Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Marauder is not OP - Pvp Vid

STAR WARS: The Old Republic > English > PvP
Marauder is not OP - Pvp Vid

Ghostuka's Avatar


Ghostuka
09.06.2012 , 03:22 PM | #41
I think the cloak of pain should be on a 2 min CD, OR it should be used 15 sec max. Either change is fine.

And vanish should break with damage OR should be on a 2 min CD.

I don't think there is anything wrong with UR. It feels weird as a jugg player I don't have it and the DPS class has it, but I think it is okay. Even the CD is fine on that as far as I am concerned, since it is a CD that is only beneficial below a certain health.

I don't think marauders are overpowered, but I think the CD managements should be tweaked to promote smart play instead of making them available for every fight.
Kánn - Tardės - Gėn
Tomb of Freedon Nadd
Drinking game: Take one shot if you take my post seriously
Take two if you don't.

Larry_Dallas's Avatar


Larry_Dallas
09.06.2012 , 03:55 PM | #42
Quote: Originally Posted by Ghostuka View Post
I think the cloak of pain should be on a 2 min CD, OR it should be used 15 sec max. Either change is fine.

And vanish should break with damage OR should be on a 2 min CD.

I don't think there is anything wrong with UR. It feels weird as a jugg player I don't have it and the DPS class has it, but I think it is okay. Even the CD is fine on that as far as I am concerned, since it is a CD that is only beneficial below a certain health.

I don't think marauders are overpowered, but I think the CD managements should be tweaked to promote smart play instead of making them available for every fight.
Even though it would whack my carnage mara hardest by switching it, I've always felt that UR would have made more sense to be given to the juggs and made a talented skill in the tanking tree.

NeoRinTinTin's Avatar


NeoRinTinTin
09.06.2012 , 04:12 PM | #43
Quote: Originally Posted by Russkiier View Post
you didnt hear? In 1.4 maraduers (not sentinels) have 50m attacks and can cast while dead.



On another note, as a carnage maradar I would say that we are not overpowered. As someone said, we can only dps. Maras and snipers should have the highest dps, by a reasonable margin, of all the classes. Why you might ask? Because we get no heals and no gaurds. We can't do anything to help our team except kill things.

A poster on here commented that he played his merc ( i think) just to dps, he shouldn't heal because he isnt specced for it. Its called off-healing. Any heal in a warzone is better than no heal. Sure you should be focusing on dpsing, but when your ball carrier s being focused, throwing an extra heal in their can mean the difference between a score or not. Just because a player chooses not to use all the abilities of their class does not mean that other classes are OP
Except no one is complaining about your DPS, they're complaining about your survivability. Also, marauders can't do anything but DPS? Marauders are reliable ball carriers because of their CDs and force leap.

Survivability in all wzs far exceeds the usefulness of **** heals on a ball carrier.
Canderous Ordo
Commando Rėn (PVE / PVP)

WaywardOne's Avatar


WaywardOne
09.06.2012 , 05:09 PM | #44
Quote: Originally Posted by NeoRinTinTin View Post
Except no one is complaining about your DPS, they're complaining about your survivability. Also, marauders can't do anything but DPS? Marauders are reliable ball carriers because of their CDs and force leap.

Survivability in all wzs far exceeds the usefulness of **** heals on a ball carrier.
If they have the highest dps (and they probably do, pve) and OP survivability then why do sent/maras not have through-the-roof wz damage? Why are their death counts (the number of times the mara is killed) generally among the highest in a given wz?

UR isn't a tank ability: think about a situation where your healer is going to want you to drop half your health. Are there situations where those 5 seconds are going to make a difference? Probably but, outside of pvp, not nearly as many as you might suppose. I do think that Warding Call should be a general guardian ability and on a shorter RT or maybe guardians should get something like a Shadow's Resilience (my sentinel would trade GBTF for Resilience in half a heartbeat). I also think that shields and defense should be more useful in pvp (and more useful in general).

Basim's Avatar


Basim
09.06.2012 , 05:11 PM | #45
Quote: Originally Posted by NeoRinTinTin View Post
Except no one is complaining about your DPS, they're complaining about your survivability. Also, marauders can't do anything but DPS? Marauders are reliable ball carriers because of their CDs and force leap.

Survivability in all wzs far exceeds the usefulness of **** heals on a ball carrier.
The real main reason marauders are good huttball carriers are because of predation, especially carnage marauders because we run 80% faster than normal. Usually I build 30 fury, use predation, and then pop fury and pop predation again to get 20 seconds of 80% run speed. That is the main reason we can run it easily. Defense is secondary there, because without predation, we would not be able to run as efficiently as we do.

Telree's Avatar


Telree
09.06.2012 , 05:46 PM | #46
Quote: Originally Posted by Russkiier View Post
Because we get no heals and no gaurds. We can't do anything to help our team except kill things.
You are talking about Mara's and Snipers here....and while I dont play a Mara, I do play a Sniper. And I can say this is completely wrong. My sniper is only level 23 ( I have 50 Merc and a 50 Sorc healer as well) and at that level I have more CC than I know what to do with (I know, its just an expression)....in fact when needed I hardly DPS at all sometimes and just CC and knock back folks all over. Yes I do awesome DPS too, but Ive got 2 knockbacks (Ambush and Cover Pulse), one slow(Leg Shot) and two stuns(Flashbang and Debilitate). Thats 5 CC abilities. I can completely lock someone down if I need to. So to say that Snipers only offer DPS is false. Either you dont understand the class or youre just spouting nonesense.

NathanielStarr's Avatar


NathanielStarr
09.06.2012 , 06:09 PM | #47
Quote: Originally Posted by WaywardOne View Post
If they have the highest dps (and they probably do, pve) and OP survivability then why do sent/maras not have through-the-roof wz damage? Why are their death counts (the number of times the mara is killed) generally among the highest in a given wz?

UR isn't a tank ability: think about a situation where your healer is going to want you to drop half your health. Are there situations where those 5 seconds are going to make a difference? Probably but, outside of pvp, not nearly as many as you might suppose. I do think that Warding Call should be a general guardian ability and on a shorter RT or maybe guardians should get something like a Shadow's Resilience (my sentinel would trade GBTF for Resilience in half a heartbeat). I also think that shields and defense should be more useful in pvp (and more useful in general).
They do have the through the roof damage statistically and they do have fewer deaths than most classes. You must be talking about pre-50 pvp if you think they don't shine on the scoreboards at the end of matches.

SajPl's Avatar


SajPl
09.06.2012 , 06:12 PM | #48
Quote: Originally Posted by Ghostuka View Post
I think the cloak of pain should be on a 2 min CD, OR it should be used 15 sec max. Either change is fine.

And vanish should break with damage OR should be on a 2 min CD.

I don't think there is anything wrong with UR. It feels weird as a jugg player I don't have it and the DPS class has it, but I think it is okay. Even the CD is fine on that as far as I am concerned, since it is a CD that is only beneficial below a certain health.

I don't think marauders are overpowered, but I think the CD managements should be tweaked to promote smart play instead of making them available for every fight.
This. Spammable defensive cooldowns on one of the best dps classes are op.

MidichIorian's Avatar


MidichIorian
09.06.2012 , 06:19 PM | #49
Quote: Originally Posted by WaywardOne View Post
If they have the highest dps (and they probably do, pve) and OP survivability then why do sent/maras not have through-the-roof wz damage? Why are their death counts (the number of times the mara is killed) generally among the highest in a given wz?
That's actually true and I've noticed that I'm dying way more on mara than sorc too. The thing is just that it's way more satisfying to play mara because in your up-time you're for the most part much more useful. You spawn, jump in and burn down a few enemies before you die (or in the event that your team has a decent healer, never die) whereas on sorc or other less bursty classes you will mostly linger in the outskirts to make sure that no one catches you offguard.

Russkiier's Avatar


Russkiier
09.06.2012 , 06:22 PM | #50
Quote: Originally Posted by Telree View Post
You are talking about Mara's and Snipers here....and while I dont play a Mara, I do play a Sniper. And I can say this is completely wrong. My sniper is only level 23 ( I have 50 Merc and a 50 Sorc healer as well) and at that level I have more CC than I know what to do with (I know, its just an expression)....in fact when needed I hardly DPS at all sometimes and just CC and knock back folks all over. Yes I do awesome DPS too, but Ive got 2 knockbacks (Ambush and Cover Pulse), one slow(Leg Shot) and two stuns(Flashbang and Debilitate). Thats 5 CC abilities. I can completely lock someone down if I need to. So to say that Snipers only offer DPS is false. Either you dont understand the class or youre just spouting nonesense.
I do play a sniper (as well as a marader) and, i'll admit, hadn't thought about sniper cc much. So, i guess you could say i was spouting nonsense. Hopefully i didnt lead too many people astray.