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Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

Yogol's Avatar


Yogol
09.05.2012 , 11:18 AM | #61
Quote: Originally Posted by Hessen View Post
People want the amount of end-game content of WoW, but they left WoW.
Last time I checked, WoW still had about 10 times more players then SWTOR...

For most players, it's content that matters the most, content that matters the second most and content that matters the third most. Blizzard understands that. Bioware doesn't.

And, yes, some argue that PvP matters even more, but if you look at the number of players on PvP servers and the number on PvE servers, that's just not true. PvPers aare very vocal people, but in the end, it's PvE that pays the biggest part of the bill.
Yogol. Rebel without a cause. Often without a clue too.
Founder of The Fruitfly Guild, the one-day-beta-guild for one-day-beta-characters.

MetalHed's Avatar


MetalHed
09.05.2012 , 11:21 AM | #62
Quote: Originally Posted by Jett-Rinn View Post
Agreed I was a SWG beta tester from day one that game was a Sandbox players MMO but not a Star Wars MMO. Shutting it down effected me in no way whatsoever.
Can you please explain to me how SWG was not a SW MMO? Does that mean, in your definition, that this game IS a SW MMO? Again, if this game was shut down so that another game could exist would you lose something???

Urael's Avatar


Urael
09.05.2012 , 11:21 AM | #63
Quote: Originally Posted by CosmicKat View Post
I would say it is the games that have changed and not necessarily the players. The old playerbase is still out there, but nobody makes games for them/us anymore.
The games changed because the customers changed. True the old playerbase is still out there, but to make the playerbase broader (attract more subscritions (the model at the time)) the games were made easier which made the games more accessable which generated more revenue (in the case of WoW which was a fluke that has never been repeated).

Quote: Originally Posted by CosmicKat View Post
It is like saying "turn based strategy games are dead" because almost nobody makes games for that demographic anymore. Yet every few years a new version of Civilization is released and it is always a massive and enduring hit.
The classics never die. I expect to see pong delux any day now.

Quote: Originally Posted by CosmicKat View Post
Or it is like saying "TV is all garbage reality shows and nobody watches drama anymore". It took an HBO to prove that theory wrong. MMO's need a gaming equivalent of HBO.
Yeah, er no. I would rather not have games emulate that cesspool.

Yogol's Avatar


Yogol
09.05.2012 , 11:22 AM | #64
Quote: Originally Posted by Jett-Rinn View Post
Agreed I was a SWG beta tester from day one that game was a Sandbox players MMO but not a Star Wars MMO.
I do not know what your definition of a Star Wars MMO is, but SWG earned that title just as much as SWTOR does.

Call me a sucker, but I still remember the first time Darth Vader landed on Corellia. When I stood eye-to-eye with Luke. When I ran an hour and first saw a tusken. When i got a rebel banner for my q. When I heard R2-D2. When I got my Ewok vendor. When I got my Rancor mount.

Those are all pure Star Wars moments, sandbox or not.
Yogol. Rebel without a cause. Often without a clue too.
Founder of The Fruitfly Guild, the one-day-beta-guild for one-day-beta-characters.

Jett-Rinn's Avatar


Jett-Rinn
09.05.2012 , 11:25 AM | #65
Quote: Originally Posted by MetalHed View Post
Can you please explain to me how SWG was not a SW MMO? Does that mean, in your definition, that this game IS a SW MMO? Again, if this game was shut down so that another game could exist would you lose something???
From the complete and total ravaging of the canon (hand everyone a lightsaber and a Millennium falcon screw the fact that is in the rebellion era time line) To the overwhelming majority of players who would loudly proclaim “I hate SW but love SWG” To the developers (confirmed by Raph Koster) who said: who cares if it sucks it’s star wars that game wasn’t a SW MMO.

Twilek S&M ERP guilds do not a Star Wars MMO make.

MetalHed's Avatar


MetalHed
09.05.2012 , 11:27 AM | #66
Quote: Originally Posted by Jett-Rinn View Post
From the complete and total ravaging of the canon (hand everyone a lightsaber and a Millennium falcon screw the fact that is in the rebellion era time line) To the overwhelming majority of players who would loudly proclaim “I hate SW but love SWG” To the developers (confirmed by Raph Koster) who said: who cares if it sucks it’s star wars that game wasn’t a SW MMO.

Twilek S&M ERP guilds do not a Star Wars MMO make.
welcome to SWTOR...things have really changed. No seriously you're right, nice facts btw, not even gonna start with canon in TOR, however I had no clue that SWG wasn't a SW MMO...wish I'd have known for all those years. Again, If this game was shut down would you lose something???

Urael's Avatar


Urael
09.05.2012 , 11:30 AM | #67
Quote: Originally Posted by Jett-Rinn View Post
Twilek S&M ERP guilds do not a Star Wars MMO make.
Yeah nothing like a bunch if G.I.R.L.s running around with slave outfits and their companions dressed the same.

ElitehunterDS's Avatar


ElitehunterDS
09.05.2012 , 11:39 AM | #68
Quote: Originally Posted by Yogol View Post
Last time I checked, WoW still had about 10 times more players then SWTOR...

For most players, it's content that matters the most, content that matters the second most and content that matters the third most. Blizzard understands that. Bioware doesn't.

And, yes, some argue that PvP matters even more, but if you look at the number of players on PvP servers and the number on PvE servers, that's just not true. PvPers aare very vocal people, but in the end, it's PvE that pays the biggest part of the bill.
3.5 million is not 10 time and no i dont count Chinese time cards, they never should be counted, its like a phone card but with no expiration date (for the sole purpose of Bloating subs number to appear better in the eyes of Activision investors). A player could only log 5 min per month and count in their total subs numbers.

Dont make me laugh at Wow got content, patch 4.3 was on the 29th of November of 2011 and the newest "content" patch aka the pre-expansion was released on the 28th, last week..

I left that game in may last year and they only added 1 raid since i left lol.

Quote: Originally Posted by MetalHed View Post
Can you please explain to me how SWG was not a SW MMO? Does that mean, in your definition, that this game IS a SW MMO? Again, if this game was shut down so that another game could exist would you lose something???
it was only shutdown because the game subs fell under 50k in early 2011, closing was announced in June (was around 25-30k subs at that moment), so its not the announcement who scared players off.
Proof: http://users.telenet.be/mmodata/Charts/Subs-2.png
Retiring from SWTOR August 2013

Sev'ra Level 55 Sith Assassin {Deception spec}
Tempest (Prophecy of the Five)

GalacticKegger's Avatar


GalacticKegger
09.05.2012 , 11:53 AM | #69
Quote: Originally Posted by DarthSabreth View Post
The only MMO that pushes out content like this is Trion's Rift. there is an event every other month or so, so many that it actually irritates some folks. people will come and go during MMO'S some for raids / dungeons / FP'S and some for xpacks.

What retains my sub is the story / lore. my only beef i guess if you could call it that is it is not a sandbox, there is no single player dailies, or real reason to go back to the planets after you hit 50. which is sad because of all the work they put into it. dont get me wrong the heroics are fine but having regular single player dailies / hubs gives players a convieniece of doing them any time they want to even when other player dont.
Though some planets have heroics to go back to, I like to revisit planets with my 50s for a number of reasons. While mostly for achievements, datacrons & farming - helping lowbies out is the real fun for me.

The nice thing about a laid back guild is having 50s help low level types with FPs and H4s. It's great for teaching teamwork while allowing them to safely experiment with class abilities so their mechanics and techniques advance as their levels do. We don't "run lowbies through" stuff. We accompany them and pitch in when necessary. High level OTs and OHs make for great mentoring safety nets.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Evalyn's Avatar


Evalyn
09.05.2012 , 11:57 AM | #70
I'm really upset that this patch update was just minor fixes. I wanted FTP and the new race to come out.