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Developer Update: Class Changes and Balance in Game Update 1.4

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Class Changes and Balance in Game Update 1.4
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CourtneyWoods's Avatar


CourtneyWoods
08.31.2012 , 02:39 PM | #1 Click here to go to the next staff post in this thread. Next  
Hello everyone,

Please discuss this week's Developer Update: Class Changes and Balance in Game Update 1.4 blog in this thread!
Courtney Woods | Lead Community Coordinator
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omNOMNOMinator's Avatar


omNOMNOMinator
09.04.2012 , 12:29 PM | #2
Looks good, thanks for the feedback.
Srill - Twi-Lekk Gunslinger
Tomb of Freedom Nadd

Asavar's Avatar


Asavar
09.04.2012 , 12:29 PM | #3
<- herp derp.

NAME: Khorgroth - Haargroth - Rambro
PAXIMPERIUS
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Krorne's Avatar


Krorne
09.04.2012 , 12:29 PM | #4
Not first!!! Eh--not sure if I can really comment though until I see it play out on TS. Seems to me that now a target can get stun locked by the group...?

Quote: Originally Posted by CourtneyWoods View Post
Hello everyone,

Please discuss this week's Developer Update: Class Changes and Balance in Game Update 1.4 blog in this thread!
KRORNE GALAXY [AzM]
Steward of Azalus
Su Bunky Dunko

Amphiseum's Avatar


Amphiseum
09.04.2012 , 12:31 PM | #5
Interesting. Can't say I know how well the Consular will be balanced now since Bioware isn't putting patches in the Test Realm, but I guess we'll see when 1.4 comes out.

Cmdluke's Avatar


Cmdluke
09.04.2012 , 12:31 PM | #6
Quote: Originally Posted by Asavar View Post
Sooo... no more knockback on my Merc because of PvP?

Gee, thanks. I had tons of fun throwing mobs over ledges, but now that won't happen because PvP baddies cried.

Brilliant!

totally agree with you there. was always nice to knock a enemies away from my sage when they run up behind me in a fight. don't really understand why this is necessary.
"The Force is a Balance between the Light and the Dark" - Qun'aris Sunnrider
Jedi Consular Balance Sage

MariaD's Avatar


MariaD
09.04.2012 , 12:33 PM | #7
I was hoping for some love for PVE Juggernauts. Oh well, we are cool anyway, despite what math tells us.

RickyChavez's Avatar


RickyChavez
09.04.2012 , 12:34 PM | #8
"These abilities now knock back all targets within a 15-meter 120-degree cone in front of you."
Lol I'm gonna push EVERYONE into the fire.
Nikki'imi'nag <Adventure Time> | Sorc Heal | The Harbinger The ItsaTrap Legacy
----- Sexy -----
My Channel http://www.youtube.com/rickychavez
1.4 PVP Guide Video http://www.youtube.com/watch?v=xT3wXaobzMo

MorganZoller's Avatar


MorganZoller
09.04.2012 , 12:36 PM | #9
I play a marauder alot so this looks pretty good to me

Elarwen's Avatar


Elarwen
09.04.2012 , 12:36 PM | #10
I'm a little bummed that the resolve system is still in place, but i'll have to play it before I can bash it. The mechanics changes look interesting, I look forward to seeing how it plays out. Did we get a timeline for 1.4 drop? I haven't seen any other than most thinking September as indicated last month.

Wait, after reading this again, they are actually making what most people complain about with resolve-the stun lock and failure of the resolve system- even worse! I bit more upset, hoping its better than they are saying, cause if i'm reading it right, I'm not going to pvp anymore. Heals get locked enough, now they chain lock even better, nice.