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This game could learn from SWG


Groncho's Avatar


Groncho
09.02.2012 , 09:47 PM | #161
Quote: Originally Posted by Cakellene View Post
Yes it does matter. Making up figures just makes you a liar and hurts your argument once exposed.
lol
ok carry on
game is excellent, ppl is flowing and New servers are opening to hold em
nothing to do with fanatics but agree with em
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Skorz's Avatar


Skorz
09.02.2012 , 10:06 PM | #162
Quote: Originally Posted by Cakellene View Post
Sandbox features. More complicated crafting. Non-instanced housing.
People like you killed the genre. "We want more simple stuff!"

Cakellene's Avatar


Cakellene
09.02.2012 , 10:08 PM | #163
Quote: Originally Posted by Skorz View Post
People like you killed the genre. "We want more simple stuff!"
The MMO genre? I still play EQ and that's closer to old school than most games.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

Caelrie's Avatar


Caelrie
09.02.2012 , 10:08 PM | #164
Quote: Originally Posted by Skorz View Post
People like you killed the genre. "We want more simple stuff!"
Except that the genre is anything but dead...

Moaky's Avatar


Moaky
09.02.2012 , 10:29 PM | #165
Quote: Originally Posted by krystianswtor View Post
we are speaking about pre nge/cu swg. which had 600k subs after 6 months. much more later on.


anyway , i like to have 1 character not more because this is how i play. and currently swtor offers so little end game content that id rather be here on the forums than actually playing the game. this is how swtors real entertainment value is
You are so full of crap it is coming out of your ears.


At no time did SWG surpass EQ as the number 1 MMO, and EQ used to sport 450k. SWG started a touch above 300k, and quickly fell to around 250k. Of those 200 to 250k,a number of them were folks sporting multiple accounts due to only 1 character per server.


You need to read up before you spout "facts".

Moaky's Avatar


Moaky
09.02.2012 , 10:37 PM | #166
Quote: Originally Posted by Cakellene View Post
Sandbox features. More complicated crafting. Non-instanced housing.
Agreed.


When I think of my first MMO, it was EQ, and we werent focused on RP material. Something SWG shined at. Folks that liked RP, & PVP were more apt to like SWG, and folks into PVE were playing EQ.


EQ sported about double(250k vs 450k) the subs SWG did, and themeparks have attracked a ton of more players since the old days. Sandbox MMOs, on the other hand, have remained stagnant. Yet we are to believe this game should be made into a sandbox?


"I dont think so Tim" goes out to all the SWG fans that wont drop the topic. This game wasnt designed to be SWG2, and I for one dont intend to sit back letting these folks spam the boards like theirs is the majority opinion.


IMO SWG sucked, and I would drop this game in an instant if BW were to NGE TOR into SWG2.

krystianswtor's Avatar


krystianswtor
09.02.2012 , 11:58 PM | #167
Quote: Originally Posted by Omisri View Post
Whether SWG had 600k, 300k or even 5k subs during pre-NGE is regardless. what is more impressive is that like it or not, The key features or mechanics that worked well gripped the community like a bear hug and are some of the most creative mechanics there has ever been (emphasis on some of) and considering SWG came out along time ago? ahead of its time maybe, but developers shouldnt be taking steps back into generic templates that are "safe"
this^

krystianswtor's Avatar


krystianswtor
09.03.2012 , 12:04 AM | #168
Quote: Originally Posted by Moaky View Post
Agreed.
IMO SWG sucked, and I would drop this game in an instant if BW were to NGE TOR into SWG2.
I dont want SWTOR to become the next SWG. Even if it was possible. I would just be more interested in the game personally if some of SWGs good features were implemented over to this game. For example player housing ( instanced ) on our player ships ( perhaps soon on guild capital ships aswell? ). Imo multi-passenger vehicles/mounts would add a entertainment value ( you know its missing when you take screenshots of bugs to find fun ).

Also implementing pets as mounts instead of only vehicles ( like SWG did ) would add a big variety already. Among many other things

opriv's Avatar


opriv
09.03.2012 , 12:13 AM | #169
Is the 500k players in SWG at peak or gross over its entire existence? If it's peak, than SWG may have indeed had more players than this game will ever see. After all SWG was around nearly a decade and was only axed weeks before this game went live.

Yes, SWG had failings but it had the longevity this game has yet to prove. Despite how long ago it was developed, it had complexity and core systems this game has yet to dream about. I highly doubt anyone is going to bother making an emulator of this game like SWG seemed to spawn.

Don't get me wrong, I am not comparing the two games. I never once expected this game to be like SWG. That being said, I am utterly shocked at the lack of core systems and progress of adding those features to this game this far after launch.
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AshlaBoga's Avatar


AshlaBoga
09.03.2012 , 12:15 AM | #170
Quote: Originally Posted by opriv View Post
Is the 500k players in SWG at peak or gross over its entire existence? If it's peak, than SWG may have indeed had more players than this game will ever see. After all SWG was around nearly a decade and was only axed weeks before this game went live.

Yes, SWG had failings but it had the longevity this game has yet to prove. Despite how long ago it was developed, it had complexity and core systems this game has yet to dream about. I highly doubt anyone is going to bother making an emulator of this game like SWG seemed to spawn.

Don't get me wrong, I am not comparing the two games. I never once expected this game to be like SWG. That being said, I am utterly shocked at the lack of core systems and progress of adding those features to this game this far after launch.
The game had 300k at peak, so it never quite rivaled the "success" of SWTOR.
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