equally. Usually people change in some way over time and it's usually based on experience. One can not remain a newbie forever...at some point you turn into a vet!.

CosmicKat's Avatar


CosmicKat
09.06.2012 , 05:02 PM | #108
Quote: Originally Posted by LordArtemis View Post
SWG had some of the worst bugs in the industry that continued to persist even to the games close. Add to that the fact that a themepark leveling system was added haphazardly long after launch, and that the game did not launch with vehicles or JTL and you pretty much sum up what was wrong with that game.

For its time, before WoW it was a powerhouse. In fact subs were increasing prior to the CU/NGE. The update killed the game, period.
A powerhouse? It was a disaster from day 1. It took about a year for them to make anything in the game more exciting than prospecting for resources. PvE almost didn't exist. PvP rarely lasted 5 seconds. The only reason the sandbox elements took off was that there was nothing else to do in the game. Without the SW license it would likely have never been launched and if it had, it would have been outlived by the Matrix Online.

Quote: Originally Posted by LordArtemis View Post
Great and fun game, but the graphics are pretty poor. Even with great features those graphics wear on you after a while.
The graphics in CoX blew the doors off of WoW. WoW had terribly dated graphics from day 1, as part of their evil plan to appeal to the non-PC gaming public who have hamster-powered boxes.

Quote: Originally Posted by LordArtemis View Post

I think sandbox elements and customization options would appeal to the larger casual base. I have mentioned those specific items many time, and will not repeat them now.

End game will NOT retain customers IMO. Nor will it grow the base. It will only reduce the rate of loss temporarily until the new content is played out. Repeatable content is required.

Players need something to do, simply put.
Agree with these points wholeheartedly.

LordArtemis's Avatar


LordArtemis
09.06.2012 , 05:17 PM | #109
Quote: Originally Posted by CosmicKat View Post
A powerhouse? It was a disaster from day 1. It took about a year for them to make anything in the game more exciting than prospecting for resources. PvE almost didn't exist. PvP rarely lasted 5 seconds. The only reason the sandbox elements took off was that there was nothing else to do in the game. Without the SW license it would likely have never been launched and if it had, it would have been outlived by the Matrix Online.
The MxO comparison really doesn't apply IMO. But overall I think your disagreeing with an opinion that is more in line with yours, with exception to the sandbox elements. SOME of the sandbox elements took off IMO because they were superb elements. What SWG did right, like this game, it did better than any other game on the market.

The rest of the game was, of course, a bug ridden mess. It was only the appeal of those few features that kept anyone playing IMO. And for its time it did garner more than 300k subs which was quite a bit back then.

Quote:
The graphics in CoX blew the doors off of WoW. WoW had terribly dated graphics from day 1, as part of their evil plan to appeal to the non-PC gaming public who have hamster-powered boxes.
I will agree that the graphics were better than WoW, but in WoW graphics didnt matter much at the time...people go where people are, and the game had one thing on most other games at that time...it was an easy game to pick up and play with a narrow learning curve.

Hessen's Avatar


Hessen
09.06.2012 , 05:20 PM | #110
Quote: Originally Posted by LordArtemis View Post
I will agree that the graphics were better than WoW, but in WoW graphics didnt matter much at the time...people go where people are, and the game had one thing on most other games at that time...it was an easy game to pick up and play with a narrow learning curve.
City of Heroes was far easier to pick up and play, there was no gear, no talent points, a ridiculously easy to use group finder tool and you could do nothing but press 1, 2, 3 all the way to 50.

It was purely because of the genre that it wasn't more popular IMO. Great game, and I wish more people had played and enjoyed it.
Twisted
EU - Tomb of Freedon Nadd
16m Raiding Guild - Recruiting