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Voice overs potentially ToRs downfall?

STAR WARS: The Old Republic > English > General Discussion
Voice overs potentially ToRs downfall?

Soluss's Avatar


Soluss
09.03.2012 , 10:43 PM | #81
Quote: Originally Posted by Vandicus View Post
Well thing about that part is that easy entry of dialog options tends to be built into the toolset they made for building the game.

Dialog options are probably fairly easy to make at this point for them. Hopefully they've also streamlined a lot of the body animations used while talking. The most difficult part that I can see for them now is matching the mouth to the words. That I can see them having to do new work for each time.

That being said, I don't actually know how they built their toolset. If its similar to the Dragonage toolset, and they continuously streamline it(which is probably how they were able to fix all those problems from beta, I doubt they redid their code individually on each and every cutscene, but instead fixed the toolset issues that caused the cutscenes to be buggy). Overall I'm not sure how much effort is required to add in new cutscenes. My personal opinion is that relative to the rest of the game, new warzones or new operations, which require the addition of new mechanics to the toolset, they would be easy and quick to do. It probably took a lot of resources to build into the toolset originally, but doesn't take as much resources now. Like the design of a bush might originally take a lot of work, but from the toolset its now a drag and drop(not quite to that extreme but you get the picture).

Of course I don't really know how they built their toolset. Given the focus of the game, its 4th pillar, I would assume they'd have tried to streamline the addition of new story content as much as possible. Nobody outside of Bioware really knows how much resources are now required to add new voice over content, so I think its hard to judge whether or not its causing a dearth of content.
My opinion is that if it was as easy as you think, we would have gotten more by now. Black hole dailies are all terminal. No class stories in their first "expansion". Easy is subjective. It may be easy to do but my premise still stands.... it takes a lot longer to create then they typical MMO text / terminal quests. It also takes more money.
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Darka's Avatar


Darka
09.03.2012 , 10:57 PM | #82
I honestly think that Voice overs can not be used by Bioware as any form of excuse, when they agreed to go that route they would have understood the consequences and costs doing so would entail.
Story isnt bad, but i felt everyone just assumed as much time, detail and effort would go into other aspects, instead of a gamble on story being everything.

Its funny looking back now people would ask, what about feature X, and all we would hear is that its there, and then we heard more about story.

If they ever gave up on the class stories It will be sad, yet not surprising.
We have not had a class story update yet, and would like to see one before any xpacks
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DevonDs's Avatar


DevonDs
09.04.2012 , 10:07 AM | #83
I love the story emphises and the VO work. It is one of the main reasons I enjoy this game and would far rather have interesting story then player houseing etc.

For me the big loss with the VO is that I think it means that they won't be able to set up so that subscribers can create content. That was a very cool feature on COH and in STO. I really enjoyed player made content in those games, and it kept the number of interesting quests high.

If they allow non VO subscriber made missions that would be great. I doubt it will ever happen however.
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SlimsPicken's Avatar


SlimsPicken
09.04.2012 , 10:28 AM | #84
For future content I would be pleased to see limited voice work for non class quests.

Save money and dev time, and make the voice acting special when you do encounter it. Not something to be spacebarred.
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TUXs's Avatar


TUXs
09.04.2012 , 10:29 AM | #85
It's not the VO's at all that are the issue...it's Bioware. They're the heart of the problem.
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Kubernetic's Avatar


Kubernetic
09.04.2012 , 10:33 AM | #86
Quote: Originally Posted by Soluss View Post
Im not trying to bash the game at all but ... way to be a good community member and talk down to me.
Let me be more specific...

Quote: Originally Posted by Soluss View Post
The best part of the game. Also could potentially be TORs biggest problem (negative speculation). We all know that leveling was the best aspect of the game. I think everyone could agree it was enjoyable, atleast the first time through. I think its going to hurt the game in the long run. (negative speculation)

Reason 1... Voice overs are too costly to make. (unfounded negative speculation) It takes a lot of money to not only pay the actors, for all the voice over work, but to also code everything and design cutscenes for it. The game is not doing as well as they had hoped it would do. (another negative statement, omitting a few key facts) F2P may turn that around and it may not. The funding may not be there for future voice over work.

Reason 2 ... Time it takes to create. Voice over work takes time. Not only in recording and editing but also, like above, in coding and cut scene design... syncing etc. I think that BW was pretty ambitious about future content and what they thought they could do.

I believe that because voice over work is both time consuming and costly, that it may not be that often. I dont think we will see the qaulity or quantity, of the leveling game, in the future. (hey look, more negativity) I think the past products are showing this already. We have had no story updates. The new dailies are all from a terminal, instead of quest givers with voice over. The planet Makeb has said to have world arc stories but no class stories and no companion stories, even though there will be a level cap increase. Sadly, I think the best part of the game is going to fall to the wayside for quicker and cheaper content. (yet more negative speculation) I also believe that this will turn away those that play the game for that experience alone. (and again...) If that happens it will only get worse. (and again... this time piled on all of the others)

I think they would have been better off using voice over work for class story and companions as well as major world arc stories. I think all the side quests they should have just been like a terminal or the standard text box. This would have saved them in budget and time and those resources could have been allocated elsewhere. I dont expect to see the same quality as we had at launch, in the future. (and one last time...)
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Petnil's Avatar


Petnil
09.04.2012 , 10:49 AM | #87
class story are a bigger problem than VO
creating 8 class stories that you cant replay and only play with a very limited amount of your chars is hugely expensiive. Thats the main reason we get events instead of story . All chars can play the event, so it΄s alot cheaper to develop instead of 4 class stories for each faction.

Now i loved my class story, but i understand why it΄s not continued, at least not yet. In WoW when people asked for more classquests blizzard answered that they were fully aware that lots of people loved classquests, but they made a decision not to make more classquests as it would take away from other aspects of the game. Basicly they were saying classquests are not cost effective.

Expensive content should have replay value. A FP or an OP have high replay value in that you can play thoose multiple times and with multiple chars. A classquest have low replay value in that you can only play 1 of every 4 stories and 1 time only with each char.

Lazzer's Avatar


Lazzer
09.04.2012 , 10:53 AM | #88
I would say that it is only the story, voice overs and starwars label that keeps the subscribers that are left. The endgame is disjointed and limited, most other games have more endgame content due to the length of time that they have been running, there are a lot of bugs around.

One thing I can't understand is why players that have no interest in the story and the voice overs (thus no interest in playing a starwars tale) are still here, there are better dungeons and raids to be had in other games, if raiding was my incentive to playing I wouldn't be playing this game any more. But as it is I have played through most Ops and Fps and PvP maps on my main character, my alts are just doing the story.

metaIsaber's Avatar


metaIsaber
09.04.2012 , 11:18 AM | #89
Not necessarily. They could choose races that use their own language which are already in game and "reuse" their speech and give us subtitles. While not perfect, it would get them around having to pay for voice actors. You shouldn't need to hire a voice actor for a Jawa would you?

LARams's Avatar


LARams
09.04.2012 , 11:34 AM | #90
How many people even bother to listen to the dialogue after the 1st run thru? I think most people hit space bar after that.. Pretty low entertainment value vs cost for development IMO. In fact I would say that it's more of an annoyance than it is entertaining.