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Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

DarthTHC's Avatar


DarthTHC
09.05.2012 , 05:06 PM | #91
Quote: Originally Posted by Urael View Post
Today's MMORPG player is capricious. TBH, not sure any company is going to be able to make "the MMORPG" that will satisfy the current customer base.
This is a load of crap.

Today's MMO players are the same, for the most part, as the MMO players from years ago. I'm still the same player I was way back when Asheron's Call was the top dog. I'm the same player I was when I started playing WoW 8 years ago and quit 7 years later.

I'm not capricious. I simply want features and content to be added at a pace that is worth my $15/month... and I do not want a pay-to-win cash shop. Rift can do it with half the subscriptions of SWTOR (or less than half, depending on which fan-boy is giving the SWTOR number). Why can't EA do it?

LordArtemis's Avatar


LordArtemis
09.05.2012 , 05:22 PM | #92
Quote: Originally Posted by ZirusZero View Post
We need more fluff. The little things keep players happy.
This, simple and sweet. Players need things to do. Sandboxy content would provide that. I'll bet anything on it.

Want to keep customers? Let players change their look after creation, allow color changes to ALL armor, allow all armor to be converted to orange armor (you would lose stats in favor of empty slots), allow appearance creation options for companions (with a toggle to disable if desired).

Make our personal ships our housing, allowing us to decorate them inside and out as we see fit, SWG style. Add questable and or drop decorations, achievements and trophies we can put in our ship.

Put turrets on our ships, allow us to group and go out and run space missions with my group members manning the turrets, or just let them jump in their ships and join me in the pipe.

Give us a BF2 style persistent space battleground with both open flight PVE and PVP objectives and the ability to land on ships and go after objectives on foot, man turrets, take the bridge to take over the ships, etc.

Create a supplemental questing system similar to black hole dailies for PVE class and companion play. Using a terminal interface, general droid or alien dialog and canned dialog from existing VO player responses create randomly generated listings with a smattering of VO to spice them up. Rewards could be orange or social armor, or class specific rewards as well as companion affection or gifts.

The missions would allow smugglers to smuggle, BHs to seek out bounties, Troopers to engage in specific objectives, Agents to engage in espionage or sabotage, Jedi and Sith to seek out rivals to turn or destroy them.

Give us the ability to race our vehicles competitively on courses, against other players and npc opponents. Give us pazzak games to play, cards to collect. Put in random turret and space combat encounters when flying to space combat missions or planets (ability to toggle off if desired).

Let us stay in the hangar in our ships. Give us the ability to land on a planet using the console instead of walking out the door.

Give us a whole set of missions inside our vessel...boarding parties, repair missions, escape, etc.

Give us the ability to craft Orange gear personally, with the ability to crit adding a bonus to the mods. Allow slicers to improve non-orange gear stats.

All of these things would go a LONG way, IMO, to retaining current customers by giving them something to do.

Blackardin's Avatar


Blackardin
09.05.2012 , 06:05 PM | #93
Quote: Originally Posted by DarthTHC View Post
This is a load of crap.

Today's MMO players are the same, for the most part, as the MMO players from years ago. I'm still the same player I was way back when Asheron's Call was the top dog. I'm the same player I was when I started playing WoW 8 years ago and quit 7 years later.

I'm not capricious. I simply want features and content to be added at a pace that is worth my $15/month... and I do not want a pay-to-win cash shop. Rift can do it with half the subscriptions of SWTOR (or less than half, depending on which fan-boy is giving the SWTOR number). Why can't EA do it?
I think that he was speaking metaphorically.....that there are more players like you now then there are of us. ;p
May the Schwartz be with you....

Cupelixx's Avatar


Cupelixx
09.05.2012 , 07:48 PM | #94
Quote: Originally Posted by Hessen View Post
People want PvP like in WAR, but they left WAR.

People want sandbox elements like in SWG, but they left SWG.

People want community and character customisation like in CoH, but they left CoH.

People want the amount of end-game content of WoW, but they left WoW.

So even if SWTOR was some ultimate MMO force, bringing together all of these features together and adding in some fully voiced class stories. Would it actually retain a larger amount of people for very long?
People want a game that isn't managed by clueless people, has frequent content/fix updates, and runs well on high end systems like SWTO--oh, wait.
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Karquile's Avatar


Karquile
09.06.2012 , 01:27 PM | #95
Quote: Originally Posted by DarthTHC View Post
I'm not capricious. I simply want features and content to be added at a pace that is worth my $15/month... and I do not want a pay-to-win cash shop. Rift can do it with half the subscriptions of SWTOR (or less than half, depending on which fan-boy is giving the SWTOR number). Why can't EA do it?
Because they paid for a much bigger game than the subscription model will sustain. SWTOR cost a lot more to develop than RIFT, and it costs more to extend and improve. They think (well, somebody thinks) they can make a lot more money selling Santa hats and Warzone passes to returning players. We'll see.
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DarthTHC's Avatar


DarthTHC
09.06.2012 , 01:48 PM | #96
Quote: Originally Posted by Karquile View Post
Because they paid for a much bigger game than the subscription model will sustain. SWTOR cost a lot more to develop than RIFT, and it costs more to extend and improve. They think (well, somebody thinks) they can make a lot more money selling Santa hats and Warzone passes to returning players. We'll see.
Sunk costs are sunk. They have no bearing in decisions moving forward, in any business worth a bent di...me. What SWTOR cost to develop is irrelevant to the go-forward strategy.

The notion that SWTOR is more expensive to update than Rift because it cost more to develop is also hogwash. I can develop something very quick and dirty and cheaply but it would be a ***** to maintain and extend. Or I can spend a bit more and make it very extensible. That's the way things work in software. It's not like we're hand-making Lamborghinis vs. mass producing Fords. Generally smaller budget stuff is harder to extend and bigger budget stuff should be easier because you put that thought into it ahead of time. And EA apparently did this as evidenced by developers saying they liked the Hero engine because of how easy it made it to add stuff and VPs saying things like the F2P games can't add content at the same sort of pace they can.

The fact that Rift is running circles around SWTOR in terms of content and feature release pace should make the EA team absolutely livid with embarrassment. But it doesn't seem to. Instead, they want to sell us the Santa hats you mentioned.

Urael's Avatar


Urael
09.06.2012 , 01:54 PM | #97
Quote: Originally Posted by DarthTHC View Post
Instead, they want to sell us the Santa hats you mentioned.
I want pirate gear. Maybe an eye patch. Ooooh a parrot. Yes definately a parrot!!!

Hessen's Avatar


Hessen
09.06.2012 , 02:03 PM | #98
Quote: Originally Posted by DarthTHC View Post
I'm the same player I was when I started playing WoW 8 years ago and quit 7 years later.
I don't believe you. I don't believe you can play an MMO for that long and not change.

It's like going to war for 7 years, you want to believe you're the same when you return home, but really you've seen too much.
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simplius's Avatar


simplius
09.06.2012 , 02:17 PM | #99
Quote: Originally Posted by kevlarto View Post
We need diverse game play, along with all those features the op brought up, our toons need to feel like they live in the world and not just playing through it, content is great but we need different types of content, not just another war zone or another op this is not new content just more of what we already have, can't keep adding ferris wheels to the theme park and expect people to keep coming back the park over an over, we need some play grounds and roller coasters.. I really think the f2p model is more of a band aid than a fix for the sub lose problems, f2p folks can get bored as well. Scripted content can only get you so far.

The trends in mmo's and online games have changed so much since game like wow and swg launched, for one there are tons of games to play now and with the transient nature of mmo'ers these days maybe the companies just make content to satisfy the nomads of today's mmo's.

I did read some research about a year ago that said modern mmo players only stay in an mmo for 3 to 6 months, sure seems like the mmo industry makes these games with that in mind these days, which is sad, I like to stay in an mmo for years and have done so in the past. But find the new generation of mmo's does not give me the feeling that my toon lives in the world, just playing through.
i hate to say it: the hutt is speaking the truth,,versatility and immersion in the world,,this is the recipe that has kept "that game " on the top for years,,but now they have dropped it,,mists of pandaria will prolly bury WoW
STO? been there, done that,,RIFT? ugly and no epic music,,,TERA? very beautiful, but too intense for casual players
my biggest beef with this game is the grindy combat and lack of freedom and content,,i am practically on rails, both on ground and in space,,im in a big universe and have my own spaceship, but i can still only quest on 2 planets
not much freedom there

DarthTHC's Avatar


DarthTHC
09.06.2012 , 02:22 PM | #100
Quote: Originally Posted by Hessen View Post
I don't believe you. I don't believe you can play an MMO for that long and not change.

It's like going to war for 7 years, you want to believe you're the same when you return home, but really you've seen too much.
Playing an MMO is nothing like going to war and you are insulting military men and women the world over by even thinking to imply it.

It's just a freaking game.

I've seen plenty in MMOs, sure. Most good, some really bad, some really awesome. But the core of what I want is the same. I want content and features to be released on a schedule that makes the subscription fee worthwhile.