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Top 3 things you would like changed, fixed or added?

STAR WARS: The Old Republic > English > General Discussion
Top 3 things you would like changed, fixed or added?
First BioWare Post First BioWare Post

thomasmeadows's Avatar


thomasmeadows
08.29.2012 , 11:49 PM | #521
More PVP maps(not new mechanics)
Harder end game content
Fix Legacy System
Lvl 50 Guardian | Lvl 50 Gunslinger | Lvl 50 Sage | Lvl 50 Commando | Lvl 50 Marauder | Lvl 27 Operative | Lvl 32 Assassin | Lvl 27 Powertech - Prophecy of Five / Bad Company

Darth_Victus's Avatar


Darth_Victus
08.30.2012 , 12:06 AM | #522
Quote: Originally Posted by Foxinator View Post
I agree with number 2 and 3 although for #1 I would have to say add a Haircut/Tattoo/Cybernetics vendor (Barber Shop)! I want to change my hair, beard, and tattoo!
I would just like player conversations with their companions actually mean something and show a difference. It would be aweosme to be able to turn Vette dark, turn Kaliyo light and so on. And actually have their personalities reflect it.

Implement an influence bar in which you can "debate" with your companions of their ideals and views. Companion affection can also tie in on how you can persuade them to see it from your point of view and such.

Petnil's Avatar


Petnil
08.30.2012 , 01:14 AM | #523
1. bigger worlds. Some of the worlds are basicly just a city. Even a big map like tatooine feels more like part of a planet than the whole thing. Maybe itīs the lack of an ocean, i dunno.

2. smoother traveling. Could be via a fleet taxi. The fleet taxi would fly you to any planet spaceport bypassing the ship loading and the orbital station. Also reduce the loadingtimes of the planets plz.

3. more silly items. I dont know how it would work lorewise, but naming a few wow items that might work. Picknick basket, beerkeg, paperzeppelin, pumpkin head. I think they would work, with some starwarification.

Ubuu's Avatar


Ubuu
08.30.2012 , 03:21 AM | #524
1. I feel segrigated from the Imperials as far as generally walking around planets. May be slightly different on PvP servers but I'd like a more open world existance.

2. Chairs

3. Chat bubbles

chaosmadness's Avatar


chaosmadness
08.30.2012 , 03:23 AM | #525
Quote: Originally Posted by Petnil View Post
more silly items. I dont know how it would work lorewise, but naming a few wow items that might work. Picknick basket, beerkeg, paperzeppelin, pumpkin head. I think they would work, with some starwarification.
offtopic
I LOL'ed hard, i remember the Picnic basket, lool...big orcs and taurens with that s..t in Org, lol...was horrible

CainCypherus's Avatar


CainCypherus
08.30.2012 , 04:51 AM | #526
This kinda goes against the rules and intention of this thread, but i've taken the liberty of making two top threes. One for realistic changes and one for dreaming xD

The realistic list first:

1. Free roaming spaceflight. Keep the missions we have now. They are fun and fast to do and gives an easy way to make a couple of credits. Its a nice break when traveling between planets, so i have no objection with it staying in the game, just add freeflight group and solo PvP, freeflight group and solo PvE and exploration content to it.

2. I'm sure that this is part of a technical challange, but make the environments much more dynamic. Have a bunch of NPCs walk and run around the various cities on the planets. I would imagine it a relative simple task to program an NPC to pick a path from a list of preprogrammed paths, at the end of the path use an emote, and then pick a new one. And on that note, please remove the fleets and maybe add a serverwide channel? It would be awesome for players to be able to pick their favorite planet and have that as their home. You have all these incredible beautiful settings, but noone sees or uses them, because to have easy access to everything you need at Endgame, everyone just stands around the fleet... And CHAIRS!! I want to sit in a chair when i'm at a cantina!

3. Have apperance and gearing be two completely different things. Let me go on long and hard solo quests to get a special look for my character. Like traveling to a planets core, to get a special lightsaber colour, instead of forcing me to play PvP, just because i really want that colour saber on my Sith. The way i see it, at endgame it should be Pure apperance = Solo content. Better gear = Group content. And stop punishing me for not wanting to look like everyone else! I should NOT have to pay almost 100k to remove the mods from a Tiered piece of gear, just because i don't want to look like a blue stag!

And now for the dreamers list xD

1. BioWare, EA and Lucas Arts needs to stop trying to spoonfeed us "The Star Wars Experience". To me, the charme of an movie-franchise based MMO should be, that you are able to explorer all the other unseen parts of the movies universe! Instead of you telling us what the "Star Wars Experience" is, let us create our own. Let me explorer planets and cities without, or atleast with very limited, borders. I was really looking forward to exploring Corrusant and Nar Shaddaa, especially after seeing Nar Shaddaa in KOTOR2, but was left very disappointed when i fould that Nar Shaddaa was a little bigger, but basically the same closed off envionment. Freedom is the key.

2. I'm sorry to say, but i was really let down from the first screenshots from the game. The design and style of SWTOR isn't something i connect to Star Wars at all. It's too cartoony and (Sorry to say this) WoWesque. I understand that this is from an era in the Star Wars universe from long before Palpatines rule, but this is a galaxy that has just been through an incredibly long and excrusiating war. It needs to show alot more then it does now. Everything is just too polished and neat :S

3. I've always hated the Gear grind that starts at max level. First in WoW and now in SWTOR. Sure i can just stop at my current non-tiered gear, but i just feel that it's wrong for my characters powers to be defined by his equipment and not himself. This game is about feeling heroic, but i just don't get that feeling, when 99% of my characters combat ability comes from equipment. Without it, he's just as ****** as a sheet of wet paper. Make equipment something that augments your characters abilities and gives you that little edge you want, but don't make it gamechanging. I know this is unrealistically hard to balance, but a little imbalance is alright. Sure it makes the PvP'ers cry foul, but when you think about how much money, time and effort has been put into the story element of this game, is that really the target audience? - Just a little food for thought

PaperTears's Avatar


PaperTears
08.30.2012 , 05:02 AM | #527
1. off spec ability is really needed to allow players to do pve and pvp, and also to help with group makeup
2. non instanced, 3-d space...this is Star Wars right?
3. cross server queues for pvp and instances
formerly Breccia/Kizuato/Nyrasha of Bria

eclipce's Avatar


eclipce
08.30.2012 , 05:57 AM | #528
Quote:
1. BioWare, EA and Lucas Arts needs to stop trying to spoonfeed us "The Star Wars Experience". To me, the charme of an movie-franchise based MMO should be, that you are able to explorer all the other unseen parts of the movies universe! Instead of you telling us what the "Star Wars Experience" is, let us create our own. Let me explorer planets and cities without, or atleast with very limited, borders. I was really looking forward to exploring Corrusant and Nar Shaddaa, especially after seeing Nar Shaddaa in KOTOR2, but was left very disappointed when i fould that Nar Shaddaa was a little bigger, but basically the same closed off envionment. Freedom is the key.
This right here is important, BioWare needs to wake up. "your saga" well it's not, it's a saga 100% made by BioWare for us consumers. The Class stories, Planet stories etc and the illusion of a choice with the dialog-wheel does not work. The first time around with my very first char was fun up until chapter 3 where I realised nothing I did actually have a impact on my story, the companions were spoon-fed and even their dialoge was just an illusion of choice.

BioWare for some reason have created this rigid-our-way-follow-the yellow-brick-road-choked-shoe-horned environment which we must play trough according to their plan. I'm sorry, but most mmorpgs starts at end game, tuning your own saga, tuning the looks, tuning the stats, achievements - playing in a box of sand doing our own thing.
"you cannot kill what you did not create"

Timias's Avatar


Timias
08.30.2012 , 06:17 AM | #529
Quote: Originally Posted by RAZIMx View Post
2. Add a bounty system for all players. It should also have a decaying renown/karma system attached. The renown could be something that relates to traitorous and loyal actions against your faction. You could betray your faction or stay loyal, depending on the faction of the bounties you take.

There would be some sort of faction spread throughout the galaxy (e.g. mandalorian clan-hutt conglomerate) posting these bounties (from unknown republic/empire employers) and eventual rewards like sliced GTN credit chips (large balances) and premium content(ship housing upgrades/new companions/mount/rare custom gear/titles/etc.) Players would be given a number of randomized bounties on every planet by this faction.

Players would have the choice to take bounties on Republic or Imperial NPC from this conglomerate faction. These quests would reward the player with a renown increase/decrease and credits/random rewards. The faction of the NPC you killed would place a bounty on the player's head and make you bounty-flagged to all other players. It'd give you a bounty status, similar to being PVP flagged, which disappears when your bounty is collected (you are killed - No one could just log out and wait out a timer). Players who collect on bounty-flagged players would get a decent renown gain in the direction they are leaning (loyal/traitor).

Players with traitorous renown and an active bounty could be collected by both factions, so you'd be hunted by Republic and Imperial players. The traitorous rewards would be possibly a bit more attractive than their safer loyalist counterparts but you'd need to risk that increased PVP to get the rewards. Some players may prefer to RP loyalist and not worry as much about rewards.

Every daily/weekly NPC would be scaled to the player's level (much like the recent event bosses) so it'd bring players of every level to some lower level planets.

e.g. Renown Scale:
+1000 Loyal
-
- Neutral (Starting Point)
-
+1000 Traitor
NO!

I'm not unsubbed yet, but the day I am forced to PvP is the day I unsub, period. If you want it, make it voluntary participation only. I play on a PvE Server for a reason.

1) Remove the Time Sinks, and make it possible to level completely through class quests alone. 4 Level 50's, and a Level 43, and the side quests to get my levels is getting stale.

2) Remove the Money Sinks. The price to pull Mods is horribly high. The "Legacy Perks" aren't, they're just more Money Sinks.

3) Companion Customization at a Barber Shop, let me choose size, hair style, scars, etc if I wish.

akdonkey's Avatar


akdonkey
08.30.2012 , 06:29 AM | #530
I'd like to see some form of a Appearance Tab. In theory the Orange items should work. They don't. We are still to limited on what we can do. Not to mention the cost if swapping mods!

I also want a reset for my companions. One time I don't flirt because I'm afraid I'll lose more affection was my last chance to flirt to get to that romance level is bull!

Full appearance options for companions aswell!