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Voice overs potentially ToRs downfall?

STAR WARS: The Old Republic > English > General Discussion
Voice overs potentially ToRs downfall?

LordArtemis's Avatar


LordArtemis
09.04.2012 , 12:01 PM | #91
...and there is the point. I think we all agree the game needs some kind of mission set to be expanded. By using current assets and the mission terminals they can cut development costs dramatically over a full brand new VO mission set.

And introduce companion missions to boot.

Soluss's Avatar


Soluss
09.04.2012 , 12:06 PM | #92
Quote: Originally Posted by Kubernetic View Post
Let me be more specific...



Maybe you've just been doing it so long now that you don't realize you're doing it? I'll give you the benefit of the doubt this time.
Am i not allowed to critisize the game and strike up friendly discussion? That is what message forums are for. I didnt post this to bash the game. I have never started a thread to bash the game. I formed an opinion and wanted to discuss what others thought. Dont lump me with the "this game sucks" trolls... just because I dont put a possitive spin on everything that has happend.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

LordArtemis's Avatar


LordArtemis
09.04.2012 , 12:07 PM | #93
It is ok to bash the game. its also ok to support the game.

It is not ok to bash each other for that derision or support, nor to bash others while defending or criticizing the game IMO.

The game needs discussion, it needs criticism most of all IMO.

Soluss's Avatar


Soluss
09.04.2012 , 12:09 PM | #94
Quote: Originally Posted by Petnil View Post
class story are a bigger problem than VO
creating 8 class stories that you cant replay and only play with a very limited amount of your chars is hugely expensiive. Thats the main reason we get events instead of story . All chars can play the event, so it´s alot cheaper to develop instead of 4 class stories for each faction.

Now i loved my class story, but i understand why it´s not continued, at least not yet. In WoW when people asked for more classquests blizzard answered that they were fully aware that lots of people loved classquests, but they made a decision not to make more classquests as it would take away from other aspects of the game. Basicly they were saying classquests are not cost effective.

Expensive content should have replay value. A FP or an OP have high replay value in that you can play thoose multiple times and with multiple chars. A classquest have low replay value in that you can only play 1 of every 4 stories and 1 time only with each char.
This is a good point. Replay value. The class stories are excellent, but if they put all their eggs in that basket then they should have done them to the point where all the choices you made actually changed the story. The story should branch and be different, instead of the same out come for every player.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Soluss's Avatar


Soluss
09.04.2012 , 12:11 PM | #95
Quote: Originally Posted by LordArtemis View Post
It is ok to bash the game. its also ok to support the game.

It is not ok to bash each other for that derision or support, nor to bash others while defending or criticizing the game IMO.

The game needs discussion, it needs criticism most of all IMO.
Exactly right. Too many times, people on both sides, bash each other. There is no reason for that.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Bobbyrab's Avatar


Bobbyrab
09.04.2012 , 12:44 PM | #96
The assertion that VO was ultimately a waste (or, as OP put it, “will hurt long term”) is correct. Of course, I’d suggest the decision to focus so much of the resources on VO was one mistake among many Bioware made in the initial design decisions that have found us where we are today with SWTOR. Focusing so much on VO is like a car manufacturer focusing on the leather interior. Yes, people will appreciate it at first and yes, it will add enjoyment to the product, but ultimately it’s an aesthetic tool. If the AC doesn’t work, or the transmission keeps giving you problems, or there’s a leak under the car, the value of an aesthetic quickly starts to depreciate.

Again, one mistake as a part of the entire design philosophy which was, people play WoW. People love Star Wars. People love Bioware stories. Let’s mix the three together and triple win!!! On paper, yes. In reality…

Blackavaar's Avatar


Blackavaar
09.04.2012 , 12:50 PM | #97
I seem to remember the devs saying several times that they have enough Voice Over work already completed and ready to go for content for years to come. Plus many of the voice over clips can be used (and already have been) for multiple missions. In other words they won't need to hire anyone for voice acting for a quite a while. I wouldn't worry about it.

Only the meek get pinched. The bold survive.

CosmicKat's Avatar


CosmicKat
09.04.2012 , 12:57 PM | #98
Quote: Originally Posted by Sarfux View Post

if you are going to say it's a single player game then so is wow, tera, eve, aion, dcuo, and all the rest because every single one of them you can solo easy, no problem.

MMO is = having hundreds or thousands (considered massive) of people all online at the same time playing with each other in a world/universe. That's an mmo.
They used to be MMORPG's till some marketing weasel decided the RPG designation was nerdy. They really should have dropped the two M's and kept the RPG however. The giant difference between games pre and post-WoW is that pre-WoW there was hundreds and thousands of people playing together, post-WoW they became hundreds and thousands of people playing a solo game at the same time. There's very little Massive or Multiplayer involved anymore.

sithgreyguard's Avatar


sithgreyguard
09.04.2012 , 01:01 PM | #99
The Voice overs are my favorite part. This thread makes no sense.

Kubernetic's Avatar


Kubernetic
09.04.2012 , 01:13 PM | #100
Quote: Originally Posted by Soluss View Post
This is a good point. Replay value. The class stories are excellent, but if they put all their eggs in that basket then they should have done them to the point where all the choices you made actually changed the story. The story should branch and be different, instead of the same out come for every player.
Oh I welcome the legitimate criticism. It's all the dramatic predictions and hyperbole that I think we could all do without.
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