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Developer Update: Class Changes and Balance in Game Update 1.4

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Class Changes and Balance in Game Update 1.4
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Vemtaz's Avatar


Vemtaz
09.04.2012 , 08:33 PM | #291
I'm completely sick of this BS.

In the 9 months I've been playing this game, every patch and update has been PvP focused. I am paying to play an MMO in a Star Wars universe. Not run around warzones repeatedly and mindlessly killing other players. There are already too many games out there for this. Why waste the Star Wars IP on PvP?

Bioware has wasted any chance they had at making an enduring Star Wars MMO my squandering this first year So many people have left over lack of content, and all we get are PvP balance and more warzones...

Seriously, I'm done. Back to real life for me...

xobobox's Avatar


xobobox
09.04.2012 , 08:35 PM | #292
I WANT THE ROCKET PUNCH PUSHBACK!!!! I use that all the time to knock people off a ledge after I've used my pushback.
Tic-Tacs
Tick-Tacks

matapat's Avatar


matapat
09.04.2012 , 08:37 PM | #293
Hilarious, in 1.2 the nerf to Force Surge/Resplendance to no longer take away the health penalty from it's proc is one of the two major Sorc/Sage nerfs that caused endless drama on the forums and led to the mass healer exodus, Part of the reason for it's justification was having bottomless force pools in PvE. Now, 5 months later, they essentially undo that nerf in a roundabout fashion with Unnatural Preservation/Force Mend because the class became absurdly squishy in PvP. Bioware's continued absurd balancing at it's finest.

Hopefully enough of a stink can be raised to get the Overload change reverted before it hits PTS, because once it does, it is most certainly going live if past PTS patches are any indication.

The_Raven_Lord's Avatar


The_Raven_Lord
09.04.2012 , 08:50 PM | #294
Quote: Originally Posted by Heartsong View Post
As a Sorc healer, I have to say I HATE the Overload change and feel it is going to affect healer survivability negatively.

I primarily use Overload in two situations in PvP.

1. I'm getting swarmed and stunned. Foes all around beating me and stunning me, I spam my Overload button til I break free of stun and can get it off. It gives me breathing room and a chance to survive. NOW, in the middle of a group of foes who are beating and stunning my ***, I will need to maneuver around, FACE them, and then hit Overload? The only GOOD news is I won't need to sit on another healer to give them room.

2. I'm running like hell with someone beating on my *** (I also do this in PVE). Now I'm going to have to turn around, run MORE SLOWLY backwards and blast them while I continue to take damage.
This.

While I strongly agree with the nerf to stun range for a multitude of reasons, most of which revolve around hutt ball and waiting for someone to step onto the fire trap and stunning them from a safe distance...

I -strongly- disagree with a nerf or ANY change to Overload/Force Wave because of the above listed reasons. Which also applies to assassins/shadows. 19/20 fights that you need to get away from, overload is the difference between making a clean get away, or getting killed, and by now, we're all just too used to playing it a certain way and being able to rely on it. I can go on, and on, and on, but I think I've made my point, and I'm sure others who have more time to think more deeply on the mater will make a stronger case than I can int he time I have.

Healers have it hard enough in this game as it is, they don't need to be looking to position themselves for a knock back as well. It isn't going to be fun and interesting, this will just be crippling and annoying.
Currently in an Imperial rehabilitation facility receiving treatment for WoW addiction.

Henu's Avatar


Henu
09.04.2012 , 08:57 PM | #295
Quote: Originally Posted by xobobox View Post
I WANT THE ROCKET PUNCH PUSHBACK!!!! I use that all the time to knock people off a ledge after I've used my pushback.
Well get on your class forums and start complaining with the rest of us... HOPEFULLY BW listen but if the past nine months show us anything it wont happen.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

Karillon's Avatar


Karillon
09.04.2012 , 08:58 PM | #296
This developer needs to get his head examined. He forgot the most important issue that made PvP unbalanced, and that's Sentinels and Marauder's being over-powered over every other class in this game. I've seen numerous posts regarding this issue, and you still ignore the obvious. Take away their force leap and they will be on the same level as the rest of us.

I don't know where this developer did his research, but he obviously didn't do a thorough job.
Karillon

Sithishe's Avatar


Sithishe
09.04.2012 , 09:02 PM | #297
Major PvE nerfs I havent seeing here, PvE for me its mostly Raids, and you just cant stun\knockback OPS Bosses, its only Boss fights does matter, right? Or now cleaning trash in raids became PvE chalenge? Or if you talking about adds, well adds that swarming around Sorc easyer to AoE, and if Sorc overload them, harder to 1 Shot AoE them, so here 360 Overload not helping. In terms of leveling... Remeber movie Road 66, new players never saw previos Overload, so how they will feel diferense?

Mercs get what they need to have, interupt and thanks the Force that not melle interupt!

In terms of PvP, yes Knockback was much more usefull. And 360 Overload was much more lazy and usefull, but I am sure everyone will love new one, that do FusRoCone in 15 meters.

Totaly agree with guy who said "Stun Wars". Game has to much stuns, that apperantly usefull in leveling\solo PvE, and totaly silly in PvP. I think trinket should give not only brake, but full resolve bar also. Still the other day was whole day using Scoundrell\Scrapper Tendor Blast, and perfectly routed full resolve guys. and no problem, and no stuns, so with full resolve noone is unstopable

Selfheal for Sorcs. Well good stuff to deal with consum. But I think they wtill need move that will restore most of their Force, as Agents\BH have. So if agent\BH fail one time with healing rotation he can emergency restore it, Sorc cant, so rotaion fail not allowed so far.

MidichIorian's Avatar


MidichIorian
09.04.2012 , 09:08 PM | #298
I couldnt take it anymore 5 minutes ago and decided to simply delete the game. I'm stuck on a faction filled with the most casual/worst players in the world which makes it impossible to play and they still havent implemented open transfers. On top of this we have the class inbalance and horrible costs for swapping mods, in the event that you would want to transfer from one faction to another. I'm convinced that BW is doing it on purpose because there's no way that someone with years in school, in a developed country, can be this clueless. As a shareholder I'd probably sue them or demand their instant resignations.

So I came here to drop a rage post and what do I see? Possibly the worst approach to fxing the the worst balance issues any game has ever had. Just an example, everyone in the in the sorc/sage threads complained about their class. What happens? They take the one thing that allows those classes to keep a distance and nerfs it to 10 m. Great, BW, you just made it even easier for maras and PT'es to get in range. Did sages/sorcs get the dps boost they needed to be able to compete with other classes in ranks? Why make it right when you can make it worse.

Henu's Avatar


Henu
09.04.2012 , 09:36 PM | #299
BW can you give us a name or link, so we can go somewhere and address these changes..
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

Aikiyc's Avatar


Aikiyc
09.04.2012 , 09:40 PM | #300
Quote: Originally Posted by Vemtaz View Post
I'm completely sick of this BS.

In the 9 months I've been playing this game, every patch and update has been PvP focused. I am paying to play an MMO in a Star Wars universe. Not run around warzones repeatedly and mindlessly killing other players. There are already too many games out there for this. Why waste the Star Wars IP on PvP?

Bioware has wasted any chance they had at making an enduring Star Wars MMO my squandering this first year So many people have left over lack of content, and all we get are PvP balance and more warzones...

Seriously, I'm done. Back to real life for me...
Uhh... No. No they haven't been all PvP focused. A huge number of changes were made to bring [i]PvE]/i] DPS, threat gen, and HPS closer in line, plus 2 operations, several flashpoints, new daily zone... PvP has gotten one warzone. ONE. Warzone.

Besides, these changes hardly affect PvE at all. Exception maybe being the Overload change, but that just means your tanks have to get better, ya?
The Teltae Legacy

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