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Content or Not Content?


Reble-Dog-Squad's Avatar


Reble-Dog-Squad
08.30.2012 , 03:42 PM | #21
Quote: Originally Posted by iamthehoyden View Post
Ah, I see. Sorry. I thought you were actually interested in discussing how people defined content when you just really wanted to rant about pvp. Gotcha. You may want to consider that people like different things, just throwing that out there. (And this from someone who hasn't pvp'd in months and months and LOVES story.)
WHAT! i really don't think you understood what i was saying, where pray tell i said i was not interested in discussing the topic of this thread?
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alifaraaz's Avatar


alifaraaz
08.30.2012 , 03:47 PM | #22
As far as I'm concerned content equals something new to do, whether its something you like or not.

New WZ's are content, as they're a new map with new game mode mechanics.
New Ops and FPs are content.
Events are sort of content. They're content that has a limited amount of time to complete.
New dailies is techinically content. Not good content, but it is.
New class stories is content, but very short, i.e. Don;t get much re playability from them. Expensive to make considering how much player time they consume.
New Minigames, maybe Pazaak or whatever is content. As is Space Missions.

Yes it's a story driven MMO. But still an MMO. Story is something extra that it brings to the table.
Kazar - Powertech, [Tomb of Freedom Nadd EU]

Reble-Dog-Squad's Avatar


Reble-Dog-Squad
08.30.2012 , 03:48 PM | #23
Quote: Originally Posted by alifaraaz View Post
As far as I'm concerned content equals something new to do, whether its something you like or not.

New WZ's are content, as they're a new map with new game mode mechanics.
New Ops and FPs are content.
Events are sort of content. They're content that has a limited amount of time to complete.
New dailies is techinically content. Not good content, but it is.
New class stories is content, but very short, i.e. Don;t get much re playability from them. Expensive to make considering how much player time they consume.
New Minigames, maybe Pazaak or whatever is content. As is Space Missions.

Yes it's a story driven MMO. But still an MMO. Story is something extra that it brings to the table.
thank you for your post
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BuddyRufus's Avatar


BuddyRufus
08.30.2012 , 03:49 PM | #24
Quote: Originally Posted by iamthehoyden View Post
Content, to me, mainly involves activities that people can do and experience. To me, wzs, fps, ops, world events, etc. are content, as are class story missions, world story missions, companion conversations, world bosses, world pvp objectives, and crafting. Some of those are less important to me than others, but they're all content.

Content, to me, is not the LFG tool or bug fixes. Those are items that allow us to experience the content better.
I agree with this completely.

I love the story aspect of this MMO. I am not really that much into PVP. I will agree that the story aspect is the "meat and potatoes" of this game. That does not invalidate Warzones, Flashpoints or Ops as content. I still consider these items content.
Death Before Dishonour

BadOrb's Avatar


BadOrb
08.30.2012 , 03:50 PM | #25
I believe the important content is the class story content , but having said that I am (eventually) getting all 16 advanced classes to the end of the class story content , add the fact I out leveled the side stories mostly on the last two planets. So when the cap does increase I will have new side story content to play , even if it will be 16 x those last two planets side stories .

Let's hope we do get new class story content next year ( fingers crossed).

Cheers ,

BadOrb.
'Ah you think micro transactions are your ally ? The DLC betrays you because it belongs to me , when your home world is monetized , you have my permission to buy'.
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Kalfear's Avatar


Kalfear
08.30.2012 , 03:53 PM | #26
Quote: Originally Posted by Reble-Dog-Squad View Post
I have been reading a lot of threads and post on this forum about the game having no content to too little content in the 9 months this game has been a live.

.
To be brutally honest

This game did NOT release with to small of content and the content updates have not been lacking compared to other releases

The problem is, and has been since easy mode WOW launched 8 years ago, is the content there is in game is to easy and you blitz through it to quickly!

It this game had launched with everything it has currently (plus Pazzaak and swoop racing as there really is NO EXCUSE for those not being in game at launch) but took out the current leveling curve speed and replaced it with the Legacy leveling curve to slow players down. This game would still be easily over 1.5 million active subs and the complaints about end game would not have surfaced (with any sort of backing) for at least the first 6-8 months after release.

Which would have stopped the mass lay offs, allowed the devs time to work on game update with out the panic button being pushed 2 weeks after release (when the first complaints started to roll in about end game).

Oh some of the whiny casuals (not to be mistaken for the reasonable casuals that dont want everything handed to them) would have thrown tantrums and probably quit game. But it wouldnt be a loss because those same whiny casuals threw a tantrum about end game and other items and quit already (mostly) anyways.
THEY NEVER WERE (or shouldnt have been) THE TARGET AUDIENCE FOR LONG TERM LOYALTY.
They simply are the new to MMORPG generation (last 8 years) that WOW brought in to the adversity of the genre health over all.

I really dont know why Developers cant see the on going patern thats been playing out time and time and time again since WOW released. Any game after WOW using the fast/sloppy/easy design mode has failed and our only hope now is EA gets the message thats slapping them all upside the head with a dead trout and stop giving it all away.

Hopefully TOR learns from RIFT and makes a huge arse expansion that redesigns the leveling and toughness of game while bringing in key design elements that should have been in place since day one!

Cause if we stay the course we going currently, even F2P will not save this game from disappearing a year to 2 years from now.

The content is fine, EA needs to slow things down so the content is meaningful and lasting is all! If people are physically able to max out (hacking and exploiting not counting of course) in under 3 months while playing 25-30 hours a week. Then the game simply is to fast and easy/

Add the virtual carrot for everyone to chase and history has proven already time and time and time again, the mass majority will chase it!

Give everything away and history has also proven the mass majority will max out, get bored, leave.

PAY ATTENTION TO HISTORY ALREADY EA!
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

RAVM's Avatar


RAVM
08.30.2012 , 03:56 PM | #27
I mostly agree with the OP. If nothing else was ever added to the game but instanced things like operations and warzones, then my desire to continue playing would plummet after finishing the story on my last alt, or sooner. I defintitely wouldn't continue paying monthly if that's all that was coming. To me, a new warzone isn't "content".

Not that those can't be fun, but in my view, doing that over and over and over, that's the grind to get better gear, that's the busy work they give us when there's not much else to do. What are you getting better gear for, or keeping busy with busy-work, if there's nothing to gear up for, or nothing else to look forward to, except more of the same?

Makeb will at least have a new planet arc, so it's something (and I consider it content), but I'd prefer chapter 4.

iamthehoyden's Avatar


iamthehoyden
08.30.2012 , 03:57 PM | #28
Quote: Originally Posted by Reble-Dog-Squad View Post
WHAT! i really don't think you understood what i was saying, where pray tell i said i was not interested in discussing the topic of this thread?
When I say this... (discussing that MMOs are made up of a wide variety of content types beyond story)...
Quote: Originally Posted by iamthehoyden View Post
I'm not familiar with the Sims, but I am familiar with MMOs. Story-driven, yes. (And I adore the story part of this game and would like to see lots and lots more of it.) However, a MMO is made up of a variety of activities in a massively multiplayer setting. The story is what binds it all together and gives it meaning. But pvp and pve and crafting (and mini-games) are all very much a part of what makes a MMO a MMO. It's content. It may not be important content, but it's content nonetheless.
And your response is this... (where you somehow infer that I would be happy with a severely limited number of content types "more maps for PVP and more Flashpoints" and then proceed into a complaint on people wanting more pvp)...
Quote: Originally Posted by Reble-Dog-Squad View Post
So if EA-Bioware just added more maps for PVP and more Flashpoints that allowed you to level but never added to the stories ever again this would be considered content and you would be happy?

Forgive me, i am just trying to understand why players think PVP etc is worth anything in this game and want more of it. especial after servers are bleeding.
Well, forgive me, but it looked a lot like all you wanted to do was complain about pvp.
aren't you a little short for a stormtrooper?
---------------
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Lazzer's Avatar


Lazzer
08.30.2012 , 04:04 PM | #29
Quote: Originally Posted by iamthehoyden View Post
I'm not familiar with the Sims, but I am familiar with MMOs. Story-driven, yes. (And I adore the story part of this game and would like to see lots and lots more of it.) However, a MMO is made up of a variety of activities in a massively multiplayer setting. The story is what binds it all together and gives it meaning. But pvp and pve and crafting (and mini-games) are all very much a part of what makes a MMO a MMO. It's content. It may not be important content, but it's content nonetheless.
To this is where this and a few other MMOs fail, the WZs, OPs and PvP are so instnced they are not massive player at all but multiplayer minigames. Get me 20 -30 players in one of those instances and it'll be massive multiplayer.

Reble-Dog-Squad's Avatar


Reble-Dog-Squad
08.30.2012 , 04:09 PM | #30
I think PVP is great fun in this game, but the reason why i viewed PVP second to the Story is that you have to be lvl 10 before PVP can be engaged.

The only way to get to lvl 10 is via following the character story to lvl 10. Thus, i took this as meaning that the developer made story the key content of the game and everything was just there so player didn't get bored with just playing the story. and PVP gave the game the MMO in MMORPG. so additional content would be additional story.

i don't know, i am just talking out of my butt...
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