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This game could learn from SWG


krystianswtor's Avatar


krystianswtor
09.03.2012 , 03:30 AM | #201
Quote: Originally Posted by Ashivauto View Post
It always makes me lol when people talk about the failure of swg. What is the definition of failure?

1 million boxed copies sold? (Not included digital downloads)
250k subs at the release making it the 2 largest mmo of that time?
Peaking at 350k subs then hovering at an average for 2012 mmos of 250k?
Dropping to 150-175k subs after nge still making $2.5 million a month?
Lasting 8 years with a subscription only model?
Closing the game to make room for the new sw game?

The game was profitable even after the nge... Most mmos average around 200-300k subs...
Financially the game was a business success... $2.5 mil a month is nothing to snark at...

Point being is failure is a harsh way to describe swg...

And as someone else posted, this thread isnt about sub numbers, or making swtor into swg 2. It simply is stating that there were some really innovative and great features to swg that would make swtor a awesome game, and retain more players.... As of right now swtor is nothing more than a single player game with co op mode and a map pack that costs $15 a month for..... I trully hope this game will add some features that keep players here, and adding a wz a op or fp and 5 more levels wont do it.... Im still here hoping though
very good post

ImperialSun's Avatar


ImperialSun
09.03.2012 , 03:30 AM | #202
Quote: Originally Posted by AshenK View Post
No it wasn't.

Really I'm getting sick of hearing the SWG Pre-CU Vet "OMG SWG Pre-CU was the single greatest thing ever!!!!" As I played it. I was in the beta for it. I was part of a group begging SOE to hold off on launching the game as it was broken, missing a ton of systems, and yes I'm one of those players who feel it should have launched with JTLS. But yeah lets get into some of the things you said.

SWG was probably the second biggest MMO around, No. I'm going to be nice and go with the 300k player mark that SWG has. Note that the 300k is the 'player peak' that a lot of people claim for SWG. And really we don't know how many people the game lost after launch but it did. Still SWG launched in 2003, that year Ultima Online had hit it's player peak as well with 250k players, remember UO at that point was a 5 year old game. Final Fantasy 11 had come out that year in the U.S. and had hit somewhere from 550k to 600k. Everquest that year was pulling in about the same. The big game was Lineage 1, and care to know the number? A million. Yes it was out in the states however most of the player base was overseas. Still a million players, also a fun history of real life riots and real life gang wars and muggings over Lineage.

Point is SWG was maybe third and again that's me being nice. Again there was a sub drop after the game came out, Final Fantasy 11 did do much better then SWG. Mostly due to Final Fantasy 11 having a ad campaign with ad's for the game running along side shows like CSI and ER back then. And Everquest being the WoW of it's day.

SWG maintained a profitable number of subs throught its lifetime -No it didn't. Remember that whole NGE thing? Ya know the thing that took the greatest game system ever made and tried to turn SWG into WoW? SOE did lose money on it. Putting out new boxes for the game did cost a bit. They lost a good chunk of the player base, and it wasn't coming back. Really the only things keeping the game somewhat alive? The TCG and station pass.

still be live today had it not have been for the exclusivity agreement that BW had when making SWTOR -Again no and we don't know the truth. I've heard two stories. Story one has Lucasarts coming in and decided that the deal with SOE they had for SWG is over. Story two is SOE told Lucasarts that they didn't want to renew the license for SWG. And really? I think it was story two.

The team on SWG was down to a handful of people. Tell the truth? After seeing how SOE went about with SWG I don't think they cared too much for the game to start out with. It was clear that SOE had their money on EQ2 and not on SWG. More so then that SOE has other games that chances are they wanted to move the SWG people to, DCUO had made a comeback. Planetside 2 looks like it could do very well. The point is? There was no way SWG was going to last that much longer, I was more shocked that they didn't hold off on shutting the game down til this year.

The truth is SWG was a mess of a game. Yes it had some good systems in it, however it had a number of faults from bugs, to a lack of content to game balance. A lot of those systems people talk about came in much later after launch. And well hey guess what? A ton of people view SWG with rose colored glasses with this idea that it was the single greatest thing ever made. Much like how WoW at launch was this game that had tons of content and no bugs, by the way WoW at launch had slightly less content then TOR and had about the same amount of bugs you find in any game.

Did the game get a good amount of players? Sure however much like TOR it has that Star Wars name on it, and more so then that it came out at a time when the market wasn't flooded with MMO's. Did those players stay? Some however a number of them left for their old game or for newer games like WoW. The truth is the SWG Vet Players have done a great job with a revisionist history of SWG and are the ones who keep talking about it at every chance they get.

Really SWG was a niche game.
Ok even if I concede as you stated it was maybe the third or fourth biggest game of its time (allowing for the fact you have no source for sub numbers and neither do I)....that in no way equsl a failure does it. That is my bone of contention.

The fact is that SWTOR, a game from 2012 is severely limited in scope if you do not want to

a) PvP
b) levell an alt

Whereas games like SWG and EQ kept people busy for months and months on end without ever needing to PvP or level alts. That is the point I am makling and SWTOR would certainly benefit from these sorts of systems.

Without them, do you really thinnk SWTOR will last as long as SWG did?

I do completely agree with you when you said SWG was "the greatest game system ever made" though SOE trying to dumb it down to the level of WoW was what really killed it for me, even though I played until just after Hoth was added

Driz

Cakellene's Avatar


Cakellene
09.03.2012 , 03:31 AM | #203
Quote: Originally Posted by Goretzu View Post
Why wouldn't you like them?

They can all be ignored and in no way would intrude into your current gameplay (if you didn't want them to).

So basically you admit they would in fact improve the game and there is NO reason they would degrade it expect for people being silly and screaming "I don't liiiiiiiiike it!!!!".

I agree.
Because I don't, like i said it's subjective. There's is no quantifying why, just accept not everyone likes the same things.

Adding things people don't like at expense of things they do like is a perfectly valid reason to be opposed to it.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

krystianswtor's Avatar


krystianswtor
09.03.2012 , 03:32 AM | #204
Dont tell me you wouldnt want player housing within instance of your ship? possible also within guild capital ships if there are to come

Goretzu's Avatar


Goretzu
09.03.2012 , 03:32 AM | #205
Quote: Originally Posted by Cakellene View Post
Because I don't, like i said it's subjective. There's is no quantifying why, just accept not everyone likes the same things.
No, it's not.

How would the enclusion of a Jump to Lightspeed type expansion degrade your current game play?

It's a straight forward question, and it should be very easy to answer.


(if you can't answer it, then as I said you are just being awkward for the sake if being awkward and have nothing constructive to add to this thread )
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Cakellene's Avatar


Cakellene
09.03.2012 , 03:37 AM | #206
Quote: Originally Posted by Goretzu View Post
No, it's not.

How would the enclusion of a Jump to Lightspeed type expansion degrade your current game play?

It's a straight forward question, and it should be very easy to answer.


(if you can't answer it, then as I said you are just being awkward for the sake if being awkward and have nothing constructive to add to this thread )
Answer was edited in before you posted. If something I don't like is inserted at expense of things i do like, then my gameplay experience has been negatively affected.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

krystianswtor's Avatar


krystianswtor
09.03.2012 , 03:40 AM | #207
Quote: Originally Posted by Cakellene View Post
Answer was edited in before you posted. If something I don't like is inserted at expense of things i do like, then my gameplay experience has been negatively affected.
There are different teams working on different aspect of the game. Surely implementing features like player housing within instanced ships ,pazaak or multicrew speeders wouldnt come at the expense of sacrificing or delaying other content like ops or warzones which is the only content we can really count on for the time being.

Cakellene's Avatar


Cakellene
09.03.2012 , 03:43 AM | #208
Quote: Originally Posted by krystianswtor View Post
There are different teams working on different aspect of the game. Surely implementing features like player housing within instanced ships ,pazaak or multicrew speeders wouldnt come at the expense of sacrificing or delaying other content like ops or warzones which is the only content we can really count on for the time being.
You would think so, but my experience with EQ says that probably isn't true.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

Goretzu's Avatar


Goretzu
09.03.2012 , 03:43 AM | #209
Quote: Originally Posted by Cakellene View Post
Answer was edited in before you posted. If something I don't like is inserted at expense of things i do like, then my gameplay experience has been negatively affected.
That is not an answer, that is simply just saying "I don't liiiiiiiiiiiike it!!!!", and not having a reason at all.

So again you basically agree that adding a Jump to Lightspeed expasnion would in NO WAY degrade your experience of SWTOR, but would massively improve many other peoples experience of SWTOR.




Now how about Bounty Hunting (if you can completely opt out of it)? How would that in any way degrade your current experience of SWTOR if it were added?
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Goretzu's Avatar


Goretzu
09.03.2012 , 03:45 AM | #210
Quote: Originally Posted by Cakellene View Post
You would think so, but my experience with EQ says that probably isn't true.
So are you trying to say that anything YOU don't like is "wrong" and therefore the only Developement path SWTOR can take is one that exactly fits what YOU want (and excludes anything YOU don't want)?

You understand that is not how the world actually works don't you?
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1