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This game could learn from SWG


MajikMyst's Avatar


MajikMyst
09.02.2012 , 03:11 PM | #101
Quote: Originally Posted by krystianswtor View Post
i will spin anything to make people like you feel wrong :P or rather people like Van dickus who if i remember correctly already told to leave the thread before :P
Do you even see how posts like these make you look about 10 or 12.. You are so arrogant that you aren't even worth responding to.. You just can't handle the fact that not everyone thinks as you.. Welcome to life and reality.. We are all entitled to our own opinions.. That includes everyone else..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

krystianswtor's Avatar


krystianswtor
09.02.2012 , 03:12 PM | #102
All have to agree that implementing some sucsessful features from SWG would increase the gameplay.

krystianswtor's Avatar


krystianswtor
09.02.2012 , 03:13 PM | #103
Quote: Originally Posted by MajikMyst View Post
Do you even see how posts like these make you look about 10 or 12.. You are so arrogant that you aren't even worth responding to.. You just can't handle the fact that not everyone thinks as you.. Welcome to life and reality.. We are all entitled to our own opinions.. That includes everyone else..
but in real life face to face i handle things a bit differently than over here in the virtual world :/ now stop spamming and say why swg features in swtor would increase the joy taken out of the game or dont post

Vandicus's Avatar


Vandicus
09.02.2012 , 03:18 PM | #104
Quote: Originally Posted by krystianswtor View Post
All have to agree that implementing some sucsessful features from SWG would increase the gameplay.
No they don't have to agree on this. Shocker

Furthermore many people disagree about what were the "successful" features of SWG. I for one don't like the idea of combat pets. Totally changes the game's balance. This wasn't an issue in SWG, because frankly the game was not built to be a balanced PvE/PvP competitive MMO. It was a sandbox MMO.

Lastly implementing anything from SWG will take resources away from the development of something else, like a GW2 RvRvR system, or a new operation. So people may disagree on whether something from SWG warrants the same priority as cross server queues or server transfers. If some features from SWG are implemented in exchange for some of these other features, the total number of players might decrease rather than increase.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

krystianswtor's Avatar


krystianswtor
09.02.2012 , 03:20 PM | #105
Quote: Originally Posted by Vandicus View Post
No they don't have to agree on this. Shocker

Furthermore many people disagree about what were the "successful" features of SWG. I for one don't like the idea of combat pets. Totally changes the game's balance. This wasn't an issue in SWG, because frankly the game was not built to be a balanced PvE/PvP competitive MMO. It was a sandbox MMO.

Lastly implementing anything from SWG will take resources away from the development of something else, like a GW2 RvRvR system, or a new operation. So people may disagree on whether something from SWG warrants the same priority as cross server queues or server transfers. If some features from SWG are implemented in exchange for some of these other features, the total number of players might decrease rather than increase.
and it just had to be vandick again. alright then ill tell you what for example , multi-crew vehicles. there , 1 feature just for you which for certain would increase the joy / gameplay value. and i dont want to hear anymore from you LOL

Goretzu's Avatar


Goretzu
09.02.2012 , 03:22 PM | #106
Quote: Originally Posted by Vandicus View Post
Lastly implementing anything from SWG will take resources away from the development of something else, like a GW2 RvRvR system, or a new operation. So people may disagree on whether something from SWG warrants the same priority as cross server queues or server transfers. If some features from SWG are implemented in exchange for some of these other features, the total number of players might decrease rather than increase.
TBF there's no evidence they are developing a RvRvR system (or even a RvR system).

All we have evidence for is the Cashshop, a couple of new on-the-rail missions and a flashpoint or two (and then whatever Makeb end up being whenever Makeb end up appearing).

Plus in all honesty with the SSSP having ran for at least 9 months now and they still can't talk about any of it, I can't see RvR appearing in SWTOR till 2014 at the earliest.




The problems is more flashpoints aren't going to turn SWTOR around.......... they need to give the game breadth and depth instead.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Vandicus's Avatar


Vandicus
09.02.2012 , 03:26 PM | #107
Quote: Originally Posted by krystianswtor View Post
and it just had to be vandick again. alright then ill tell you what for example , multi-crew vehicles. there , 1 feature just for you which for certain would increase the joy / gameplay value. and i dont want to hear anymore from you LOL
Tough luck. IDGAS about whether or not you want to hear more from me.

Again, multicrew vehicles would take time and resources to develop. Time and resources which are taken away from developing other features in the game.

I could design the best MMO ever in the history of world just by listing off features. It must have 200 warzones, 50 levels, 500 operations, with 100 opeations for each 10 level segment, 1000 flashpoints, guild capital ships, at least 300 different models, 5000 player starship options, 20 PvP lake worlds, RvRvR, balanced PvP, balanced PvE, EVE space combat, 10,000 hours of class story....

Just because a feature is desired by some members of the community doesn't mean taking the time and resources to develop it is a good idea.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

Vandicus's Avatar


Vandicus
09.02.2012 , 03:27 PM | #108
Quote: Originally Posted by Goretzu View Post
TBF there's no evidence they are developing a RvRvR system (or even a RvR system).

All we have evidence for is the Cashshop, a couple of new on-the-rail missions and a flashpoint or two (and then whatever Makeb end up being whenever Makeb end up appearing).

Plus in all honesty with the SSSP having ran for at least 9 months now and they still can't talk about any of it, I can't see RvR appearing in SWTOR till 2014 at the earliest.




The problems is more flashpoints aren't going to turn SWTOR around.......... they need to give the game breadth and depth instead.
I'm not saying that there are plans for anything. I'm just trying to explain the concept of trade offs to this guy. Ultimately making one feature means another one can't be built, and there are infinite theoretical other features that could be implemented.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

RixoFutu's Avatar


RixoFutu
09.02.2012 , 03:27 PM | #109
While i'm reading all of this. I'm just so sad that i missed SWG and never played it.
"Once, I thought myself a monster. I played in rivers of blood and laughed as innocents quaked. Yet when I touched the Dread Masters, I saw that my darkness was but a shadow of true depravity."

LordArtemis's Avatar


LordArtemis
09.02.2012 , 03:37 PM | #110
Quote: Originally Posted by Vandicus View Post
No they don't have to agree on this. Shocker

Furthermore many people disagree about what were the "successful" features of SWG. I for one don't like the idea of combat pets. Totally changes the game's balance. This wasn't an issue in SWG, because frankly the game was not built to be a balanced PvE/PvP competitive MMO. It was a sandbox MMO.

Lastly implementing anything from SWG will take resources away from the development of something else, like a GW2 RvRvR system, or a new operation. So people may disagree on whether something from SWG warrants the same priority as cross server queues or server transfers. If some features from SWG are implemented in exchange for some of these other features, the total number of players might decrease rather than increase.
Development away from something else? I really don't see them developing hardly anything over the last 9 months, and frankly some repeatable content would be better than some one off we had to wait for for almost a year.