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Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

Asacledhae's Avatar


Asacledhae
09.04.2012 , 11:50 PM | #41
Quote: Originally Posted by aristein View Post
I think the ultimate thing that swtor is lacking is content that is fun to replay over and over.

Having replayable content that is meaningful and fun to get involved with would build community, invest players in the game, and give players something to do inbetween meaningful content expansion (which should be regular, but not so often that it lowers standards and becomes just a timesink).

Content that is fun to replay will save swtor is anything can. I think they seriously underestimated how fast players can chew through content and get bored (and start whining). The only real solution is to have lots of replayable content that is fun and rewarding to get involved with. Pushing tons of cookie-cutter crap just cheapens the game, and focusing too much on f2p cash shops just turns it into a high school community (look at me!..I am better than you!).
Simply THIS!

F2P is NOT the answer to a game that starts to go downhill due to "old school" nonsense, you CLOSE the hole that opens, not put a paper sheet above it and pretend it's not there.. People will still fall inside..

In any case, I see comparisons with other games in this thread, like CoH, WAR, WoW, SWG.. Yeah, they have some amazing features in them.. CoH's customization, WAR's RvR combat. WoW's..... and SWG's "freedom"... Still, people are forgetting something disturbingly important :

This isn't the early 2000's, it's 2012.. Simply copying stuff from OLD games to add to a NEW one, will eventually cause players to say "Yeah, i've been there, i've done that, i don't want to re-do it in a new game, no matter how polished it is".. I'm sure those games had something extraordinary back at their peak times, but hey? Check the dates! People have been doing all that <@#$!?> for MORE than 8 years now, i think it's time for something new, unique, and lasting..

BioWare was amazing with the voice add-on to the game.. It was the first time people saw such a thing in an online game, and it definitely added "points" to the game.. I Myself said that i've found my new MMO due to this, and i still love it, even now..

But behind that? NOTHING new! Same skill collection, and GEAR HUNT! Especially at 50's.. We do the SAME things day after day, and for what? For us to get a disgusting looking high class armor to use in OPS cause you can't do them without it? An armor which will be plain useless when they decide to increase the level cap? For us to re-grind all over again for the next level cap raise? And why? Cause it's "How things are" according to some morons with their brains above the clouds?

By creating something brand new and exciting, you'll attract more players, and even those who are literally sick of "traditional" MMO's.. There's NO Tradition in Video Games, you just try to be unique and create something never seen before..

It's just, that, simple..
[╬╬╬||()||╬╬█Ξ██████████████████████████████████████████)

FourTwent's Avatar


FourTwent
09.05.2012 , 12:26 AM | #42
Quote: Originally Posted by DarthSabreth View Post
The only MMO that pushes out content like this is Trion's Rift. there is an event every other month or so, so many that it actually irritates some folks. people will come and go during MMO'S some for raids / dungeons / FP'S and some for xpacks.

What retains my sub is the story / lore. my only beef i guess if you could call it that is it is not a sandbox, there is no single player dailies, or real reason to go back to the planets after you hit 50. which is sad because of all the work they put into it. dont get me wrong the heroics are fine but having regular single player dailies / hubs gives players a convieniece of doing them any time they want to even when other player dont.
lol what? there's no single player dailies? There aren't many dailies in the game that require more than one person.I dont know if you're playing a different game I'm playing

It does sound like you just want a sandbox game. More power to you though, good luck changing the game to suit your needs.

turjake's Avatar


turjake
09.05.2012 , 12:41 AM | #43
I think they should try to advertise this game a lot more. People leave mmorpgs all the time. To replace them they need new players. Star Wars is a big IP sure, but currently they dont bother to tell anyone about this game. All those podcasts, twitters, facebook things work only for the people who already know about the game. Interviews in game blogs and magazines will reach people who already play a lot and most likely have already heard about the game. Where are they getting new players?

Other problem with not advertising is that there are currently a group of ex-players in various forums ready to repeat their rant about how this game is a total failure every time someone mentions swtor. When they actually start advertising, their potential audience has already been warmed by these parrots. Just think about a stand up comedian who's jokes are all about the silly things his wife does and who tries to do his act in some aggressive feminist convention...

Other than that, more various different content to different playstyles. Just dont try to please everyone with a single content or you end up pleasing no-one.

Jarlgon's Avatar


Jarlgon
09.05.2012 , 12:43 AM | #44
well for APAC players a server transfer service will retain and possibly bring back players.

Urael's Avatar


Urael
09.05.2012 , 08:58 AM | #45
Quote: Originally Posted by Imhotep View Post
All these SWG glory days people need to go to www.swgemu.com and play to your hearts content. I just left there because guess what...games boring as hell after about 3 weeks.
  1. Still in Alpha.
  2. All the old schoolers are coming back from Intrepid, Bria, and Starsider.
  3. It will be the place to RP and do all that sandbox community stuff soon ( and not Soon!!(™) ).

You represent the "new" MMORPG player. Impatient.

Goretzu's Avatar


Goretzu
09.05.2012 , 08:58 AM | #46
Quote: Originally Posted by turjake View Post
I think they should try to advertise this game a lot more. People leave mmorpgs all the time. To replace them they need new players. Star Wars is a big IP sure, but currently they dont bother to tell anyone about this game. All those podcasts, twitters, facebook things work only for the people who already know about the game. Interviews in game blogs and magazines will reach people who already play a lot and most likely have already heard about the game. Where are they getting new players?

Other problem with not advertising is that there are currently a group of ex-players in various forums ready to repeat their rant about how this game is a total failure every time someone mentions swtor. When they actually start advertising, their potential audience has already been warmed by these parrots. Just think about a stand up comedian who's jokes are all about the silly things his wife does and who tries to do his act in some aggressive feminist convention...

Other than that, more various different content to different playstyles. Just dont try to please everyone with a single content or you end up pleasing no-one.


They advertised like mad for SWTOR, it was everywhere.

There problem is retention, simply because the game core isn't well designed for it, they should have had more sandy features in from launch and they need things like RvR (or RvRvR) in yesterday too.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Urael's Avatar


Urael
09.05.2012 , 09:34 AM | #47
Quote: Originally Posted by Goretzu View Post
They advertised like mad for SWTOR, it was everywhere.

There problem is retention, simply because the game core isn't well designed for it, they should have had more sandy features in from launch and they need things like RvR (or RvRvR) in yesterday too.
Today's MMORPG player is capricious. TBH, not sure any company is going to be able to make "the MMORPG" that will satisfy the current customer base.

Andryah's Avatar


Andryah
09.05.2012 , 09:49 AM | #48
Quote: Originally Posted by Urael View Post
Today's MMORPG player is capricious. TBH, not sure any company is going to be able to make "the MMORPG" that will satisfy the current customer base.
Truer words have never been spoken in this forum.

What continues to surprise me is how much people are in denial about the nature of the broader playerbase in MMOs today. They keep wanting to blame the game producers, when in fact much of the problem of retention rests with the very nature of the player base in 2012. People pontificate about how this is not the early 2000s (or 1990s) and an MMO must offer x, y, z, at launch.... but the reality is that MMOs have evolved a lot from those earlier times, but so has the player base (and not in a good way in the context of retention). Players are largely nomadic, selfish, and consumption based. It's the Mongol Horde, only in virtual form, moving across the plains of the MMO portfolio, killing and conusming everything in it's path. Nomads do not settle down anywhere long enough to leave any lasting impression.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

FunkyOne's Avatar


FunkyOne
09.05.2012 , 09:50 AM | #49
Quote: Originally Posted by Hessen View Post
People want PvP like in WAR, but they left WAR.
Because WAR was only PVP. It was a Shooter with a dressing room.
Quote:
People want sandbox elements like in SWG, but they left SWG.
SWG had bad timing- (EQ wasn't dead enough for a new MMO yet- especially a new one by the same company) and it had too much sand, not enough box.
Quote:
People want community and character customisation like in CoH, but they left CoH.
Can't help you there, I didn' even try CoH. Had nightmares of people playing the Batman-who-wasn't-Batman or Wolverine-who-wasn't-Wolverine for weeks...
Quote:
People want the amount of end-game content of WoW, but they left WoW.

So even if SWTOR was some ultimate MMO force, bringing together all of these features together and adding in some fully voiced class stories. Would it actually retain a larger amount of people for very long?
People didn't leave WoW or EQ for any reason other than the life of the game... both of them ran their course, they aged beyond their graphics engines, people knew the ins and outs of the combat engine. aside from tacking on more and more adds, with more and more hp to grind through, they weren't making the encounters harder. Though WoW still has some room for that, given they got a late start on raid non-combat mechanics.

I think, barring a miracle, you can stick a fork in SWTOR as well. It's going to be labeled a bust by going F2P. People don't usually stop/avoid an MMO because of money... $15 a month is cheap for the time spent playing. Time is why they avoid it. They don't want to spend time developing a toon on a game that isn't going to involve them for years, especailly if the next great thing could be coming down the pike at any minute (Whether it is, or not, or evern rumored to be) and they want to be free to get in the door on day 1.

I suspect F2P will do more harm than good to SWTOR. Too many people can make throw away accounts to be a tool somewhere somehow and not care... Too many will quit becuse "F2P games have a lower quality and support level" and they won't get as many new free players and subs to overcome what they lose when they get the stigma of F2P.

Goretzu's Avatar


Goretzu
09.05.2012 , 09:53 AM | #50
Quote: Originally Posted by Urael View Post
Today's MMORPG player is capricious. TBH, not sure any company is going to be able to make "the MMORPG" that will satisfy the current customer base.
I don't buy that there has been this massive social change to humanity since 1998 (when you look at the history of humanity, humans behaved the same way they do now 10,000+ years ago). People are still people, give them what they want and they'll be hooked.

What has changed is game companies spending exponentially more cash to deliver less innovation and length of play.

Titan will be interesting, to see if Blizzard just try to make WoW 2 or make something new and different.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1