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A Message from the Community Manager

STAR WARS: The Old Republic > English > General Discussion
A Message from the Community Manager
First BioWare Post First BioWare Post

Russkiier's Avatar


Russkiier
09.01.2012 , 12:44 AM | #351
Quote: Originally Posted by MidichIorian View Post
New strategy in the upcoming weeks? It's been three weeks now and I sure havent noticed a difference.
have you look at the dev tracker?

Lord_of_Mu's Avatar


Lord_of_Mu
09.01.2012 , 01:03 AM | #352
I was thinking about making an entire thread about this but decided to simply post it here.

Dear Community Managers. Help us to understand what it is you do exactly.

How many hours do you work per day?
How does your typical day play out?
What does your job require you to do?
What do you enjoy most about your job?
What do you least about your job?
Do you feel that in order to manage the community you have to be an active part of the community?
Does company policy prevent you from maintaining a close and friendly relationship with the community?
Do you simply treat your job as a job and have no personal attachment to the environment you foster?
Do you think that maintaining a more personal presence on the forums, joking around, making off topic comments, replying to feedback threads and alike would be beneficial to improving the overall community experience on these forums?

Styxx's Avatar


Styxx
09.02.2012 , 09:01 AM | #353
Do you have plans to bring back the companion kits from the Beta? It is getting boring to have the same one companion, often opposite alignment for each spec. We want to see that variation and choice and you folks had it already in Beta.
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Tatile's Avatar


Tatile
09.02.2012 , 09:13 AM | #354
Quote: Originally Posted by Styxx View Post
Do you have plans to bring back the companion kits from the Beta? It is getting boring to have the same one companion, often opposite alignment for each spec. We want to see that variation and choice and you folks had it already in Beta.
I never played in Beta, what were the Companion Kits?

Styxx's Avatar


Styxx
09.02.2012 , 10:56 AM | #355
Quote: Originally Posted by Tatile View Post
I never played in Beta, what were the Companion Kits?
http://www.swtor.com/fr/community/sh...d.php?t=306561
You were able to change role in a limited way, but the idea was really nice. And it would solve a lot of problems if it would actually see fruition, in a better approach: get any of 2 comps`s skills switched. Or have every companion have all 5 roles already and you only pick one and it will just give you the new skillbar and stance/s.
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Styxx's Avatar


Styxx
09.05.2012 , 10:45 AM | #356
Forgive me, Mr. Gonzalez, for being off-topic, but I have a song dedication for you.

Kansas - Dust in the Wind .
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Dein_Cathair's Avatar


Dein_Cathair
09.05.2012 , 11:26 AM | #357
Quote: Originally Posted by JovethGonzalez View Post
Hi everyone,

For those of you that don’t know, I’m Joveth Gonzalez, Community Manager for Star Wars™: The Old Republic™.

As most of you know, over the past few months, our team, our studio, and our game have undergone quite a few changes. Through it all, we’ve remained committed to the community and have worked with the development team to make sure that your voices were heard.

I wanted to take some time to reassure you all that my team, the community team, is still committed to you folks. As part of this commitment, we’re excited to let you know that we have been developing a brand new strategy for our team that focuses on developing new ways to bring you more information about the game and the people involved with SWTOR's development.

As we progress towards the recently announced Free-to-Play experience, you can expect more frequent updates to the game (which means more information coming to you) and more developer interactions.

The Star Wars: The Old Republic community is large and spread across many outlets, but rest assured that our team is scouring the forums, Twitter, Facebook, Reddit, fan sites, and anywhere that SWTOR is being discussed to make sure that we get your thoughts, comments, questions, and general feedback. Know that we are listening you, no matter where you choose to participate in the SWTOR community.

In the upcoming weeks, you’ll be seeing elements of our new community strategy as they appear on our site. One of our primary goals with this is to ensure that new information about the game is communicated as quickly and effectively as possible.

Last but not least, I will be re-introducing the rest of community team along with this new strategy. You may have already seen them here on the forums or on the website, but you will learn more about Allison Berryman, Eric Musco, Courtney Woods, Amber Green, Lars Malcharek, and Antonio Moreno.

We're all excited about the future of this game and with the new focus on more frequent content updates and the introduction of the Free-to-Play experience, you can expect more communication opportunities overall.

If you have any questions, thoughts, or ideas, please feel free to send us an email at community@swtor.com. You can also send me a PM here on the forums or reach me on Twitter @joveth. These are three different ways for you to get in touch. We will limit important announcements to only occur on our site, forums, our Facebook page, and/or the official SWTOR Twitter account.

Thank you, sincerely, for participating and being a part of our community over the past few months. We look forward to hearing more from you in the future.
Why don't you guys try and get to know the local Austin community?
How about you guys setup an event some Friday evening where you all dress up in swimwear and get some plastic lightsabers with fluorescent blades and a giant pool of jello and go at it with the locals? oh and some black lights to make the sabers glow.
And webcast it for those of us who cannot attend?

Kioma's Avatar


Kioma
09.05.2012 , 11:37 AM | #358
Quote: Originally Posted by Dein_Cathair View Post
Why don't you guys try and get to know the local Austin community?
How about you guys setup an event some Friday evening where you all dress up in swimwear and get some plastic lightsabers with fluorescent blades and a giant pool of jello and go at it with the locals? oh and some black lights to make the sabers glow.
And webcast it for those of us who cannot attend?
Or, as a far cheaper and more effective alternative, why don't you (the community team) and the developers actually release some more information on the things people want information on? Because I'm pretty sure if you did that it'd actually go a long way to helping.
::Please Stand By, Signature Assessment Probe Commencing Analysis::

Styxx's Avatar


Styxx
09.05.2012 , 11:46 AM | #359
On a more serious note, what`s the ETA on refreshing missions in Crew Skills? The randomly "vanishing" missions, which need searching by reloads and zoning. With this new predictibility patch philosophy, this is the best time to make Crew Skill missions predictable as well, or, as Mr. Peckenpaugh says, more readable, more predictable, and less chaotic.
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Cupelixx's Avatar


Cupelixx
09.05.2012 , 08:07 PM | #360
Quote: Originally Posted by Russkiier View Post
have you look at the dev tracker?
I have. I have also seen zero hard answers on hard questions, and very little to address some important questions which have been around for a very long time. This whole thing is a farce.
Free stuff:http:/www.swtor.com/r/jS5GKV
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