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Regarding the Thousand Cuts and 3 Changes threads

STAR WARS: The Old Republic > English > General Discussion
Regarding the Thousand Cuts and 3 Changes threads
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ziphii's Avatar


ziphii
08.29.2012 , 04:49 PM | #31
Quote: Originally Posted by anakedcowboy View Post
This is probably not something you should be proud of. There were 4? 5? max locked threads protesting 1.2 sorc / sage changes, with detailed and constructive write-ups from actual high-end raiding sorc/sage healers which were completely ignored in favor of what you described as "internal metrics". 6 months later, our sage healers still haven't seen any reversion and still run out of force in HM EC.

If you're actually compiling the data like you say, the devs seem to genuinely not care what you give them. Does that not give you any sort of pause about what you're doing or what you communicate to us?
This is think is something that people are frustrated about. When the majority of player feedback goes one direction, and the game takes off in the opposite direction. People feel like why bother giving feedback if you're not listening?

Vandicus's Avatar


Vandicus
08.29.2012 , 05:32 PM | #32
Quote: Originally Posted by ziphii View Post
This is think is something that people are frustrated about. When the majority of player feedback goes one direction, and the game takes off in the opposite direction. People feel like why bother giving feedback if you're not listening?
The 1.2 sorc changes were a good thing. Brought them inline pve wise with ops. Mercs are still the weak end of healing but now sorcs aren't totally op. 5, 6 sorc buff threads are not the majority opinion. All the classes every day get threads recommending buffs or nerfs.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

ThePedigree's Avatar


ThePedigree
08.29.2012 , 09:29 PM | #33
Quote: Originally Posted by Tolunart View Post
Anyway, people are going to continue insisting that everything be handed to them immediately, changes have to happen during next week's maintainance if not sooner, etc. But the reality is that it just doesn't work that way, you can demand all you want but you're not going to get it.
This was not at all the intention of this thread. I totally agree with what you are saying, and people are way too entitled these days. MMO playerbases are some of the worst offenders.

Quote: Originally Posted by AstralProjection
Example - In 3 things you'd like to see changed about this game, person X asked for more options to customize your starship.

1) Do the devs like this idea - e.g. let us know you're working on x idea suggested by the players
2) How high of a priority is this idea (can be general), but is it something that will take weeks, months, or years, based on where it is ranked? I don't want to hear "we want to do this someday", too noncommittal. Is there or is there not a resource working on it.
3) What's the rough timetable for the implementation of this idea? Can be tentative, but 3 months, this year, this spring, are all nice things that give us something other than "soon" or "not any time soon" to look forward to.
This is more along the lines on what I was looking for, but with less of an emphasis on number 3. The problem with asking for rough timetables is that people like to rake the devs over the coals if things don't make deadlines. They see it as "You promised us X pony by Y time. It's Y. Where is my pony?" That isn't my intention at all. I'm not trying to add fuel to the fire here of anyone's "Stuff takes forever to get out." I want to see what things I have to look forward to. I want to see what direction the game is headed (in a vague sense), and I want to feel excited about things coming soon and be able to share this information with my friends. Some of them left the game, some still play, but I'd like to have something to talk about TOR related that isn't drenched in negativity.

JWillets's Avatar


JWillets
08.29.2012 , 10:17 PM | #34
Quote: Originally Posted by Jaigen View Post
As an automotive technician 99% of your problems can be solved if you look into a manual. This also goes for me because im a network manager for my company. But i have seen how programmers work in our company and they have to rely on trial and error. In short creative processes are different and sometimes time consuming and tedious for the developers. Their is no manual on how to create new FP WZ or Ops. So comparing your job with with the BW programmers job is not valid. Also with my own mmo experience i can tell you thisą the amount of content BW has pushed out is the highest so far of any mmo. So your complaints are not valid at all.
You sir, have not worked on a car besides maybe doing an oil change. Manuals are general and are only used as a guide to supplement existing knowledge. Also, it is not meant to be a direct comparison, its meant to show that there's a common level of expectations for every profession such as being capable of effectively and efficiently doing your job to your customer's/client's/bosses' expectations. Being one of the "im a veteran mmo player" group and as a CUSTOMER, they have not met my expectations at all which has just recently resulted in me unsubbing from the game.... unfortunately .

Any person should be able to give a reasonably tentative timetable for the completion of their work and what they've been working on. The issue lies in that they do not communicate that. They're professional developers who have years of experience in this specific field, not some motley crew of dudes who program calculator games for my TI-84 Plus calculator. It's been apparent for some time that my, as well as everybody elses complaints are valid since over a million people have unsubbed from this game, which means that BW isn't doing something right, (check sub numbers from March/Apr 2012).

I add my 2 cents because I enjoyed playing this game....then since it's remained stagnant with little response from the devs, i stopped enjoying it. Unless some kind of major change happens, and not F2P because that doesnt change any of my issues with this game, Bioware is going to continue living in the world of make believe where nothing is wrong. Which they will sadly.

Jaigen's Avatar


Jaigen
08.30.2012 , 01:02 AM | #35
Quote: Originally Posted by Tolunart View Post
Rift:

Since March 2011, nine updates each with a new World Event including new quests, NPCs, equipment, titles, costumes etc. WEs are multi-phase usually around 6-8 weeks long and include repeated seasonal themes and one-shot events.

Added a warfront and several dungeons, for solo/pair and 5-man teams, several new raids for 10- and 20-man teams. Last Fall they added Ember Isle which increased the size of the game world by 1/3rd and added a similar amount of content including new dungeons and raids.

They've made numerous quality improvements such as adding wardrobe options and recently the ability to reset character appearance. And Instant Adventures which is basically a 24-7 PUG that scales to the size of the group and is helpful for levelling alts when you've already done all the low level content twice already...

They're getting ready to release the 2.0 expansion around the time TOR goes FTP, more than doubling the game world and adding an equivalent amount of "stuff" along with it.

SWTOR is not a bad game. It is what it is, KoTOR 3 with some MMO parts duct-taped to it. But their content updates are abysmal, Rift had its first major update, World Event and new raid dungeon the month after release, and in its frst four months had added more content that TOR has added in nine.

The multiple storylines give TOR some replayability though the linear nature of the quests makes me reluctant to level two toons of the same faction together or one after the other, I'd rather do one Imp, one Pub and give it a rest for a few months before playing again. The MMO features are severely lacking and show the developers' inexperience at this kind of game as well as indicating that they tried to switch horses in the middle of the river and as a result a lot of things got washed away.
How awesome. But i find rift a horrible game with no replay value at all. so yeah i looked on the history of rift and they indeed added a bit more stuff then swtor, big deal. and a mmo features are always lacking in the beginning of a mmo (in fact rift was even worse). MMO are a long project and only after 2 years you usually see results . And my most important question? if you dont like this game then why are you playing it?

RobNightfall's Avatar


RobNightfall
08.30.2012 , 01:12 AM | #36
Quote: Originally Posted by Andryah View Post
MMO players, in general, seem to take a "board of directors" entitlement approach to the games.

By this I mean that they often behave like they are on the companies board and that everything they share warrants a direct and immediate response by the companies developer and support staff.

The flaw in this approach is that you are a consumer, with no NDA in place with the company, and therefore not eligible to receive any information that is not vetted for public disclosure. Much of what MMO companies (really all corporations these days) do in terms of incorporating customer feedback into a product is never directly disclosed back to the customer until it is ready for release to the public in the product. You don't have to like it, but that is the way it is in today's competitive markets. Everything is potential IP, which means they err on the side of caution. That is your free market capitalsim model in action. Whereas what MMO players want is open socialism in the context of MMO games. Not going to happen.
Actually, what we want is our money's worth, which is a basic tenet in capitalism. Since I'm not getting it, I've unsubscribed. The lack of subscribers driving a game to a F2P life-support model is also part of capitalism in action. In this case, I have exercised the limited level of control over game development that I have: they aren't getting any money from me. Because several others felt the same way as I do, they too have exercised their ability to impact game development by unsubbing. You seem to have missed a few basics of capitalism, and at the same time seem to feel that the customer has no value in today's market. Given what has happened here in SWTOR, one can only hope you'll eventually learn better.
As for the dev posts in the threads, one can hope the game will have markedly improved in a year when I check back in, but it sounds entirely too much like the empty promises that have been made in the past.
Edited because the devs appear to have fixed at least 80% of the crap that was pissing me off.

Jaigen's Avatar


Jaigen
08.30.2012 , 01:14 AM | #37
Quote: Originally Posted by JWillets View Post
You sir, have not worked on a car besides maybe doing an oil change. Manuals are general and are only used as a guide to supplement existing knowledge. Also, it is not meant to be a direct comparison, its meant to show that there's a common level of expectations for every profession such as being capable of effectively and efficiently doing your job to your customer's/client's/bosses' expectations. Being one of the "im a veteran mmo player" group and as a CUSTOMER, they have not met my expectations at all which has just recently resulted in me unsubbing from the game.... unfortunately .

Any person should be able to give a reasonably tentative timetable for the completion of their work and what they've been working on. The issue lies in that they do not communicate that. They're professional developers who have years of experience in this specific field, not some motley crew of dudes who program calculator games for my TI-84 Plus calculator. It's been apparent for some time that my, as well as everybody elses complaints are valid since over a million people have unsubbed from this game, which means that BW isn't doing something right, (check sub numbers from March/Apr 2012).

I add my 2 cents because I enjoyed playing this game....then since it's remained stagnant with little response from the devs, i stopped enjoying it. Unless some kind of major change happens, and not F2P because that doesnt change any of my issues with this game, Bioware is going to continue living in the world of make believe where nothing is wrong. Which they will sadly.
If you do not enjoy this game do not post about it these forums but simply leave. All your arguments are invalid but i cannot be bothered to have an argument with someone who obviously is not enjoying the game .

Tolunart's Avatar


Tolunart
08.30.2012 , 02:15 AM | #38
Quote: Originally Posted by Jaigen View Post
How awesome. But i find rift a horrible game with no replay value at all. so yeah i looked on the history of rift and they indeed added a bit more stuff then swtor, big deal. and a mmo features are always lacking in the beginning of a mmo (in fact rift was even worse). MMO are a long project and only after 2 years you usually see results . And my most important question? if you dont like this game then why are you playing it?
Personal taste, and lol at "a bit more stuff." Rift has added enough FREE content for subscribers to equal an expansion all by itself, and is putting the finishing touches on an actual expansion. The big event here lasted a week and consisted of a few fetch quests, from what I can see. The nine events for Rift form an almost continuous stream of optional content added with every major patch.

Rift did have its problems at launch and the devs have been extremely responsive, sometimes too much so, and were more than caught up after 9 months, where SWTOR is still a single player game with an MMO taped to it.

As for your "most important" question, I knew someone would say it. And I AM PLAYING RIFT! I have a 1-year sub and take a break now and then to play other things. Looking forward to the expansion...

SWTOR isn't a bad game, the problem is that it's not a $200 mil (or $300 or $500 or whatever) game, and never will be.

Goretzu's Avatar


Goretzu
08.30.2012 , 02:55 AM | #39
Quote: Originally Posted by Vandicus View Post
The 1.2 sorc changes were a good thing. Brought them inline pve wise with ops. Mercs are still the weak end of healing but now sorcs aren't totally op. 5, 6 sorc buff threads are not the majority opinion. All the classes every day get threads recommending buffs or nerfs.
Balance nerfs are usually right these days, the days of the EQ monk seem to thankfully be long gone.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

anstalt's Avatar


anstalt
08.30.2012 , 03:00 AM | #40
As an example of better community interaction, take a look at LOTRO. Whilst their interaction could be better, it is way better than here. They typically:

1) Release developer diaries on all new upcoming changes

2) Release patch notes 2-4 weeks before changes hit PTS

3) Discuss changes, explain their reasoning etc in feedback threads for the develop diaries.

4) Respond directly to pressing community issues.

It's nothing particularly revolutionary, they are told what to develop in advance and only start releasing information to the community when its a) ready and b) approved by marketing. After that things generally get better though and you get more responses.

For example, think it was with Rise of Isenguard expansion one of the devs released a developer diary for the Guardian class changes. What ensued was a massively long thread discussing the changes in which the developer explained his reasoning, was questioned by the community, and the changes were revised many times. The developer updated his dev diary 4 or 5 times with small tweaks suggested by the community. The dev kept his original goal and idea for the class changes, but tweaked it according to community experience / expectations.

Thats what we're missing here with regards to community interaction.

Personally, what i'd prefer more would be a general roadmap for the game. I don't care on timescales, i can wait, but I do want to know what the overarching plan is. SW:TOR is missing content for every single playstyle. Raiders dont have enough. PvPers dont have enough. Casuals dont have enough. Crafters dont have enough.

I want to know what the plan is for each area. In PvP, are you going to continue to focus on warzones, or are you going to revamp world pvp? Are you going to continue with vertical gear progression (bad) or switch to horizontal gear progression (good)? Are you going to change crafting in any significant way? What are your actual plans for free-to-play? What was your rational behind going free-to-play? How do you think it will actually generate more money?
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