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This game could learn from SWG


Goretzu's Avatar


Goretzu
09.04.2012 , 03:49 PM | #441
Quote: Originally Posted by Moaky View Post
Once again......No it cant without fundamentally altering the present game.


Non combatant classes, Owen centric loot, placing houses in game area, focus on RP mechanics etc etc .....you are off the deep end if you dont feel that is NGEing this game. Which makes those of you, that whine about the PRECioUs, hypocrits.


Changes to PVP and/or adding a deeper space game ala JTL.....Some of this might not be so bad. BW would need to keep the space tunnel shooter for those that enjoy it. Like I said prior, I have no opinion on the PVP portion.


So no....I dont agree with your assessment of being able to " take a lot" from SWG. The gameplay focus in both are totally different, and you dont bring one game into the other without NGEing it. SWG folks should know this better than anyone, and yet some of them wont shut up. Which in turn makes them hypocrits for wanting the fundamental play of this game changed.



For the 10th time in this thread, it is NOT about making SWG 2.0 it is about adding the best bits for SWG to SWTOR.

Again look at what I listed and tell me why it couldn't be included into SWTOR.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Sniperrecon's Avatar


Sniperrecon
09.04.2012 , 05:15 PM | #442
Quote: Originally Posted by MajikMyst View Post
SWG had at most just over 300k subscriptions.. 100k or less in the last 4 years it was live.. There isn't much SWTOR can learn from SWG..

At best it was a nich game for a nich group of players..

I have no desire for player housing.. I see no point in decorating a house.. That seems more like a feature for 'The Sims'..

I have no desire for chat bubbles.. To me they are useless.. They simply serve no purpose.. If someone wants to talk to me.. They can /whisper.. Typically speaking, I have general turned off.. Still.. I would prefer chat to be confined to a little box, rather than all over my screen..

The list goes on.. SWG was not wildly popular and this game was never meant to be SWG 2.0..

http://www.mmodata.net/
SWG had about 800k players at its peek. And considering its time and the type of games that were out there , SWG was well ahead of its time , and peeps weren't use to it. (And my 800k player base is off posters that said SWG was losing 10k a week from subs for a yr. , also by posts from a SWG dev. that said at the highest it had 800k)

After a yr. of failDev teams , it was down to about 400k. A yr later down another 200k to about 200k solid and on again off again players , where it stayed near that number for almost 5 yrs. till close.

At the current rate SWToR is going , it won't even make it as long as SWG did , that alone says SWToR CAN learn something from SWG. They can learn how NOT to handle Dev. issues and how looks aren't everything. People don't care for the fluff if they got tons of things to keep them busy.

My point is this. If SWG was SOOOOOO bad like most you guys say , then why did such newer games fail so much quicker that had better graphics , bigger dev. teams and a bigger budget than SWG did? It was cause SWG had so much more to offer even after you hit "end game" (80).

A few examples were given.

Space - SWG , never ending. Always something new to do or some place new to explore. SWToR - Always the same 12 or so missions with nothing to loot to do anything new with.

Housing - SWG - This one is simple. SWG has it and SWToR doesn't. Peeps like to set up shops , have compititions to see who has the best or most unique set up and so on.

Custimazation - SWG had tons of it , from houses to armor (white , pink , purple , black and any color out there). SWToR just doesn't have it. If they had learned anything from other games out there , they would have know peeps don't like to look alike...at all.

I like SWToR...alot...but i would have expected so much more out of it considering they were in the same IP as SWG and were supposed to be years ahead of SWG , but the only thing i see years ahead of SWG is the voices in the stories and some of the graphics.

I've done EVERYTHING there is to do in SWToR (within reason , some codex's are broke or missing) in less than a year. 2 of each class on both sides. Crafted 1 of everything (with exceptions of some of the pvp items that aren't worth the resourses)Over 100mil credits on one toon (combined and x-fered from all toons on a server) and so on. It took me 10+ yrs with SWG and i never did get to do everything. 8 accounts , 18 toons on a server , some of them not even to full templete and i still didn't get everything done. There is something to say about that.
Sniperrecon_USMC
Ex-Elder Jedi
Assassin for VICE guild of Chilistra (formally from Tempest)
7 yrs. with SWG , 18+ toons on a server. Master of all profession in SWG.

Moaky's Avatar


Moaky
09.04.2012 , 05:42 PM | #443
Quote: Originally Posted by Sniperrecon View Post
SWG had about 800k players at its peek. And considering its time and the type of games that were out there , SWG was well ahead of its time , and peeps weren't use to it. (And my 800k player base is off posters that said SWG was losing 10k a week from subs for a yr. , also by posts from a SWG dev. that said at the highest it had 800k)

After a yr. of failDev teams , it was down to about 400k. A yr later down another 200k to about 200k solid and on again off again players , where it stayed near that number for almost 5 yrs. till close.

At the current rate SWToR is going , it won't even make it as long as SWG did , that alone says SWToR CAN learn something from SWG. They can learn how NOT to handle Dev. issues and how looks aren't everything. People don't care for the fluff if they got tons of things to keep them busy.

My point is this. If SWG was SOOOOOO bad like most you guys say , then why did such newer games fail so much quicker that had better graphics , bigger dev. teams and a bigger budget than SWG did? It was cause SWG had so much more to offer even after you hit "end game" (80).

A few examples were given.

Space - SWG , never ending. Always something new to do or some place new to explore. SWToR - Always the same 12 or so missions with nothing to loot to do anything new with.

Housing - SWG - This one is simple. SWG has it and SWToR doesn't. Peeps like to set up shops , have compititions to see who has the best or most unique set up and so on.

Custimazation - SWG had tons of it , from houses to armor (white , pink , purple , black and any color out there). SWToR just doesn't have it. If they had learned anything from other games out there , they would have know peeps don't like to look alike...at all.

I like SWToR...alot...but i would have expected so much more out of it considering they were in the same IP as SWG and were supposed to be years ahead of SWG , but the only thing i see years ahead of SWG is the voices in the stories and some of the graphics.

I've done EVERYTHING there is to do in SWToR (within reason , some codex's are broke or missing) in less than a year. 2 of each class on both sides. Crafted 1 of everything (with exceptions of some of the pvp items that aren't worth the resourses)Over 100mil credits on one toon (combined and x-fered from all toons on a server) and so on. It took me 10+ yrs with SWG and i never did get to do everything. 8 accounts , 18 toons on a server , some of them not even to full templete and i still didn't get everything done. There is something to say about that.
SWG never come close to passing up EQ, and EQ had 450k subs. How in the heck did SWG have 800k? It didnt, yet some of you keep spouting this nonsense as fact.


Just more delusional memories from the SWG crowd.


You see those 8 accounts you carried....there were plenty of others carrying multiple accounts as well. They had to because SWG didnt allow folks to make more than 1 character per server unless they unlocked Jedi. SWG would of been lucky to have 150 to 175k unique individuals playing. It just wasnt a popular game. What it did have was a small but dedicated fanbase.


BW would be idiots to listen to these folks, and their rose colored recollections. They couldnt support SWG properly back then, and there are no indications to say they would be able to now. Which is what they would have to do if BW implemented their suggestions, and basically destroy the PVE game the majority of us signed up for.

Hambunctious's Avatar


Hambunctious
09.04.2012 , 05:44 PM | #444
It's hilarious how angry some of you get at even the thought that SWG did some things well. You might want to take a hard look at yourself, and ask why it makes you so angry. It's irrational.

Was the leveling process great, even in the NGE? No, it was pretty tedious, especially after you finished the legacy quest chain around halfway to 90.

Were the mission terminals good? Not really. They just put out some random level appropriate spawn points. Boring.

As hard as it is for me to understand, some people hated the player economy, especially when it came to the crafters. People who put in the work to make to make the goods for everyone, and enjoyed their time doing it. I rarely saw any outrageous prices. Price gouging is much worse in SWTOR than I ever saw in SWG.

JTL wasn't perfect, but it was better than serviceable. I didn't care much for the random missions, they were just like the mission terminals on planets. The various faction missions were pretty fun, however. Ship equipping wasn't all that great either. Sony let people keep parts that were anomolies that they fixed later, making some player's ships way beyond OP. I didn't mind so much the random part grinding. I could sit back, and relax if I didn't feel like doing much else. It kinda gave me the feeling I could win the lottery with every kill..

Player cities, and housing was pretty good, but they allowed too much area for building cities. The designated areas should have been smaller, instead of every spot filled outside main city buffer zones. The houses were pretty good, until they added exotic housing, and allowed them to be placed on any planet. Huge trees had no place on Tatooine, for example. Other than that, the houses, and how there were used inside was awesome.

Crafting, and material gathering were well done, IMO. It required thought to make something well. Material gathering machines could have been less obtrusive, but they were somewhat realistic. It required time to empty what you gathered, and keep the machines full of credits, and fuel. That was part of it, and I really didn't mind it, honestly. It wasn't that big of a deal if you were a dedicated crafter. I suppose if you wanted to gather stuff on a combat class, it might be annoying. I really looked forward to checking my equipment every couple of days. I was always sure to keep them fueled, and full of credits.

Overall, many of the ideas in SWG were great. Some were too lenient, and some didn't go far enough. I still enjoyed them, even though they weren't done the way I thought they should be. There were many other things in SWG that I enjoyed, but didn't mention. The above are just the highlights.

kirorx's Avatar


kirorx
09.04.2012 , 06:12 PM | #445
If you think SWG was so great, then why are you not playing it NOW ?

SWGEMU is the ever so holy '"Pre-CU" version.

So many people here that say they loved SWG, typically say they love Pre-CU better.
If you like the old version best then come play it.

You can have both games right now and you dont have to complain here anymore.

Soon both games will be F2P and you can be up to your eyeballs in Starwars games.

STOP ASKING SWTOR TO CHANGE THEIR GAME AND PLAY THE GAME YOU CLAIM TO ENJOY SO MUCH

Hambunctious's Avatar


Hambunctious
09.04.2012 , 06:16 PM | #446
Quote: Originally Posted by kirorx View Post
If you think SWG was so great, then why are you not playing it NOW ?

SWGEMU is the ever so holy '"Pre-CU" version.

So many people here that say they loved SWG, typically say they love Pre-CU better.
If you like the old version best then come play it.

You can have both games right now and you dont have to complain here anymore.

Soon both games will be F2P and you can be up to your eyeballs in Starwars games.

STOP ASKING SWTOR TO CHANGE THEIR GAME AND PLAY THE GAME YOU CLAIM TO ENJOY SO MUCH
Keep your fingers off the keyboard if you can't contribute. Pre-CU SWG is horrible, and it's no wonder they put in the NGE as soon as they could. So, if all you want to do is run your metaphorical mouth, do it somewhere else.

kirorx's Avatar


kirorx
09.04.2012 , 06:22 PM | #447
Quote: Originally Posted by Hambunctious View Post
Keep your fingers off the keyboard if you can't contribute. Pre-CU SWG is horrible, and it's no wonder they put in the NGE as soon as they could. So, if all you want to do is run your metaphorical mouth, do it somewhere else.
That was really rude dude.

I support the EMU, If you don't that is fine but you dont have to be a ___________ about it.

Hambunctious's Avatar


Hambunctious
09.04.2012 , 06:26 PM | #448
Quote: Originally Posted by kirorx View Post
That was really rude dude.

I support the EMU, If you don't that is fine but you dont have to be a ___________ about it.
I'm sorry, but your post didn't come off as supporting anything. Rather it read as berating people.

kirorx's Avatar


kirorx
09.04.2012 , 06:31 PM | #449
Quote: Originally Posted by Hambunctious View Post
I'm sorry, but your post didn't come off as supporting anything. Rather it read as berating people.
Gotcha, the BIG LETTERS where supposed to be more of an advertisment, not meant to come off as angry letters.

I just try to get it out there to people that SWG-EMU offers the game they often miss, included housing.

True that SWG-EMU is still short on planets but the more that people play that game and the more people support the more we could see in the future

I think its a better situation for SWG fans to support the EMU than try to change things here to be more like what we all enjoyed there.

I enjoy SWTOR for what it is and i have both games on my computer, when i get tired of fleet or i just plain miss the tattooine sunset i log back into the EMU.

Complete, not really; but its pretty awesome to log in and hear that SWG music again at the loading screen

Ashivauto's Avatar


Ashivauto
09.04.2012 , 07:08 PM | #450
i cant understand why people are so against having some of swg's best features added to this game? everyone saying "we dont want swg 2"....but no one has said that-some just want added features from swg.... i dont really see the problem with that- if they added any of those features and you dont like them, then you dont have to use them...
I dont do ops or fps, cause im not into them, no big deal...

i mean from what i read, anyone who liked swg is an idiot and not a real gamer and swtor isnt our game- but it is your? hmmmm.... reading these forums i came up with the best possible solution for everyone:

JUST GET RID OF PVP!! its that simple...

1.by doing so all the pvers who are so against pvp/swg features/sandbox and say that its a strictly pve game, could then trully call it your game and the devs could focus all their energy into pve only
2. all the pvpers would leave thus saving them the $15 a month they currently pay for a single player game and they wouldnt be on here whinning about owpvp/rvr etc
3. then the game would eventually fail cause no one would continue to pay a monthly sub for a single player experience...
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