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PvP sans griefing?

STAR WARS: The Old Republic > English > PvP
PvP sans griefing?
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RAVM's Avatar


RAVM
09.04.2012 , 08:15 PM | #41
Quote: Originally Posted by SilentKitty View Post
Well, I would miss half my guild and my husband if it was only PvP, a lot of players simply don't like it. I would probably never even have started playing SWTOR if PvP was an requirement. I play PvP-games with guildies every now and then, it's fun if you are on vent. But I do not wish to see it out in the open world, then I focus on story. So a PvE-server with the possibility of a spot of PvP when I feel like it is perfect. Different people like different things as always.
I think you missed my point that the entire levelling up process could be done in just your faction zones and planets. That's where the class and main planet missions would be. PVP would still be entirely optional.

SilentKitty's Avatar


SilentKitty
09.04.2012 , 10:19 PM | #42
Quote: Originally Posted by RAVM View Post
I think you missed my point that the entire levelling up process could be done in just your faction zones and planets. That's where the class and main planet missions would be. PVP would still be entirely optional.
Ahh... sorry about that.

Hmm... still not really sure it is wise. If there were those 3 areas. Your home zone, the contested area and the "other zone", well, it comes down to how big it is. Would there be more in the game for those who enjoy PvP, who have both the main planet story and the PvP-area than for those who prefer PvE with perhaps a dash of PvP occasionally or who doesn't want it at all. I'm still not sure that it is a wise decision considering the fact that there are more PvE-servers than PvP-servers. If the rp-players need their own server to play according to their rules, why not the PvP-players as well. I am worried that I would feel boxed into the PvE-area, since I really do not want to play open world PvP in any way shape or form. I would rather have you guys off somewhere else, which is why I play on a PvE-server. Guess that there are quite a few of us, since there are so many PvE-servers.

I might not have gotten SWTOR if there wasn't a way to make sure that I could stay on a PvE-server, that is what I've played my short time in WoW and what my guildies like as well. We make fun in vent off how you almost got PvP-flagged when getting lost on Hoth or somewhere else, "Whew, dodged that bullet". I just really don't want any of it, and am worried that a planet with those three areas would leave me boxed in. But more likely, I just wouldn't try the game out. Would read on it, "No PvE-servers available" and start looking for something else since there are other games in which I can play without world-PvP.
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AmberGreen's Avatar


AmberGreen
09.05.2012 , 06:27 AM | #43 This is the last staff post in this thread.  
Quote: Originally Posted by vojinsa View Post
*some weeks ago a bunch of pvp baddies(pve server) thought it was a good idea to force flag ppl and then they excused it as forcing wpvp for fun. bw took down the thread (jedi convy server) but they went on on how some were making them out to be the bad guys for exploiting the system for their amusement.
Hello there everyone. I just wanted to step in and post that we are aware that there is a way for players on PvE servers to force-flag others for PvP without their consent. This issue is one that we take seriously and are going to resolve in an upcoming patch. Thanks for your patience while we ensure a fix.

Additionally, thanks for the thoughtful responses in this thread. When differences of opinion are given respect, it leads to good discourse. This type of discussion enriches the community. o/''\o
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moonshoter's Avatar


moonshoter
09.05.2012 , 08:40 AM | #44
Something that might help not getting flaged when you dont want it and the game Rift has it and it works good for them , A way to turn off PVP all togather in the UI, The way it works in Rift is if you have it turned OFF they can not Force flag you in any way , you can't help anyone flaged with PVP, if you have it turned off and they can't attack you .I hate being Flaged and am not a PVP player and the main reason i play on a PVE server .

moonshoter's Avatar


moonshoter
09.05.2012 , 08:46 AM | #45
Quote: Originally Posted by AmberGreen View Post
Hello there everyone. I just wanted to step in and post that we are aware that there is a way for players on PvE servers to force-flag others for PvP without their consent. This issue is one that we take seriously and are going to resolve in an upcoming patch. Thanks for your patience while we ensure a fix.

Additionally, thanks for the thoughtful responses in this thread. When differences of opinion are given respect, it leads to good discourse. This type of discussion enriches the community. o/''\o
And that is very good hear and could you add a timer so we kow when the flag is gonna drop ,

moonshoter's Avatar


moonshoter
09.05.2012 , 08:54 AM | #46
Quote: Originally Posted by RAVM View Post
If I had designed SWTOR, there wouldn't be PVE and PVP servers. They would all be PVP, everyone would be together on the same server (except the role players, I guess they still need their own), *but* it would still work for both groups.

Most contested planets would essentially be divided in three zones. One zone for republic, one for imperials, and one contested zone. Imps would not be able to get into republic zones and vice versa and those zones controlled by each faction would have the main planet missions and plenty of side missions.

The contested zones would have mostly NPCs hostile to both factions and there would also be plenty of missions having all players go there, but not vital to the main planet stories. So PVEers could stay out. There would also be a base or two for each faction in the contested zone with plenty of guards that could be attacked anytime. The best times in that otherwise snooze-fest of a game called WOW were when a huge Horde group attacked one of the Alliance bases.

At level 50 there would be three planets, one controlled by each faction entirely (other faction members couldn't go there), and a third contested planet like Ilum with the whole thing would be open to PVP.

This was tried and won't work in any game, there are to many who like to PVE to much .

I can name one game and its not doing to well , remeber warhammer and i know BW may have run it some, but thats not why its not doing that great , its PVP based and no one i know , wants die hard pvp in a game .

WarbNull's Avatar


WarbNull
09.05.2012 , 08:59 AM | #47
Quote: Originally Posted by AmberGreen View Post
Hello there everyone. I just wanted to step in and post that we are aware that there is a way for players on PvE servers to force-flag others for PvP without their consent. This issue is one that we take seriously and are going to resolve in an upcoming patch. Thanks for your patience while we ensure a fix.

Additionally, thanks for the thoughtful responses in this thread. When differences of opinion are given respect, it leads to good discourse. This type of discussion enriches the community. o/''\o
Thank you so much for answering this. This is all I wanted to hear. Now I do not have to keep checking my thread on this in the Customer Server section.
The sooner it comes the better. It is a Plague On the Galaxy. Or at least a real big problem on the server I play on. That is if you have missions on Tatooine.
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truchaos's Avatar


truchaos
09.05.2012 , 09:48 AM | #48
There are guilds in the game that do respond to griefing/ganking reports on their servers as part of their guild concept/policies. Alpha Company on the Jung Ma server (RP-PVP) is one of those guilds.

We are a rp/owpvp trooper-focused guild that stands in defense of the Republic and its allies. We commonly patrol planets- the community on Jung Ma knows that they can call on us if they are being threatened/ganked and we will respond in force.

Just last night we received a report of several... shirtless... Sith running amuck in the Republic Black Hole daily area. We responded and, to our surprise, ended up in a back-street throw down brawl (no weapons- legacy punches only!) with members of the Empire guilds <Nihilistic> and <Nightmare Squadron> that lasted over an hour. We circled up and both sides cheered on their chosen fighters. Everyone seemed to have a good evening of fun and parted ways with laughs. A big thanks to all who attended!
There are circumstances in which you can destroy and enemy, without loss to your own, and yet the victory may still be his. In all situations, you must first decide on the nature of victory, and then take steps to secure it. Avoid the instinct of fight first and think later.

Blev's Avatar


Blev
09.05.2012 , 10:31 AM | #49
What I would do is since all the planets have a specified leveling range for content, I'd downlevel all characters on that planet higher than level range to the highest level of the range for that planet. So for example, I believe Tatooine is level Range 24-28. If a level 50 character landed there, they would be downleveled to 28.

Obviously a couple things would need to be addressed with that approach:

1) Story Missions that require killing, for example Sith Warrior's final Act III mission on Korriban
2) Belsavis Bonus Dailies
3) High level Companion Character missions to lower level planets that require killing
4) A player's gear/stats would need to be scaled down.
5) Player abilities gained after the highest downlevel rank, so for Example Orbital Strike, would need to be scaled down to a level 28 version.
6) Alderaan, Nar Shaddaa, and Hoth Bonus Serieses will probably need to be put back to their appropriate levels for the planet.
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Elyssandra's Avatar


Elyssandra
09.05.2012 , 11:31 AM | #50
Quote: Originally Posted by Erasimus View Post
1. Trying to provoke a response from higher level characters.
2. The ganker has, let us say, issues and/or is probably so bad at PvP that killing lowbies is all they can do. Often very young kids or intoxicated adults.
3. So big into Role playing that they believe it is their duty (really weird in my opinion).
Ganking and griefing isn't PVP in my books. IMO PVP is when I match my skill against someone else - the thrill is in wining against someone that could have conceivably killed you. Not much "skill" in jumping on someone that is so far below you in level that they pose no threat to you. Really quite... pathetic IMO.

Griefing is again IMO quite sad. "Tea bagging" or dancing and emoting on corpses, following people around, etc - again not mature and not what I would do. This is not an indication of PVPers as a whole but rather a reflection of that particular person and the way they chose to conduct themselves.
Unfortunately a lot of respectful people are turned off by this kind of behavior and refuse to PVP because they buy into the belief that this IS PVP - no it's not. It's someone choosing to demonstrate the "strength" of their character, their lack of manners and respect for their opponent, and how they were brought up.