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Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

CosmicKat's Avatar


CosmicKat
09.05.2012 , 03:17 PM | #81
Quote: Originally Posted by Jett-Rinn View Post
From the complete and total ravaging of the canon (hand everyone a lightsaber and a Millennium falcon screw the fact that is in the rebellion era time line) To the overwhelming majority of players who would loudly proclaim “I hate SW but love SWG” To the developers (confirmed by Raph Koster) who said: who cares if it sucks it’s star wars that game wasn’t a SW MMO.

Twilek S&M ERP guilds do not a Star Wars MMO make.
"Who cares if it sucks it's Star Wars?"

I think this has been the Lucasfilm logo since 1984.

Urael's Avatar


Urael
09.05.2012 , 03:25 PM | #82
Quote: Originally Posted by CosmicKat View Post
"Who cares if it sucks it's Star Wars?"

I think this has been the Lucasfilm logo since 1984.
Agreed. The Phantom Menace wants to say hello!

Fozziwig's Avatar


Fozziwig
09.05.2012 , 03:43 PM | #83
In short: no.

Dein_Cathair's Avatar


Dein_Cathair
09.05.2012 , 04:04 PM | #84
Quote: Originally Posted by Hessen View Post
People want PvP like in WAR, but they left WAR.

People want sandbox elements like in SWG, but they left SWG.

People want community and character customisation like in CoH, but they left CoH.

People want the amount of end-game content of WoW, but they left WoW.

So even if SWTOR was some ultimate MMO force, bringing together all of these features together and adding in some fully voiced class stories. Would it actually retain a larger amount of people for very long?
Biggest hook I've ever seen was housing in UO. I even had comments from "Leilo" the CM at the time, when I posted pics on the old official forums. It kept people playing because if you unsubed your house would decay ( and all items inside it). It kept me an active sub for 10 years even tho I rarely played.

Blackardin's Avatar


Blackardin
09.05.2012 , 04:11 PM | #85
Quote:
Will anything actually retain customers?
No. The genre is doomed.

The only solution would be to hand hold players from start to finish, passing out content as fast as people can absorb it one time and move on.....all for the price of less then a cup of coffee.

Simply impossible to accomplish and the unsatisfied, demanding more and more, are ending the genre.
May the Schwartz be with you....

Dein_Cathair's Avatar


Dein_Cathair
09.05.2012 , 04:13 PM | #86
Quote: Originally Posted by Blackardin View Post
No. The genre is doomed.

The only solution would be to hand hold players from start to finish, passing out content as fast as people can absorb it one time and move on.....all for the price of less then a cup of coffee.

Simply impossible to accomplish and the unsatisfied, demanding more and more, are ending the genre.
That is what some game companies would like you to believe. It's the company line with some, but the truth is, some games do have good player reterntion based on good design.

LordArtemis's Avatar


LordArtemis
09.05.2012 , 04:24 PM | #87
Quote: Originally Posted by Hessen View Post
People want PvP like in WAR, but they left WAR.
Well, most say only two realms (same problem here), too much CC and class imbalance killed that game despite the superior PVP.

Quote:
People want sandbox elements like in SWG, but they left SWG.
SWG had some of the worst bugs in the industry that continued to persist even to the games close. Add to that the fact that a themepark leveling system was added haphazardly long after launch, and that the game did not launch with vehicles or JTL and you pretty much sum up what was wrong with that game.

For its time, before WoW it was a powerhouse. In fact subs were increasing prior to the CU/NGE. The update killed the game, period.

Quote:
People want community and character customisation like in CoH, but they left CoH.
Great and fun game, but the graphics are pretty poor. Even with great features those graphics wear on you after a while.

Quote:
People want the amount of end-game content of WoW, but they left WoW.
54 fundamental changes to the Warlock class since launch. 54. Thats more changes that most other games entire class structure combined. At one point I was relearning how to play my class every month. The absolute epitome of ridiculousness.

Quote:
So even if SWTOR was some ultimate MMO force, bringing together all of these features together and adding in some fully voiced class stories. Would it actually retain a larger amount of people for very long?
I think sandbox elements and customization options would appeal to the larger casual base. I have mentioned those specific items many time, and will not repeat them now.

End game will NOT retain customers IMO. Nor will it grow the base. It will only reduce the rate of loss temporarily until the new content is played out. Repeatable content is required.

Players need something to do, simply put.

Tiberians's Avatar


Tiberians
09.05.2012 , 04:44 PM | #88
Quote: Originally Posted by Hessen View Post
People want PvP like in WAR, but they left WAR.

People want sandbox elements like in SWG, but they left SWG.

People want community and character customisation like in CoH, but they left CoH.

People want the amount of end-game content of WoW, but they left WoW.

So even if SWTOR was some ultimate MMO force, bringing together all of these features together and adding in some fully voiced class stories. Would it actually retain a larger amount of people for very long?
War---Never played or heard of it.
SWG--Played until it was shut down. Would still be playing today if it was still running.
WoW--Never liked this game. reminded me to much of EQ2
COH- not played.
SWTOR- Struggled to keep playing. Bored with WZ's. Open World PvP for me would go a long ways to keep me interested in playing. Warzones ( in my Opinion) get boring, and repitive.

Blackardin's Avatar


Blackardin
09.05.2012 , 04:46 PM | #89
Quote: Originally Posted by Dein_Cathair View Post
That is what some game companies would like you to believe. It's the company line with some, but the truth is, some games do have good player reterntion based on good design.
Who would that be?
May the Schwartz be with you....

ZirusZero's Avatar


ZirusZero
09.05.2012 , 04:47 PM | #90
We need more fluff. The little things keep players happy.
Quote: Originally Posted by CommunityDroidEN View Post
After our Shenanigans radar sounded off, we quickly hurried to this thread to see what was going on. Upon inspection of the reported Shenanigans, we have removed a few posts to prevent further Shenanigans from taking place.