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Developer Update: Class Changes and Balance in Game Update 1.4

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Class Changes and Balance in Game Update 1.4
First BioWare Post First BioWare Post

Loqutor's Avatar


Loqutor
09.04.2012 , 01:23 PM | #61
If Mind Trap is going to require the user to be Stealthed and have an activation time, could you PLEASE reduce the Aggro radius for Shadows/Assassins? It's pretty much worthless as it is now.
"I'll be a brother to you, all right. And I know how, believe me. I had brothers when I was spawned. And you know what? I ate them."

-Bossk

vtxz's Avatar


vtxz
09.04.2012 , 01:24 PM | #62
more buffs for assassins/shadow ?
u guys dont know what ur doing....

JeffIncredible's Avatar


JeffIncredible
09.04.2012 , 01:24 PM | #63
The change to overload to be instant is huge, don't know how many times i've started the animation and got kb'd myself only to still have overload go off wherever I landed.
R E I G N
Sith Empire
PvE ♦ PvP ♦ RP-lite

Darth_Philar's Avatar


Darth_Philar
09.04.2012 , 01:26 PM | #64
I like the removal of the animation delay from Overload. I don't like the fact that I have to be facing my opponents to use it since it is primarily used while trying to flee. Looks like I'm going to have to start practicing my WoW Hunter technique of jump>spin>shoot again.

Also, with the way the client/server lag works in this game I'm positive that most of my overloads are going to be wasted on enemies that aren't really in front of me.

I'm also glad to see that Bioware recognizes that Resolve is working well depsite all the QQ. Now if they would only fix the TTK...
Server: The Fatman
Philar - Corruption Sorcerer - Level 50 | Satarel - Rage Marauder - Level 50
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HKtheindomitable's Avatar


HKtheindomitable
09.04.2012 , 01:27 PM | #65
Pleased Statement: I'm liking it. It's making me want to play as my healing Sage in PvP again.

Opinion: I'm glad there's been a change to the resolve. I know that unorganized pugs should have a penalty for being disorganized, but it was a bit much when ball carriers would be unstoppable after two stuns.
PAX REPUBLICA
Casual PVP&PVE
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RickyChavez's Avatar


RickyChavez
09.04.2012 , 01:27 PM | #66
Quote: Originally Posted by DroidDreamer View Post
Almost full War Hero Sorc heals here. I'm pretty expert at staying alive by kiting (as good as one can be against melee types that have lots of gap closers), and I have to warn you that the changes to Overload and Electrocute are going to significantly reduce survivability for Sorcs/Sages.

Overlord is a "skunk's tail"-like defensive cooldown in kiting: I turn my butt toward the enemy, knockback, and then create separation by moving away, usually in search of a LOS breaking obstacles. With the new ability, I'll have to face my foe and then trigger Overload and then turn around and then run away. That's hard to do in practice because lag prevents quick movements like that. Another use of Overload was to knockback an enemy while standing at a corner of LOS and then going around that corner. Not possible with your new cone effect. Adept close-range fighters are already skilled in moving through you, making it difficult to use forward-facing effects on them consistently (particularly with a narrow aperture cone at very close range, I imagine). So this is a major nerf to an ability that, talented with Electric Bindings, was one of our few escape mechanisms. We're already very squishy, and melees already have lots of gap closers. Why you want to reduce survivability is beyond me. I've heard lots of complaints, but "sorcs always get away" was not one of them.

Similarly, Electocute was a preemptive opener at 30 meters. If you could get it off before the leap, you could try to run away. Not so at 10 meters. The leap has likely occurred already and some melded have CC immunity after leaps.

These two changes favor melee types at he expense of a class already regarded as too squishy by most. I meant his feedback in a constructive light and not as a complaint. I Enjoy the class and it's limits as is. But less survivability against melees is not the right direction for balance.
Yeah also this. I can't heal myself break cc, try and cc, try and run away, try and aim my face towards the guy to push him away so I can turn back around and run away all at the same time. I see myself on my pyro circle strafing around these squishies and blasting them non-stop while they try and aim their face at me which they will probably miss and achieve nothing and if they do hit me and push me away by the time they turn around to run away ill be out of knockback and orientate my screen on them and then hookshot them right back.
Nikki'imi'nag <Adventure Time> | Sorc Heal | The Harbinger The ItsaTrap Legacy
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My Channel http://www.youtube.com/rickychavez
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DroidDreamer's Avatar


DroidDreamer
09.04.2012 , 01:27 PM | #67
Of all the things to nerf: a key defensive ability of a squishy class that no one complains about being OP. I just don't understand it. I find the "stunned while they beat on ou ability" that juggs have to be far more troublesome. Not that I am calling for a nerf to that. Overload just lets you escape.

And in Huttball: you just axed LOTS of strategic plays with the overload changes... But leaps are still unaffected. Again, I am not calling for leap nerfs. I think they're fun even if I don't have them. But why Overload on an underpowered class?
The DroidDreamer Legacy (Pot5 Server)
Eblen 50 Sorc heals | Sodan 50 Sniper | Trilliant 37 Immortal Jugg | Somnis 50 TankSin
They mark me with the lightning bolt in Huttball.

Anzel's Avatar


Anzel
09.04.2012 , 01:28 PM | #68
Quote: Originally Posted by frizbee View Post
Why do developers let PVP mess up PVE?
I play PvP quite a bit on my Consular/Shadow. There are a total of four (LOL) whole maps with the same 16 people killing each other over and over again while they talk trash to each other. It's riveting to say the least but good XP so I participate.

PvPers are NOTORIOUS whiners. There have been countless spoofs, memes, parodies, etc. making fun of their incessent nerd rage. (http://www.pwned.nl/) So now here we are, not even one year into SWTOR and every single patch has brought with it ridiculous "balance" changes. The entire player population now has to suffer because of a few loud mouthed whiners with small pathetic lives. Great. Thanks BW for caving into the same crap that destroyed SWG.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

foulsmell's Avatar


foulsmell
09.04.2012 , 01:29 PM | #69
patch 1.4 now known as "everyone roll an assassian or shadow"
Foulsmell (bad sorc)
Kunta-Kinte (bad powertech)
Phill-achio (bad operative)
Kanga-roo (bad gunslinger)

Yogol's Avatar


Yogol
09.04.2012 , 01:29 PM | #70
So, to sum up the changes...

1. Classes are nerfed to balance PvP, upsetting PvEers.
2. The most hated PvP part, the resolve system, is still there.
3. You ADD abilities, while you already need to know and use more abilites in this game than in other games.

These changes will make the game more complicated then it already is. Which may be good for bored players, who play the game 24/7 and can run the hardest game-content with one hand tied behind their backs, but 95% of your player base will have a harder time with these changes.

Good luck getting people back to the game with that attitude.
Yogol. Rebel without a cause. Often without a clue too.
Founder of The Fruitfly Guild, the one-day-beta-guild for one-day-beta-characters.