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This game could learn from SWG


Cakellene's Avatar


Cakellene
09.04.2012 , 03:32 AM | #361
Quote: Originally Posted by Goretzu View Post
Something like LOTRO housing system would be fine, although with much better housing decoration.

Alternately they could have specific housing instances where you can build where you want, but only XX house per instance.

Unfortunately SWTOR just isn't built (unless they make another planet that is) to have non-instanced housing.
What EQ or EQ2 style housing?
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

MajikMyst's Avatar


MajikMyst
09.04.2012 , 03:33 AM | #362
Quote: Originally Posted by Goretzu View Post
Unfortunately SWTOR just isn't built (unless they make another planet that is) to have non-instanced housing.
I think non instanced housing is going to be a tough sell.. The biggest complaint I see from people about housing is simply having to look at them.. Especially when they are in disarray..

To that end.. Instanced would be much better.. People can still be created and decorate will others don't have to look at the houses themselves..

Just a thought..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Goretzu's Avatar


Goretzu
09.04.2012 , 03:34 AM | #363
Quote: Originally Posted by Caelrie View Post
Nobody can agree on which features those might be. The only nearly-universal one I've seen is the JTL space.
When you actually pin down the people with the "SWG SUCKS!!!!1111" rhetoric, they tend to agree that actually most of the things I posted on my list would improve SWTOR.


Quote: Originally Posted by MajikMyst View Post
That works both ways.. There's absolutely no logic or truth in "SWG only had 3 subscribers therefore SWG has something that can improve SWTOR."

Bottom line is some people either didn't like SWG or don't like the ideas being suggested.. That is their right.. They don't need to qualify their likes and or dislikes anymore than you do.. Except to say that SWG was a horrible game and numbers show that you and others like you are the minority.. Now if you can just come to terms with that logic..


That doesn't mean that SWG has nothing to offer SWTOR.. But by popular opinion.. SWG doesn't have anything to offer SWTOR.. Do you understand the difference?? One is logic and one is opinion.. Since opinion is what controlled the number of subs for SWG.. Which do you think Bioware cares about?? Not logic.. Have a nice day..



Apparently you didn't even play SWG and you still somehow hated ever aspect of it......... it was a powerful game.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

TrakonBazzaak's Avatar


TrakonBazzaak
09.04.2012 , 03:35 AM | #364
Quote: Originally Posted by AscendantOps View Post
I couldn't agree more with you there. The planets in SWTOR are like hallways catered for leveling and the stories only -- it doesn't feel as adventurous, spontaneous and free as Star Wars Galaxies did.
The entire game is on rails, its like going on the pirates of the carribean ride, its over too fast, and you feel like you waited in line too long for what it delivered.
It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that.
Raph Koster

Goretzu's Avatar


Goretzu
09.04.2012 , 03:38 AM | #365
Quote: Originally Posted by Cakellene View Post
What EQ or EQ2 style housing?
Never saw EQ1 housing, but something along the lines of EQ2, certainly decoration-wise compared to LOTRO.


Quote: Originally Posted by MajikMyst View Post
I think non instanced housing is going to be a tough sell.. The biggest complaint I see from people about housing is simply having to look at them.. Especially when they are in disarray..

To that end.. Instanced would be much better.. People can still be created and decorate will others don't have to look at the houses themselves..

Just a thought..


Yeah I can't see it happening either, the only real possiblity would be on a new planet...... having said that looking at what Rifts doing with housing you never know.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Cakellene's Avatar


Cakellene
09.04.2012 , 03:40 AM | #366
EQ housing was a sort of hybrid. The neighborhoods are instanced, but you can decorate the exterior of house as well as interior. No hooks are used, every item is physically placed and imagine you can create files for decorating like in EQ2.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

anstalt's Avatar


anstalt
09.04.2012 , 03:40 AM | #367
Quote: Originally Posted by MajikMyst View Post
Unless you share your source.. Your numbers are fictional.. Simple as that..
Um, its your own source....you posted the link to mmodata that very clearly shows that in 2003 when SWG launched, the global market for MMO's was very small. There were 2.5m people playing lineage. 450k playing EQ, 300k playing FFXI, 250k playing Ultima, 225k playing DAoC and thats it for MMOs with decent sub numbers.

So, out of a market of roughly 4million players, SWG managed to attract 300k. That is a good market share (~7.5%)

SW:TOR, by comparison, had at its peak 1.7mil players out of a market size of 100mil+. That is a poor market share (less than 2%).

So you see, the figures don't lie and SWG was in fact a success because it had a much greater market share than SW:TOR.

Of course, this is all rubbish and you know it. Figures like this can be manipulated however you want. SWG had better market share than SW:TOR, more stable subscriber numbers for the first 2 years indicating consistant fun / content. If I could find the development costs for SWG then I'd bet they were less per subscriber than SW:TOR. You can manipulate numbers to make a point, but it doesn't make the point right. There is NOTHING at all to indicate that the game was a failure. The opposite in fact seems to be the case: the numbers indicate that SWG was a massive success!

I do, however, take your points on board. When SWG launched, it was a massively different market. The number of people with internet connections capable of supporting MMOs was much lower than now. The market was new and still very niche. In that time period, SWG was a success. With increased internet connectivity in the following years, the market widened. WoW changed the market and moved it from niche to mainstream. SWG did not survive the change in the market. I suspect if SWG launched today, it would be a failure.

However, please try to be objective. Whilst SWG was a vastly different game than SW:TOR and would not survive today, it *did* have many many features that were excellent by most peoples standards and if implemented properly would work amazingly well in today's market. Sandboxes in general are very good conceptually, however in 99% of cases they are implemented poorly so the mass market wont accept them. SW:TOR could definitely learn from SWG. SW:TOR should not copy SWG, never that, but it should learn from it, use some of the core concepts and make this game better.
Anstalt - lvl 50 valor 81 Shadow Consular

Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!

TrakonBazzaak's Avatar


TrakonBazzaak
09.04.2012 , 03:43 AM | #368
Quote: Originally Posted by Goretzu View Post
When you actually pin down the people with the "SWG SUCKS!!!!1111" rhetoric, they tend to agree that actually most of the things I posted on my list would improve SWTOR.





Apparently you didn't even play SWG and you still somehow hated ever aspect of it......... it was a powerful game.
Most of the people who hate swg can be summed up into a few categories.

1.People who never played it and love taking the opinions of others who never played it, who got a bad impression from angry vets who loved the game until CU.
2.People who only played nge.
3. Impatient noobs who wanted a lightsaber in their happy meal.
4.People who were too young or lacked the patience/intelligence to understand the games complex systems at the time they were playing.

The game was expected to launch the genre into territory that wow did in terms of subscribers.

Thus making the rediculously high price of liscensing a good wager for investors.

The game was rushed out full of bugs(like swtor)

the game was destroyed by sony trying to immitate wow losing half of their subscriber base(not because they didnt enjoy the game they were playing, but bc they were betrayed and given a lackluster product called nge.

The game was doomed to close the moment it didnt rise in meteoric success. They simply couldnt pay the licensing fees. Even with the 300k they had at launch they couldnt have afforded it.

Guess what the future of swtor is my friends....... You have until the licence is up, and its no longer profitable for EA to rent it from lucas.

Right next to swg in the graveyard of unfulfilled potential.

Oh and fat chance anyone will be attempting to set up a private server for this game.
It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that.
Raph Koster

TrakonBazzaak's Avatar


TrakonBazzaak
09.04.2012 , 03:45 AM | #369
Quote: Originally Posted by anstalt View Post
Um, its your own source....you posted the link to mmodata that very clearly shows that in 2003 when SWG launched, the global market for MMO's was very small. There were 2.5m people playing lineage. 450k playing EQ, 300k playing FFXI, 250k playing Ultima, 225k playing DAoC and thats it for MMOs with decent sub numbers.

So, out of a market of roughly 4million players, SWG managed to attract 300k. That is a good market share (~7.5%)

SW:TOR, by comparison, had at its peak 1.7mil players out of a market size of 100mil+. That is a poor market share (less than 2%).

So you see, the figures don't lie and SWG was in fact a success because it had a much greater market share than SW:TOR.
I wasnt including lineage, as it was an eastern release, thus excluding the 2.5 mil players.
Of course, this is all rubbish and you know it. Figures like this can be manipulated however you want. SWG had better market share than SW:TOR, more stable subscriber numbers for the first 2 years indicating consistant fun / content. If I could find the development costs for SWG then I'd bet they were less per subscriber than SW:TOR. You can manipulate numbers to make a point, but it doesn't make the point right. There is NOTHING at all to indicate that the game was a failure. The opposite in fact seems to be the case: the numbers indicate that SWG was a massive success!

I do, however, take your points on board. When SWG launched, it was a massively different market. The number of people with internet connections capable of supporting MMOs was much lower than now. The market was new and still very niche. In that time period, SWG was a success. With increased internet connectivity in the following years, the market widened. WoW changed the market and moved it from niche to mainstream. SWG did not survive the change in the market. I suspect if SWG launched today, it would be a failure.

However, please try to be objective. Whilst SWG was a vastly different game than SW:TOR and would not survive today, it *did* have many many features that were excellent by most peoples standards and if implemented properly would work amazingly well in today's market. Sandboxes in general are very good conceptually, however in 99% of cases they are implemented poorly so the mass market wont accept them. SW:TOR could definitely learn from SWG. SW:TOR should not copy SWG, never that, but it should learn from it, use some of the core concepts and make this game better.

I wansnt including lineage, as it was a mostly eastern playerbase.
It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that.
Raph Koster

MajikMyst's Avatar


MajikMyst
09.04.2012 , 03:45 AM | #370
Quote: Originally Posted by TrakonBazzaak View Post
http://www.ign.com/articles/2003/10/...xies-interview

http://en.wikipedia.org/wiki/History...r_online_games

http://www.mmo-champion.com/threads/...ments-on-Swtor


Read them if you want a history lesson, I could go on and on and on and on if I wished.

You basically have no idea what you are talking about from any real experience, and you ride the bandwagon of lemmings.

Enjoy your read.
Funny thing is.. Not one says anything that you claim they do.. Perhaps you should read them..

Forums are not good sources especially when it doesn't source their own claims..

Wikipedia is full of misinformation.. Again no mention of your claims..

And the first doesn't mention anything either.. Neither page does..

So before you attempt to give someone a history lesson.. You should make sure that your sources actually back you up... Just saying..

Just an FYI.. None of your site contradicts MMOdata.net.. Which is where I am getting my info.. There is a quote saying that SWG got up to 300k.. MMOdata shows that as well.. For the same time period..

Sorry.. Your sources failed to support your claims..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.