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Will anything actually retain customers?

STAR WARS: The Old Republic > English > General Discussion
Will anything actually retain customers?

Urael's Avatar


Urael
09.04.2012 , 03:17 PM | #21
Quote: Originally Posted by TUXs View Post
The SWG "economy" was a monopoly.
Not on intrepid we had plenty of people competing. The only time short term monopolies formed where when new crafting comsumables were added. Once everyone figured out where to get the new consumables and who were willing to farm them (or pay people to farm them for them) the competition went back to normal. There was a whole buisness in just farming mats and selling them to crafters. All killed by the CU. Don't get me started on how the entertainment industry got nuked.

Hessen's Avatar


Hessen
09.04.2012 , 03:21 PM | #22
Tthroughout my MMO career I've not really interacted with many ex SWG players before SWTOR. And I must say they are the most fanatical and bitter gamers I've seen post on a forum
Twisted
EU - Tomb of Freedon Nadd
16m Raiding Guild - Recruiting

dipstik's Avatar


dipstik
09.04.2012 , 03:51 PM | #23
honestly, if BW was able to release a new chapter for all of the classes every 3-6 months, along with a new warzone and operation every 3 monthes people would stay.

Goretzu's Avatar


Goretzu
09.04.2012 , 04:35 PM | #24
Quote: Originally Posted by Hessen View Post
The point is that people want this game to be like those games, but with a star wars skin. But the content that they want is the same stuff they've already done and got bored with elsewhere. A star wars skin on the same stuff is only going to keep them for so long.

I agree that innovation is important, but people who are leaving at the moment are leaving because it doesn't have what they want, not what they don't know they want. (that makes more sense in my head than it does written down)
The thing is though SWTOR is rather sadly basically a WoW-Clone with nothing like the content.

It doesn't have WARs RvR (it doesn't have RvR any more at all).
It doesn't have SWGs breadth or depth or anything sandboxy.
It doesn't have CoH customisation.

The game needed another 6 months in Beta to be ready for release, but even then it was not going to be an innovative game, and that's what is needed to retain people.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Knockerz's Avatar


Knockerz
09.04.2012 , 04:48 PM | #25
Quote: Originally Posted by Hessen View Post
People want PvP like in WAR, but they left WAR.

People want sandbox elements like in SWG, but they left SWG.

People want community and character customisation like in CoH, but they left CoH.

People want the amount of end-game content of WoW, but they left WoW.

So even if SWTOR was some ultimate MMO force, bringing together all of these features together and adding in some fully voiced class stories. Would it actually retain a larger amount of people for very long?
It probably would retain large player base. You would only need to pay for one mmorpg that has those features as oppose to play wow, gw2, sandbox mmorpg, and a similar CoH mmorpg. Thus, base on pure economics it would make sense to subscribe to this super mmorpg. Unfortunately, I doubt it any mmorpg will have all those features in the near future.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

Andryah's Avatar


Andryah
09.04.2012 , 04:48 PM | #26
Quote: Originally Posted by DarthSabreth View Post
The only MMO that pushes out content like this is Trion's Rift. there is an event every other month or so, so many that it actually irritates some folks. people will come and go during MMO'S some for raids / dungeons / FP'S and some for xpacks.
Very true. And Rift bled out subs as fast or faster and in as great a percentage as this game has to date. Which demonstrates that "content, content, content" won't keep players either.

The player base has become nomadic in nature. It is what it is. They are going to hop/feed/hop/rinse&repeat across the MMO offerings now days. No stopping it. The real question is what is an MMOs stable player base size, which is what you get once attrition flattens out and you move into a cycle of join/leave equalibriium. Other then WoW, the magic numbers seems to be ~ 30-35% of launch numbers for a heavily hyped MMO. WoW follows a different dynamic, but even in their case they are suffering post expansion hemoridges of 40%+.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Valkirus's Avatar


Valkirus
09.04.2012 , 04:59 PM | #27
Quote: Originally Posted by Andryah View Post
WoW follows a different dynamic, but even in their case they are suffering post expansion hemoridges of 40%+.
40%+ expansion hemoridges? WoW the last quarterly report lost 1.1 million subs which is about 10% of thier sub base. The two quarters before that, they had no lost...was stable at 10.2 million for two 3 month reporting cycles. Where do you get this 40%+ figures?
Trust is something which is earned.

Andryah's Avatar


Andryah
09.04.2012 , 05:08 PM | #28
Quote: Originally Posted by Valkirus View Post
40%+ expansion hemoridges? WoW the last quarterly report lost 1.1 million subs which is about 10% of thier sub base. The two quarters before that, they had no lost...was stable at 10.2 million for two 3 month reporting cycles. Where do you get this 40%+ figures?
You have to understand what their subscriber base actually IS. It's not 10M+ paid subs, and never was.

Use mmodata.net to see that only about 5 million of their subscriber base (in 2010) was paid subs in NA/EU. The rest are Asia pay-2-access accounts (not subscriptions as we commonly define them), which remain "active" for life once they are opened.

So in reality, they had at best 5 million paid subs at the last expansion launch (go ahead and check mmodata.net if you don't believe me). AND, they have lost 2 Million of those over the last year. Hence, 40% post expansion losses, and that is probably generous since mmodata.net no longer breaks out WoW East/Westdata and hence does not list recent subs numbers for WoW
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Sungas's Avatar


Sungas
09.04.2012 , 05:12 PM | #29
I have played umpteen mmorpgs and SWG pre CU was far and away, my favorite. I'm not going to create a wall of text explaining why it was so good. I will say the basic format was in place to make the game even more amazing.

It was released too soon, very buggy, and unbalanced, but. the game concepts were/are extremely solid.


It isn't often you find volunteers hacking away on an emulation, funded by voluntary donations, and determined enough to keep at it for years. Know of any other community that clings to a dream like that?

That is how good SWG pre CU was.......bugs, imbalance, and all else included.

Imhotep's Avatar


Imhotep
09.04.2012 , 05:13 PM | #30
All these SWG glory days people need to go to www.swgemu.com and play to your hearts content. I just left there because guess what...games boring as hell after about 3 weeks.

No matter what BW does it wont be able to satisfy this fickle mob.

We get a solid update today and terribad mercs cry over rocket punch.
The Ofali Legacy
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