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I hope BW/EA sticks with this game for years to come....

STAR WARS: The Old Republic > English > General Discussion
I hope BW/EA sticks with this game for years to come....

VegaPhone's Avatar


VegaPhone
08.31.2012 , 01:07 AM | #31
Quote: Originally Posted by Kophar View Post
And since when did BW stated anywhere that this game was PvP based??? Actually they did said exactly the opposite, it was PvE based with a strong PvP component, you pvpers (me included, play pvp the entire day until ops time hits) assumed from the start that this would be a PvP centered game.
PvP its lacking some stuff but its far from being bad, i have tons of fun with it.
Btw, stop assuming that PvPers is a huge chunk from a community, cause it isnt. Its like our SWTOR hardcore guilds that say that they lack content and people will start leaving the game cause of lack of Ops. Man hardcore players represent 5% of a community, i agree its us, hardcores, that drive a games development forward and somehow advertise the game itself but were a lesser minority here. The same goes to PvP'ers, stop pretending you guys are the majority cause plain and simple you arent. PvP'ers in this type of PvE centered games represent 15-20% of the community tops, stop assuming otherwise.
Casual players and PvE'ers represent the rest.
Its really not up to the devs, especially when its just going by what the devs say... people still have thier own expectations to base it on - so that is why its also not up to the devs to set what is fun, but going with trends as well. And expectations.

They called it an MMO, and they set up pvp servers - that sets up major expectations. The devs cant force people to change thier expectations.

Also its other peoples money that they took. Its not their pet project, that they can do what ever they want with it. So they actually made a mistake when it came to pvp development, and living up to certain expectations.

You want a reasonable answer. This is why. And people ignoring these expectations will only cause a continuation of the decline.

That is also why they are going F2P, becuase their MMO part does not justify $15 for a lot of people since the lvling part does not feel like a live and immersive world, and the pvp part is only a few WZs.

Now having FPs, and raids, and HM FPs does add to the games title as an MMO. But you think everyone wants to just do FPs, and raids?

Its being realistic, and trying to learn from what caused people to lose interest in the game.

And I am not assuming pvpers are a huge part of the community, but its about setting the tone of the game to feel like a high quality game that is developed in every department it sought out to challenge.

Having limited groups for pvp. No open world pvp. No day/night cycle. No (very little) NPC movement. Limited end game content, and limited social interaction restricted mostly to the fleet - could have had pazaak, and swoop racing... reduces the game to a fleet experience of WZs, raids, or doing dailies for money. Some people dont enjoy that. So whos wrong? The customers who left or the few remaining saying the game is the best MMO?

It might be a good MMO for them. But you dont make an MMO for a few people. So a few people saying its the best MMO sounds wrong.

denpic's Avatar


denpic
08.31.2012 , 01:30 AM | #32
Quote: Originally Posted by Ricktur View Post
i dont put a lot of stock in the pvp argument. lotro does just fine without pvp altogether.

SWTOR is a great game, but i am concerned for its future. F2P in less than a year seems like bioware/EA threw in the towel awfully quick doesnt it?

personally i think f2p will HELP swtor but how fast the decision was made is kinda shocking.
I see them going f2p as a way to advertise there a lot of players out there who prefer f2p
And I think bioware is betting on them subbing after trying f2p with its limitations

I do think they threw in the towel too soon but I think they were at panic stations for awhile with ea whipping for results
Also I agree with the other post about this game getting undue negative remarks about it constantly most of which are I'll informed all in all it's a great game I'm still here everyday

Kophar's Avatar


Kophar
08.31.2012 , 03:55 AM | #33
Quote: Originally Posted by VegaPhone View Post
Its really not up to the devs, especially when its just going by what the devs say... people still have thier own expectations to base it on - so that is why its also not up to the devs to set what is fun, but going with trends as well. And expectations.

They called it an MMO, and they set up pvp servers - that sets up major expectations. The devs cant force people to change thier expectations.

Also its other peoples money that they took. Its not their pet project, that they can do what ever they want with it. So they actually made a mistake when it came to pvp development, and living up to certain expectations.

You want a reasonable answer. This is why. And people ignoring these expectations will only cause a continuation of the decline.

That is also why they are going F2P, becuase their MMO part does not justify $15 for a lot of people since the lvling part does not feel like a live and immersive world, and the pvp part is only a few WZs.

Now having FPs, and raids, and HM FPs does add to the games title as an MMO. But you think everyone wants to just do FPs, and raids?

Its being realistic, and trying to learn from what caused people to lose interest in the game.

And I am not assuming pvpers are a huge part of the community, but its about setting the tone of the game to feel like a high quality game that is developed in every department it sought out to challenge.

Having limited groups for pvp. No open world pvp. No day/night cycle. No (very little) NPC movement. Limited end game content, and limited social interaction restricted mostly to the fleet - could have had pazaak, and swoop racing... reduces the game to a fleet experience of WZs, raids, or doing dailies for money. Some people dont enjoy that. So whos wrong? The customers who left or the few remaining saying the game is the best MMO?

It might be a good MMO for them. But you dont make an MMO for a few people. So a few people saying its the best MMO sounds wrong.
So basically what youre telling here is pretty much like going to a store and you are trying to buy a blender that has 2 speeds but it works most effectevely on 1 of the speeds and the seller advises you that iot have a more appeasing work with that blender you have to use speed 2 and you on your judgement think to yourself that if the blender has 2 speeds it must work as well with speed1 that in speed 2 since it has 2 speeds.
However when you arrive home, actually the speed you desired isnt actually pretty effective, so you go to the store and say you were stolen and want your money back even after the seller telling you that it would be more effective on the other speed?!
I know its a dumb anology of what you said but its pretty much what you wrote. Ure saying u have the reason or any of the customers that think it that way??? Get serious.

Btw they also stated that there wouldnt be a night/day cycle in this game at all, they said it in prelaunch.

I agree with you, they must have more game play mechanics than what they have now, specially more refined social gameplay mechanics and guild suppport mechanics. More of mini-games to distract peeps and ways to make money other than GTN farming and Dailys farming. BW needs to deemphasize a bit the story now to insert much more gameplay mechanics in motion instead of more content and more story and more content. The story is awsome and i love it, the best game by far to level up but they need now more background support on end gaming to appease other type of clientele.
Im with you man 100% on that, alltough im paying, playing and will keep on playing cause plain and simple i love this game but dnt tell me that peeps that bought the game that most probably didnt read squat about it, didnt get themselves "educated" on the product they were buying and in the future paying can now say "this cannot be, the game must have this", BW stated alot of stuff wasnt coming out on release and some of the stuff you are mentioning, they did said that it wasnt not going to happen except in a long future ahead.
If you were hyped by all the marketing around SWTOR and by your friends to buy it and you did bought it blindly, now dnt complain. In fact this goes to many many players that left or are thinking of leaving SWTOR.
This has nothing to do with what you want now, it has to do with what BW allready stated in the past that it wasnt going to happen or it would be pretty much far away on the road but still you guys wanted to buy it and now are complaining cause the game doesnt have it.
So for me atm you have 2 choices here, either u suck it up and keep waiting for those extra life game qualities are released as the rest of us "Few" (lol) that are still playing or you get out of the boat, whats the drama here, really?
I saw a dark explosion. I sensed a power within. I felt the urge, the rage, the power... I AM REBORN!!

ImperialSun's Avatar


ImperialSun
08.31.2012 , 05:50 AM | #34
Quote: Originally Posted by Bellumpvp View Post
As far as the game stands, it needs work.

Class imbalances are ripping the PvP crowd apart. Bioware needs to focus on making all classes at least sustainable in a 1v1. And PvE lacks any kind of depth and doesnt feel as though your character is even connected in the world at lvl 50.

Only reason I keep playing the game is because I'm hoping they will be adding more features in the near future a.k.a 6 months.

Space combat? Needs help.

PvE? Needs more content.

PvP? With the warzones so tightly instanced the way they are and focused on 8v8 matches. We simply need more warzones to keep it fun. And without forgetting to mention, Rated Warzones needs a facelift. Que times are extremely long, you face the same team over and over, and there isnt a new gear set for those who are accomplished in Rated Wz's. Yes the color of the gear changes, but the gear itself is the same as the regular war-hero.

There just isnt enough incentive to que for Rated Warzones as it stands now. You see more premades in regular wz's facerolling pugs because they cant beat the teams in the Rated Wz's.

Like I said, in 6 months if the game hasnt addressed those issues above. Im outta here.
I'm interested to hear your take on why PvP needs balancing for 1v1? This is a MMORPG built around group combat no? Back when I played SWG, if I rolled a Pikeman or a Rifleman or whatever, I knew that some things I would excel at and some classes I would stomp 1v1, just as I knew some things I would suck at and other classes would stomp me 1v1.

Thats all part of the choice you make...

If the end game here is about having decent OWPvP with some form of galactic civil war ala SWG or WAR esque RvR...then why would you want PvP balanced around 1v1?

Not trolling, just interested.

Driz

Ricktur's Avatar


Ricktur
08.31.2012 , 05:50 AM | #35
Quote: Originally Posted by Tim-ONeil View Post
The biggest problem was server population from launch until now. Everything spiraled off this.

They had over managed launch and set their hardware capacity much lower than it should have been prompting them to open a ridiculously unsustainable number of servers. Once the initial people that actually couldn't afford a monthly fee or didn't want to leave their current MMO unsubbed it got much worse.

Waiting until late June to merge was the absolute worst business decision Bioware/EA could have made. They lost people who logged on, saw that sub 50 people were online on the fleet, cancelled, and never looked back post March when things really started to decline.

For some reason they were hoping that 1.2 would magically solve all the problems and bring people back. The reality of it is no single patch in any game can do that. Isolate your players from each other and you cause anxiety, negative attitudes on the health of the game, and ultimately player loss.

In the future MMO games will look at the TOR launch not as the huge success they initially thought it was but a prelude to failure. I love this game but fracturing your gaming core population then taking 7 months to fix it was a terrible decision and cost them everything.
this is the truth. i left in march. because i was on belgoth's beacon and id be one of 3 people on hoth or something stupid like that. im not paying for a single player experience. when i saw that server mergers were not in the 1.3 patch notes, i bailed.

that was retconned so to speak however and free character transfer to servers did indeed happen so now populations are "healthy".

but yeah, it was the population levels that drove a lot of people away. the content is there. heroics, flashpoints every 4 levels, class quests that your friends could join in on, multiple raids with multiple difficulties, there was just no one to do it with.
Sgt. Boos Macarrage - Republic Trooper/Vanguard - PVE Tank Spec
Prophecy of the Five - US East PVP
Republic Commandos: First Ones In, Last Ones Out. Never Quit. Never Fail.

Cretinus's Avatar


Cretinus
08.31.2012 , 08:41 AM | #36
Quote: Originally Posted by Ricktur View Post
but yeah, it was the population levels that drove a lot of people away. the content is there. heroics, flashpoints every 4 levels, class quests that your friends could join in on, multiple raids with multiple difficulties, there was just no one to do it with.
The biggest problem was not the overall population but the amount of servers. The game was stabilizing with about 1,2 millions subs. Then, for some really obscure reason, they started opening new servers as if they'd be expecting 8 million subs to come very soon. Nobody came and so the player/server ratio became horrible. People started to unsub and the servers were even more empty and so on. Server merges came too late, cause the game's reputation was already damaged and nobody wants to join a sinking ship. I assume we're on 200k subs now.

chaosmadness's Avatar


chaosmadness
08.31.2012 , 10:02 AM | #37
Quote: Originally Posted by TheBBP View Post
I too hope that it has a long life. I really enjoy this.
Me too!
X2

Bellumpvp's Avatar


Bellumpvp
08.31.2012 , 08:37 PM | #38
Quote: Originally Posted by ImperialSun View Post
I'm interested to hear your take on why PvP needs balancing for 1v1? This is a MMORPG built around group combat no? Back when I played SWG, if I rolled a Pikeman or a Rifleman or whatever, I knew that some things I would excel at and some classes I would stomp 1v1, just as I knew some things I would suck at and other classes would stomp me 1v1.

Thats all part of the choice you make...

If the end game here is about having decent OWPvP with some form of galactic civil war ala SWG or WAR esque RvR...then why would you want PvP balanced around 1v1?

Not trolling, just interested.

Driz
Well I hear ya 100%.

You can never achieve balanced 1v1's its not possible, but as a developer you must do the best you can to achieve this.

If you take out gear, and the classes strictly rely just on their mechanics you have a very imbalanced system.

Some classes are better than others when facing certain classes, however thats not the issue. The problem is if I duel person 'X' 10 times no matter the class, the results should be close to a 60/40 and at the very most 65/35. (Probability that is.)

Thats the issue classes are facing.


Thankfully for Biowares part, there are alot of so called "Baddies" so it appears their class is gimped or easy to take down, however the player himself doesnt know how to effectively use his/her class.

Valethar's Avatar


Valethar
08.31.2012 , 11:45 PM | #39
We shall see. EA was reported to be shopping itself around for possible sale. Guess they finally figured out that being the most hated corporation in the world is not beneficial to the bottom line.

They went on record during one quarterly conference call stating that SWTOR was a failure. That's not going to be a good selling point should they actually find a buyer.

I enjoy the game. Unfortunately for us, EA's inept management of the project may prove fatal.

Then again, the sale report is, thus far, mostly speculation and rumor. ActiBlizzard did the same thing at one point not long ago and came up dry. The reception when SWTOR goes FTP will likely be the final factor in deciding our fate here, regardless.
"Due to the massive loss of subscribers in our flagship title, we decided to cancel Blizzcon this year, because frankly, we don't think there's anyone left who would show up."

ChazDoit's Avatar


ChazDoit
09.01.2012 , 12:26 AM | #40
Quote: Originally Posted by Ricktur View Post
SWTOR is a great game, but i am concerned for its future. F2P in less than a year seems like bioware/EA threw in the towel awfully quick doesnt it?
I don't see how going Free-to-Play was "throwing the towel" when in actuality staying on the subscription model was the real death sentence for this game, as Subs continued to drop the their staff would shrink more to the point where no more content was gonna be produced to the game.

I'm not saying that F2P will be assured success for them, but I think they have a chance now..