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This game could learn from SWG


Goretzu's Avatar


Goretzu
09.02.2012 , 04:00 PM | #121
Quote: Originally Posted by Garanaga View Post
I used to love SWG. I started playing a year before they shut the server's down, but left due to the game feeling so empty. If the game had more players I would not have left.

I loved being able to go questing and if I got bored I would go flying in my Tie Fighter and shoot stuff out of the sky. It was amazing. I wish this game had that feeling where we had FREEDOM to choose. Instead we have a mini-game rail shooter and the usual grinding quests. No real innovation, no real choice.

The player city's were a brilliant idea. Being able to head out into the unknown, come across a player city and look around people's store's to see what they had was amazing. And the fact people had all these wicked items adorning the walls was nice to see. Shows how much effort people had put into playing the game.

I also really loved the crafting and the way to get resources. Setting up a factory to make items, and setting up harvesters all over the place to get resources was so much fun. Building ships, making weapons and armor, making costumes, speeders, seriously their was not much you couldn't make.

It sucks that SWG lost so many players because of the NGE. Had that not happened, it would have been a really popular game. But these things happen. You cannot help feeling though after experiencing these things that you want to experience them again, or have them improved upon and implemented here. If you have not played SWG then you really dont know what you have missed.



I honestly think the basis of a truly great Star Wars MMORPG lies somewhere between the two. SWG was great, but had serious flaws (some of them not to do with SoEs shocking mismanagement).

SWTOR is great in a different way, but also has some serious flaws.

Perhaps the most annoying thing is that where SWG was strong, SWTOR is weak...... and SWTORs strengths tend to lie in areas where SWG was weak.

Combining the best of the two without the flaws of either would make a great game...... and that's no mad wish either, it could be very possible for a developer with enough vision and development budget.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

LordArtemis's Avatar


LordArtemis
09.02.2012 , 04:02 PM | #122
Quote: Originally Posted by Goretzu View Post


I honestly think the basis of a truly great Star Wars MMORPG lies somewhere between the two. SWG was great, but had serious flaws (some of them not to do with SoEs shocking mismanagement).

SWTOR is great in a different way, but also has some serious flaws.

Perhaps the most annoying thing is that where SWG was strong, SWTOR is weak...... and SWTORs strengths tend to lie in areas where SWG was weak.

Combining the best of the two without the flaws of either would make a great game...... and that's no mad wish either, it could be very possible for a developer with enough vision and development budget.
I would have to stand with this. What SWToR does well it does extremely well. Same went for SWG. And what both do badly they do abysmally. Surprisingly they are different things, which is why the old game could help provide ideas for the new...but only in things that it did rather well, and only with a Bioware slant of course.

Hessen's Avatar


Hessen
09.02.2012 , 04:06 PM | #123
SWG was like playing with Star Wars lego.

SWTOR is like watching the Clone Wars TV series.

Both are entertaining in their own way, but the only thing they have in common is that they are both Star Wars and anyone can do them either solo or with friends.

Cakellene's Avatar


Cakellene
09.02.2012 , 04:50 PM | #124
Quote: Originally Posted by krystianswtor View Post
All have to agree that implementing some sucsessful features from SWG would increase the gameplay.
No we don't. For some of us it would detract from the game.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

krystianswtor's Avatar


krystianswtor
09.02.2012 , 05:00 PM | #125
Quote: Originally Posted by Cakellene View Post
No we don't. For some of us it would detract from the game.
but for most ppl it would attract them

Vandicus's Avatar


Vandicus
09.02.2012 , 05:03 PM | #126
Quote: Originally Posted by krystianswtor View Post
but for most ppl it would attract them
As I assume you are not telepathic nor some sort've hive mind creature controlling much of humanity, I don't know how you can speak on their behalf.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

Cakellene's Avatar


Cakellene
09.02.2012 , 05:04 PM | #127
Quote: Originally Posted by krystianswtor View Post
but for most ppl it would attract them
You speak for yourself and only yourself. Anything else is pure speculation.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?

bahdasz's Avatar


bahdasz
09.02.2012 , 05:43 PM | #128
I'm one of the rare few that actually liked the CU, except for the armor restrictions. But I don't care if it was to start over from launch or pick up where it left off.... I want my SWG.

This game is..... a'ight, at best. It may be Star Wars but it feels like a rather remote galaxy.

I miss the people. I miss JTL (and if any of you know, you'll know it wasn't even one of my more preferred parts of SWG). I miss the classes. I miss the crafting. I miss my house(s). I miss my pets. I miss the gameplay. I miss the customization for just about everything. I miss my speeder collection.

If I could get SWG in pre-CU mode with all the content it had at shut-down I'd probably pay $50 a month just to be able to play it, no kidding. It would be 200x more worth it to me than playing this game for free. I lost all my time, all my fun, all my friends, and what did I get in return? Ooooh, prettier graphics and I can jump OVER stuff now. Wow.

I predicted this game was just going to Star WoWs, at least I can say I was right.

Garanaga's Avatar


Garanaga
09.02.2012 , 05:44 PM | #129
Quote: Originally Posted by Cakellene View Post
No we don't. For some of us it would detract from the game.
Explain please. How does implementing things from SWG that people like detract from the game?

Cakellene's Avatar


Cakellene
09.02.2012 , 05:54 PM | #130
Quote: Originally Posted by Garanaga View Post
Explain please. How does implementing things from SWG that people like detract from the game?
What you like isn't necessarily same thing I would like. Something that adds to game for you, might be something that would make me unsub.
What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand?